bevy/examples/app/plugin_group.rs
Ben Frankel 7cb97852a5
Remove second generic from .add_before, .add_after (#14285)
# Objective

```rust
// Currently:
builder.add_after::<FooPlugin, _>(BarPlugin);
// After this PR:
builder.add_after::<FooPlugin>(BarPlugin);
```

This removes some weirdness and better parallels the rest of the
`PluginGroupBuilder` API.

## Solution

Define a helper method `type_id_of_val` to use in `.add_before` and
`.add_after` instead of `TypeId::of::<T>` (which requires the plugin
type to be nameable, preventing `impl Plugin` from being used).

## Testing

Ran `cargo run -p ci lints` successfully.

## Migration Guide

Removed second generic from `PluginGroupBuilder` methods: `add_before`
and `add_after`.

```rust
// Before:
DefaultPlugins
    .build()
    .add_before::<WindowPlugin, _>(FooPlugin)
    .add_after::<WindowPlugin, _>(BarPlugin)

// After:
DefaultPlugins
    .build()
    .add_before::<WindowPlugin>(FooPlugin)
    .add_after::<WindowPlugin>(BarPlugin)
```

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-07-15 15:58:14 +00:00

59 lines
1.6 KiB
Rust

//! Demonstrates the creation and registration of a custom plugin group.
//! [`PluginGroup`]s are a way to group sets of plugins that should be registered together.
use bevy::{app::PluginGroupBuilder, prelude::*};
fn main() {
App::new()
.add_plugins((
// Two PluginGroups that are included with bevy are DefaultPlugins and MinimalPlugins
DefaultPlugins,
// Adding a plugin group adds all plugins in the group by default
HelloWorldPlugins,
))
// You can also modify a PluginGroup (such as disabling plugins) like this:
// .add_plugins(
// HelloWorldPlugins
// .build()
// .disable::<PrintWorldPlugin>()
// .add_before::<PrintHelloPlugin>(
// bevy::diagnostic::LogDiagnosticsPlugin::default(),
// ),
// )
.run();
}
/// A group of plugins that produce the "hello world" behavior
pub struct HelloWorldPlugins;
impl PluginGroup for HelloWorldPlugins {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(PrintHelloPlugin)
.add(PrintWorldPlugin)
}
}
struct PrintHelloPlugin;
impl Plugin for PrintHelloPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, print_hello_system);
}
}
fn print_hello_system() {
info!("hello");
}
struct PrintWorldPlugin;
impl Plugin for PrintWorldPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, print_world_system);
}
}
fn print_world_system() {
info!("world");
}