bevy/examples/games
Eero Lehtinen 47c4e3084a
Add custom cursors (#14284)
# Objective

- Add custom images as cursors
- Fixes #9557 

## Solution

- Change cursor type to accommodate both native and image cursors
- I don't really like this solution because I couldn't use
`Handle<Image>` directly. I would need to import `bevy_assets` and that
causes a circular dependency. Alternatively we could use winit's
`CustomCursor` smart pointers, but that seems hard because the event
loop is needed to create those and is not easily accessable for users.
So now I need to copy around rgba buffers which is sad.
- I use a cache because especially on the web creating cursor images is
really slow
- Sorry to #14196 for yoinking, I just wanted to make a quick solution
for myself and thought that I should probably share it too.

Update:
- Now uses `Handle<Image>`, reads rgba data in `bevy_render` and uses
resources to send the data to `bevy_winit`, where the final cursors are
created.

## Testing

- Added example which works fine at least on Linux Wayland (winit side
has been tested with all platforms).
- I haven't tested if the url cursor works.

## Migration Guide

- `CursorIcon` is no longer a field in `Window`, but a separate
component can be inserted to a window entity. It has been changed to an
enum that can hold custom images in addition to system icons.
- `Cursor` is renamed to `CursorOptions` and `cursor` field of `Window`
is renamed to `cursor_options`
- `CursorIcon` is renamed to `SystemCursorIcon`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-12 15:49:03 +00:00
..
alien_cake_addict.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
breakout.rs Remove stepping from default features (#12847) 2024-04-03 19:16:02 +00:00
contributors.rs Disentangle bevy_utils/bevy_core's reexported dependencies (#12313) 2024-03-07 02:30:15 +00:00
desk_toy.rs Add custom cursors (#14284) 2024-08-12 15:49:03 +00:00
game_menu.rs Make default behavior for BackgroundColor and BorderColor more intuitive (#14017) 2024-06-25 21:50:41 +00:00
loading_screen.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
stepping.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00