mirror of
https://github.com/bevyengine/bevy
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25bfa80e60
# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
323 lines
10 KiB
Rust
323 lines
10 KiB
Rust
//! Example demonstrating bordered UI nodes
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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let root = commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.id();
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let root_rounded = commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.id();
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// labels for the different border edges
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let border_labels = [
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"None",
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"All",
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"Left",
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"Right",
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"Top",
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"Bottom",
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"Horizontal",
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"Vertical",
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"Top Left",
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"Bottom Left",
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"Top Right",
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"Bottom Right",
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"Top Bottom Right",
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"Top Bottom Left",
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"Top Left Right",
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"Bottom Left Right",
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];
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// all the different combinations of border edges
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// these correspond to the labels above
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let borders = [
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UiRect::default(),
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UiRect::all(Val::Px(10.)),
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UiRect::left(Val::Px(10.)),
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UiRect::right(Val::Px(10.)),
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UiRect::top(Val::Px(10.)),
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UiRect::bottom(Val::Px(10.)),
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UiRect::horizontal(Val::Px(10.)),
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UiRect::vertical(Val::Px(10.)),
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UiRect {
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left: Val::Px(20.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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bottom: Val::Px(20.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(20.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(10.),
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top: Val::Px(20.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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top: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(20.),
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right: Val::Px(10.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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right: Val::Px(10.),
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bottom: Val::Px(20.),
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..Default::default()
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},
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];
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for (label, border) in border_labels.into_iter().zip(borders) {
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let inner_spot = commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..Default::default()
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},
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background_color: YELLOW.into(),
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..Default::default()
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})
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.id();
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let border_node = commands
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..Default::default()
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},
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background_color: MAROON.into(),
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border_color: RED.into(),
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..Default::default()
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},
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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))
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.add_child(inner_spot)
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.id();
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let label_node = commands
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.spawn(TextBundle::from_section(
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label,
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TextStyle {
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font_size: 9.0,
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..Default::default()
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},
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))
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.id();
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let container = commands
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..Default::default()
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},
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..Default::default()
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})
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.add_children(&[border_node, label_node])
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.id();
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commands.entity(root).add_child(container);
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}
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for (label, border) in border_labels.into_iter().zip(borders) {
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let inner_spot = commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..Default::default()
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},
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border_radius: BorderRadius::MAX,
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background_color: YELLOW.into(),
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..Default::default()
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})
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.id();
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let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
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let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
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let border_radius = BorderRadius::px(
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border_size(border.left, border.top),
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border_size(border.right, border.top),
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border_size(border.right, border.bottom),
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border_size(border.left, border.bottom),
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);
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let border_node = commands
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..Default::default()
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},
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background_color: MAROON.into(),
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border_color: RED.into(),
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border_radius,
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..Default::default()
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},
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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))
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.add_child(inner_spot)
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.id();
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let label_node = commands
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.spawn(TextBundle::from_section(
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label,
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TextStyle {
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font_size: 9.0,
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..Default::default()
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},
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))
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.id();
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let container = commands
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..Default::default()
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},
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..Default::default()
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})
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.add_children(&[border_node, label_node])
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.id();
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commands.entity(root_rounded).add_child(container);
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}
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let border_label = commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect {
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left: Val::Px(25.0),
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right: Val::Px(25.0),
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top: Val::Px(25.0),
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bottom: Val::Px(0.0),
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},
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn(TextBundle::from_section(
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"Borders",
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TextStyle {
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font_size: 20.0,
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..Default::default()
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},
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));
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})
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.id();
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let border_rounded_label = commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect {
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left: Val::Px(25.0),
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right: Val::Px(25.0),
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top: Val::Px(25.0),
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bottom: Val::Px(0.0),
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},
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.with_children(|builder| {
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builder.spawn(TextBundle::from_section(
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"Borders Rounded",
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TextStyle {
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font_size: 20.0,
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..Default::default()
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},
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));
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})
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.id();
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commands
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.spawn(NodeBundle {
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style: Style {
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margin: UiRect::all(Val::Px(25.0)),
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.add_child(border_label)
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.add_child(root)
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.add_child(border_rounded_label)
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.add_child(root_rounded);
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}
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