bevy/crates/bevy_image/src/image.rs
Zachary Harrold a6adced9ed
Deny derive_more error feature and replace it with thiserror (#16684)
# Objective

- Remove `derive_more`'s error derivation and replace it with
`thiserror`

## Solution

- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation

## Notes

Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
2024-12-06 17:03:55 +00:00

1595 lines
62 KiB
Rust

#[cfg(feature = "basis-universal")]
use super::basis::*;
#[cfg(feature = "dds")]
use super::dds::*;
#[cfg(feature = "ktx2")]
use super::ktx2::*;
use bevy_asset::{Asset, RenderAssetUsages};
use bevy_color::{Color, ColorToComponents, Gray, LinearRgba, Srgba, Xyza};
use bevy_math::{AspectRatio, UVec2, UVec3, Vec2};
use bevy_reflect::std_traits::ReflectDefault;
use bevy_reflect::Reflect;
use core::hash::Hash;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use wgpu::{SamplerDescriptor, TextureViewDescriptor};
use wgpu_types::{
AddressMode, CompareFunction, Extent3d, Features, FilterMode, SamplerBorderColor,
TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
};
pub trait BevyDefault {
fn bevy_default() -> Self;
}
impl BevyDefault for TextureFormat {
fn bevy_default() -> Self {
TextureFormat::Rgba8UnormSrgb
}
}
pub const TEXTURE_ASSET_INDEX: u64 = 0;
pub const SAMPLER_ASSET_INDEX: u64 = 1;
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum ImageFormat {
#[cfg(feature = "basis-universal")]
Basis,
#[cfg(feature = "bmp")]
Bmp,
#[cfg(feature = "dds")]
Dds,
#[cfg(feature = "ff")]
Farbfeld,
#[cfg(feature = "gif")]
Gif,
#[cfg(feature = "exr")]
OpenExr,
#[cfg(feature = "hdr")]
Hdr,
#[cfg(feature = "ico")]
Ico,
#[cfg(feature = "jpeg")]
Jpeg,
#[cfg(feature = "ktx2")]
Ktx2,
#[cfg(feature = "png")]
Png,
#[cfg(feature = "pnm")]
Pnm,
#[cfg(feature = "qoi")]
Qoi,
#[cfg(feature = "tga")]
Tga,
#[cfg(feature = "tiff")]
Tiff,
#[cfg(feature = "webp")]
WebP,
}
macro_rules! feature_gate {
($feature: tt, $value: ident) => {{
#[cfg(not(feature = $feature))]
{
bevy_utils::tracing::warn!("feature \"{}\" is not enabled", $feature);
return None;
}
#[cfg(feature = $feature)]
ImageFormat::$value
}};
}
impl ImageFormat {
/// Gets the file extensions for a given format.
pub const fn to_file_extensions(&self) -> &'static [&'static str] {
match self {
#[cfg(feature = "basis-universal")]
ImageFormat::Basis => &["basis"],
#[cfg(feature = "bmp")]
ImageFormat::Bmp => &["bmp"],
#[cfg(feature = "dds")]
ImageFormat::Dds => &["dds"],
#[cfg(feature = "ff")]
ImageFormat::Farbfeld => &["ff", "farbfeld"],
#[cfg(feature = "gif")]
ImageFormat::Gif => &["gif"],
#[cfg(feature = "exr")]
ImageFormat::OpenExr => &["exr"],
#[cfg(feature = "hdr")]
ImageFormat::Hdr => &["hdr"],
#[cfg(feature = "ico")]
ImageFormat::Ico => &["ico"],
#[cfg(feature = "jpeg")]
ImageFormat::Jpeg => &["jpg", "jpeg"],
#[cfg(feature = "ktx2")]
ImageFormat::Ktx2 => &["ktx2"],
#[cfg(feature = "pnm")]
ImageFormat::Pnm => &["pam", "pbm", "pgm", "ppm"],
#[cfg(feature = "png")]
ImageFormat::Png => &["png"],
#[cfg(feature = "qoi")]
ImageFormat::Qoi => &["qoi"],
#[cfg(feature = "tga")]
ImageFormat::Tga => &["tga"],
#[cfg(feature = "tiff")]
ImageFormat::Tiff => &["tif", "tiff"],
#[cfg(feature = "webp")]
ImageFormat::WebP => &["webp"],
// FIXME: https://github.com/rust-lang/rust/issues/129031
#[allow(unreachable_patterns)]
_ => &[],
}
}
/// Gets the MIME types for a given format.
///
/// If a format doesn't have any dedicated MIME types, this list will be empty.
pub const fn to_mime_types(&self) -> &'static [&'static str] {
match self {
#[cfg(feature = "basis-universal")]
ImageFormat::Basis => &["image/basis", "image/x-basis"],
#[cfg(feature = "bmp")]
ImageFormat::Bmp => &["image/bmp", "image/x-bmp"],
#[cfg(feature = "dds")]
ImageFormat::Dds => &["image/vnd-ms.dds"],
#[cfg(feature = "hdr")]
ImageFormat::Hdr => &["image/vnd.radiance"],
#[cfg(feature = "gif")]
ImageFormat::Gif => &["image/gif"],
#[cfg(feature = "ff")]
ImageFormat::Farbfeld => &[],
#[cfg(feature = "ico")]
ImageFormat::Ico => &["image/x-icon"],
#[cfg(feature = "jpeg")]
ImageFormat::Jpeg => &["image/jpeg"],
#[cfg(feature = "ktx2")]
ImageFormat::Ktx2 => &["image/ktx2"],
#[cfg(feature = "png")]
ImageFormat::Png => &["image/png"],
#[cfg(feature = "qoi")]
ImageFormat::Qoi => &["image/qoi", "image/x-qoi"],
#[cfg(feature = "exr")]
ImageFormat::OpenExr => &["image/x-exr"],
#[cfg(feature = "pnm")]
ImageFormat::Pnm => &[
"image/x-portable-bitmap",
"image/x-portable-graymap",
"image/x-portable-pixmap",
"image/x-portable-anymap",
],
#[cfg(feature = "tga")]
ImageFormat::Tga => &["image/x-targa", "image/x-tga"],
#[cfg(feature = "tiff")]
ImageFormat::Tiff => &["image/tiff"],
#[cfg(feature = "webp")]
ImageFormat::WebP => &["image/webp"],
// FIXME: https://github.com/rust-lang/rust/issues/129031
#[allow(unreachable_patterns)]
_ => &[],
}
}
pub fn from_mime_type(mime_type: &str) -> Option<Self> {
#[allow(unreachable_code)]
Some(match mime_type.to_ascii_lowercase().as_str() {
// note: farbfeld does not have a MIME type
"image/basis" | "image/x-basis" => feature_gate!("basis-universal", Basis),
"image/bmp" | "image/x-bmp" => feature_gate!("bmp", Bmp),
"image/vnd-ms.dds" => feature_gate!("dds", Dds),
"image/vnd.radiance" => feature_gate!("hdr", Hdr),
"image/gif" => feature_gate!("gif", Gif),
"image/x-icon" => feature_gate!("ico", Ico),
"image/jpeg" => feature_gate!("jpeg", Jpeg),
"image/ktx2" => feature_gate!("ktx2", Ktx2),
"image/png" => feature_gate!("png", Png),
"image/qoi" | "image/x-qoi" => feature_gate!("qoi", Qoi),
"image/x-exr" => feature_gate!("exr", OpenExr),
"image/x-portable-bitmap"
| "image/x-portable-graymap"
| "image/x-portable-pixmap"
| "image/x-portable-anymap" => feature_gate!("pnm", Pnm),
"image/x-targa" | "image/x-tga" => feature_gate!("tga", Tga),
"image/tiff" => feature_gate!("tiff", Tiff),
"image/webp" => feature_gate!("webp", WebP),
_ => return None,
})
}
pub fn from_extension(extension: &str) -> Option<Self> {
#[allow(unreachable_code)]
Some(match extension.to_ascii_lowercase().as_str() {
"basis" => feature_gate!("basis-universal", Basis),
"bmp" => feature_gate!("bmp", Bmp),
"dds" => feature_gate!("dds", Dds),
"ff" | "farbfeld" => feature_gate!("ff", Farbfeld),
"gif" => feature_gate!("gif", Gif),
"exr" => feature_gate!("exr", OpenExr),
"hdr" => feature_gate!("hdr", Hdr),
"ico" => feature_gate!("ico", Ico),
"jpg" | "jpeg" => feature_gate!("jpeg", Jpeg),
"ktx2" => feature_gate!("ktx2", Ktx2),
"pam" | "pbm" | "pgm" | "ppm" => feature_gate!("pnm", Pnm),
"png" => feature_gate!("png", Png),
"qoi" => feature_gate!("qoi", Qoi),
"tga" => feature_gate!("tga", Tga),
"tif" | "tiff" => feature_gate!("tiff", Tiff),
"webp" => feature_gate!("webp", WebP),
_ => return None,
})
}
pub fn as_image_crate_format(&self) -> Option<image::ImageFormat> {
#[allow(unreachable_code)]
Some(match self {
#[cfg(feature = "bmp")]
ImageFormat::Bmp => image::ImageFormat::Bmp,
#[cfg(feature = "dds")]
ImageFormat::Dds => image::ImageFormat::Dds,
#[cfg(feature = "ff")]
ImageFormat::Farbfeld => image::ImageFormat::Farbfeld,
#[cfg(feature = "gif")]
ImageFormat::Gif => image::ImageFormat::Gif,
#[cfg(feature = "exr")]
ImageFormat::OpenExr => image::ImageFormat::OpenExr,
#[cfg(feature = "hdr")]
ImageFormat::Hdr => image::ImageFormat::Hdr,
#[cfg(feature = "ico")]
ImageFormat::Ico => image::ImageFormat::Ico,
#[cfg(feature = "jpeg")]
ImageFormat::Jpeg => image::ImageFormat::Jpeg,
#[cfg(feature = "png")]
ImageFormat::Png => image::ImageFormat::Png,
#[cfg(feature = "pnm")]
ImageFormat::Pnm => image::ImageFormat::Pnm,
#[cfg(feature = "qoi")]
ImageFormat::Qoi => image::ImageFormat::Qoi,
#[cfg(feature = "tga")]
ImageFormat::Tga => image::ImageFormat::Tga,
#[cfg(feature = "tiff")]
ImageFormat::Tiff => image::ImageFormat::Tiff,
#[cfg(feature = "webp")]
ImageFormat::WebP => image::ImageFormat::WebP,
#[cfg(feature = "basis-universal")]
ImageFormat::Basis => return None,
#[cfg(feature = "ktx2")]
ImageFormat::Ktx2 => return None,
// FIXME: https://github.com/rust-lang/rust/issues/129031
#[allow(unreachable_patterns)]
_ => return None,
})
}
pub fn from_image_crate_format(format: image::ImageFormat) -> Option<ImageFormat> {
#[allow(unreachable_code)]
Some(match format {
image::ImageFormat::Bmp => feature_gate!("bmp", Bmp),
image::ImageFormat::Dds => feature_gate!("dds", Dds),
image::ImageFormat::Farbfeld => feature_gate!("ff", Farbfeld),
image::ImageFormat::Gif => feature_gate!("gif", Gif),
image::ImageFormat::OpenExr => feature_gate!("exr", OpenExr),
image::ImageFormat::Hdr => feature_gate!("hdr", Hdr),
image::ImageFormat::Ico => feature_gate!("ico", Ico),
image::ImageFormat::Jpeg => feature_gate!("jpeg", Jpeg),
image::ImageFormat::Png => feature_gate!("png", Png),
image::ImageFormat::Pnm => feature_gate!("pnm", Pnm),
image::ImageFormat::Qoi => feature_gate!("qoi", Qoi),
image::ImageFormat::Tga => feature_gate!("tga", Tga),
image::ImageFormat::Tiff => feature_gate!("tiff", Tiff),
image::ImageFormat::WebP => feature_gate!("webp", WebP),
_ => return None,
})
}
}
#[derive(Asset, Reflect, Debug, Clone)]
#[reflect(opaque)]
#[reflect(Default, Debug)]
pub struct Image {
pub data: Vec<u8>,
// TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors
pub texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>,
/// The [`ImageSampler`] to use during rendering.
pub sampler: ImageSampler,
pub texture_view_descriptor: Option<TextureViewDescriptor<'static>>,
pub asset_usage: RenderAssetUsages,
}
/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
/// [`ImageSampler::Default`], will read the sampler from the `ImagePlugin` at setup.
/// Setting this to [`ImageSampler::Descriptor`] will override the global default descriptor for this [`Image`].
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub enum ImageSampler {
/// Default image sampler, derived from the `ImagePlugin` setup.
#[default]
Default,
/// Custom sampler for this image which will override global default.
Descriptor(ImageSamplerDescriptor),
}
impl ImageSampler {
/// Returns an image sampler with [`ImageFilterMode::Linear`] min and mag filters
#[inline]
pub fn linear() -> ImageSampler {
ImageSampler::Descriptor(ImageSamplerDescriptor::linear())
}
/// Returns an image sampler with [`ImageFilterMode::Nearest`] min and mag filters
#[inline]
pub fn nearest() -> ImageSampler {
ImageSampler::Descriptor(ImageSamplerDescriptor::nearest())
}
/// Initialize the descriptor if it is not already initialized.
///
/// Descriptor is typically initialized by Bevy when the image is loaded,
/// so this is convenient shortcut for updating the descriptor.
pub fn get_or_init_descriptor(&mut self) -> &mut ImageSamplerDescriptor {
match self {
ImageSampler::Default => {
*self = ImageSampler::Descriptor(ImageSamplerDescriptor::default());
match self {
ImageSampler::Descriptor(descriptor) => descriptor,
_ => unreachable!(),
}
}
ImageSampler::Descriptor(descriptor) => descriptor,
}
}
}
/// How edges should be handled in texture addressing.
///
/// See [`ImageSamplerDescriptor`] for information how to configure this.
///
/// This type mirrors [`AddressMode`].
#[derive(Clone, Copy, Debug, Default, Serialize, Deserialize)]
pub enum ImageAddressMode {
/// Clamp the value to the edge of the texture.
///
/// -0.25 -> 0.0
/// 1.25 -> 1.0
#[default]
ClampToEdge,
/// Repeat the texture in a tiling fashion.
///
/// -0.25 -> 0.75
/// 1.25 -> 0.25
Repeat,
/// Repeat the texture, mirroring it every repeat.
///
/// -0.25 -> 0.25
/// 1.25 -> 0.75
MirrorRepeat,
/// Clamp the value to the border of the texture
/// Requires the wgpu feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`].
///
/// -0.25 -> border
/// 1.25 -> border
ClampToBorder,
}
/// Texel mixing mode when sampling between texels.
///
/// This type mirrors [`FilterMode`].
#[derive(Clone, Copy, Debug, Default, Serialize, Deserialize)]
pub enum ImageFilterMode {
/// Nearest neighbor sampling.
///
/// This creates a pixelated effect when used as a mag filter.
#[default]
Nearest,
/// Linear Interpolation.
///
/// This makes textures smooth but blurry when used as a mag filter.
Linear,
}
/// Comparison function used for depth and stencil operations.
///
/// This type mirrors [`CompareFunction`].
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum ImageCompareFunction {
/// Function never passes
Never,
/// Function passes if new value less than existing value
Less,
/// Function passes if new value is equal to existing value. When using
/// this compare function, make sure to mark your Vertex Shader's `@builtin(position)`
/// output as `@invariant` to prevent artifacting.
Equal,
/// Function passes if new value is less than or equal to existing value
LessEqual,
/// Function passes if new value is greater than existing value
Greater,
/// Function passes if new value is not equal to existing value. When using
/// this compare function, make sure to mark your Vertex Shader's `@builtin(position)`
/// output as `@invariant` to prevent artifacting.
NotEqual,
/// Function passes if new value is greater than or equal to existing value
GreaterEqual,
/// Function always passes
Always,
}
/// Color variation to use when the sampler addressing mode is [`ImageAddressMode::ClampToBorder`].
///
/// This type mirrors [`SamplerBorderColor`].
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum ImageSamplerBorderColor {
/// RGBA color `[0, 0, 0, 0]`.
TransparentBlack,
/// RGBA color `[0, 0, 0, 1]`.
OpaqueBlack,
/// RGBA color `[1, 1, 1, 1]`.
OpaqueWhite,
/// On the Metal wgpu backend, this is equivalent to [`Self::TransparentBlack`] for
/// textures that have an alpha component, and equivalent to [`Self::OpaqueBlack`]
/// for textures that do not have an alpha component. On other backends,
/// this is equivalent to [`Self::TransparentBlack`]. Requires
/// [`Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
Zero,
}
/// Indicates to an `ImageLoader` how an [`Image`] should be sampled.
///
/// As this type is part of the `ImageLoaderSettings`,
/// it will be serialized to an image asset `.meta` file which might require a migration in case of
/// a breaking change.
///
/// This types mirrors [`SamplerDescriptor`], but that might change in future versions.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ImageSamplerDescriptor {
pub label: Option<String>,
/// How to deal with out of bounds accesses in the u (i.e. x) direction.
pub address_mode_u: ImageAddressMode,
/// How to deal with out of bounds accesses in the v (i.e. y) direction.
pub address_mode_v: ImageAddressMode,
/// How to deal with out of bounds accesses in the w (i.e. z) direction.
pub address_mode_w: ImageAddressMode,
/// How to filter the texture when it needs to be magnified (made larger).
pub mag_filter: ImageFilterMode,
/// How to filter the texture when it needs to be minified (made smaller).
pub min_filter: ImageFilterMode,
/// How to filter between mip map levels
pub mipmap_filter: ImageFilterMode,
/// Minimum level of detail (i.e. mip level) to use.
pub lod_min_clamp: f32,
/// Maximum level of detail (i.e. mip level) to use.
pub lod_max_clamp: f32,
/// If this is enabled, this is a comparison sampler using the given comparison function.
pub compare: Option<ImageCompareFunction>,
/// Must be at least 1. If this is not 1, all filter modes must be linear.
pub anisotropy_clamp: u16,
/// Border color to use when `address_mode` is [`ImageAddressMode::ClampToBorder`].
pub border_color: Option<ImageSamplerBorderColor>,
}
impl Default for ImageSamplerDescriptor {
fn default() -> Self {
Self {
address_mode_u: Default::default(),
address_mode_v: Default::default(),
address_mode_w: Default::default(),
mag_filter: Default::default(),
min_filter: Default::default(),
mipmap_filter: Default::default(),
lod_min_clamp: 0.0,
lod_max_clamp: 32.0,
compare: None,
anisotropy_clamp: 1,
border_color: None,
label: None,
}
}
}
impl ImageSamplerDescriptor {
/// Returns a sampler descriptor with [`Linear`](ImageFilterMode::Linear) min and mag filters
#[inline]
pub fn linear() -> ImageSamplerDescriptor {
ImageSamplerDescriptor {
mag_filter: ImageFilterMode::Linear,
min_filter: ImageFilterMode::Linear,
mipmap_filter: ImageFilterMode::Linear,
..Default::default()
}
}
/// Returns a sampler descriptor with [`Nearest`](ImageFilterMode::Nearest) min and mag filters
#[inline]
pub fn nearest() -> ImageSamplerDescriptor {
ImageSamplerDescriptor {
mag_filter: ImageFilterMode::Nearest,
min_filter: ImageFilterMode::Nearest,
mipmap_filter: ImageFilterMode::Nearest,
..Default::default()
}
}
pub fn as_wgpu(&self) -> SamplerDescriptor {
SamplerDescriptor {
label: self.label.as_deref(),
address_mode_u: self.address_mode_u.into(),
address_mode_v: self.address_mode_v.into(),
address_mode_w: self.address_mode_w.into(),
mag_filter: self.mag_filter.into(),
min_filter: self.min_filter.into(),
mipmap_filter: self.mipmap_filter.into(),
lod_min_clamp: self.lod_min_clamp,
lod_max_clamp: self.lod_max_clamp,
compare: self.compare.map(Into::into),
anisotropy_clamp: self.anisotropy_clamp,
border_color: self.border_color.map(Into::into),
}
}
}
impl From<ImageAddressMode> for AddressMode {
fn from(value: ImageAddressMode) -> Self {
match value {
ImageAddressMode::ClampToEdge => AddressMode::ClampToEdge,
ImageAddressMode::Repeat => AddressMode::Repeat,
ImageAddressMode::MirrorRepeat => AddressMode::MirrorRepeat,
ImageAddressMode::ClampToBorder => AddressMode::ClampToBorder,
}
}
}
impl From<ImageFilterMode> for FilterMode {
fn from(value: ImageFilterMode) -> Self {
match value {
ImageFilterMode::Nearest => FilterMode::Nearest,
ImageFilterMode::Linear => FilterMode::Linear,
}
}
}
impl From<ImageCompareFunction> for CompareFunction {
fn from(value: ImageCompareFunction) -> Self {
match value {
ImageCompareFunction::Never => CompareFunction::Never,
ImageCompareFunction::Less => CompareFunction::Less,
ImageCompareFunction::Equal => CompareFunction::Equal,
ImageCompareFunction::LessEqual => CompareFunction::LessEqual,
ImageCompareFunction::Greater => CompareFunction::Greater,
ImageCompareFunction::NotEqual => CompareFunction::NotEqual,
ImageCompareFunction::GreaterEqual => CompareFunction::GreaterEqual,
ImageCompareFunction::Always => CompareFunction::Always,
}
}
}
impl From<ImageSamplerBorderColor> for SamplerBorderColor {
fn from(value: ImageSamplerBorderColor) -> Self {
match value {
ImageSamplerBorderColor::TransparentBlack => SamplerBorderColor::TransparentBlack,
ImageSamplerBorderColor::OpaqueBlack => SamplerBorderColor::OpaqueBlack,
ImageSamplerBorderColor::OpaqueWhite => SamplerBorderColor::OpaqueWhite,
ImageSamplerBorderColor::Zero => SamplerBorderColor::Zero,
}
}
}
impl From<AddressMode> for ImageAddressMode {
fn from(value: AddressMode) -> Self {
match value {
AddressMode::ClampToEdge => ImageAddressMode::ClampToEdge,
AddressMode::Repeat => ImageAddressMode::Repeat,
AddressMode::MirrorRepeat => ImageAddressMode::MirrorRepeat,
AddressMode::ClampToBorder => ImageAddressMode::ClampToBorder,
}
}
}
impl From<FilterMode> for ImageFilterMode {
fn from(value: FilterMode) -> Self {
match value {
FilterMode::Nearest => ImageFilterMode::Nearest,
FilterMode::Linear => ImageFilterMode::Linear,
}
}
}
impl From<CompareFunction> for ImageCompareFunction {
fn from(value: CompareFunction) -> Self {
match value {
CompareFunction::Never => ImageCompareFunction::Never,
CompareFunction::Less => ImageCompareFunction::Less,
CompareFunction::Equal => ImageCompareFunction::Equal,
CompareFunction::LessEqual => ImageCompareFunction::LessEqual,
CompareFunction::Greater => ImageCompareFunction::Greater,
CompareFunction::NotEqual => ImageCompareFunction::NotEqual,
CompareFunction::GreaterEqual => ImageCompareFunction::GreaterEqual,
CompareFunction::Always => ImageCompareFunction::Always,
}
}
}
impl From<SamplerBorderColor> for ImageSamplerBorderColor {
fn from(value: SamplerBorderColor) -> Self {
match value {
SamplerBorderColor::TransparentBlack => ImageSamplerBorderColor::TransparentBlack,
SamplerBorderColor::OpaqueBlack => ImageSamplerBorderColor::OpaqueBlack,
SamplerBorderColor::OpaqueWhite => ImageSamplerBorderColor::OpaqueWhite,
SamplerBorderColor::Zero => ImageSamplerBorderColor::Zero,
}
}
}
impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor {
fn from(value: SamplerDescriptor) -> Self {
ImageSamplerDescriptor {
label: value.label.map(ToString::to_string),
address_mode_u: value.address_mode_u.into(),
address_mode_v: value.address_mode_v.into(),
address_mode_w: value.address_mode_w.into(),
mag_filter: value.mag_filter.into(),
min_filter: value.min_filter.into(),
mipmap_filter: value.mipmap_filter.into(),
lod_min_clamp: value.lod_min_clamp,
lod_max_clamp: value.lod_max_clamp,
compare: value.compare.map(Into::into),
anisotropy_clamp: value.anisotropy_clamp,
border_color: value.border_color.map(Into::into),
}
}
}
impl Default for Image {
/// default is a 1x1x1 all '1.0' texture
fn default() -> Self {
let format = TextureFormat::bevy_default();
let data = vec![255; format.pixel_size()];
Image {
data,
texture_descriptor: TextureDescriptor {
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
format,
dimension: TextureDimension::D2,
label: None,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
},
sampler: ImageSampler::Default,
texture_view_descriptor: None,
asset_usage: RenderAssetUsages::default(),
}
}
}
impl Image {
/// Creates a new image from raw binary data and the corresponding metadata.
///
/// # Panics
/// Panics if the length of the `data`, volume of the `size` and the size of the `format`
/// do not match.
pub fn new(
size: Extent3d,
dimension: TextureDimension,
data: Vec<u8>,
format: TextureFormat,
asset_usage: RenderAssetUsages,
) -> Self {
debug_assert_eq!(
size.volume() * format.pixel_size(),
data.len(),
"Pixel data, size and format have to match",
);
let mut image = Self {
data,
..Default::default()
};
image.texture_descriptor.dimension = dimension;
image.texture_descriptor.size = size;
image.texture_descriptor.format = format;
image.asset_usage = asset_usage;
image
}
/// A transparent white 1x1x1 image.
///
/// Contrast to [`Image::default`], which is opaque.
pub fn transparent() -> Image {
// We rely on the default texture format being RGBA8UnormSrgb
// when constructing a transparent color from bytes.
// If this changes, this function will need to be updated.
let format = TextureFormat::bevy_default();
debug_assert!(format.pixel_size() == 4);
let data = vec![255, 255, 255, 0];
Image {
data,
texture_descriptor: TextureDescriptor {
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
format,
dimension: TextureDimension::D2,
label: None,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
},
sampler: ImageSampler::Default,
texture_view_descriptor: None,
asset_usage: RenderAssetUsages::default(),
}
}
/// Creates a new image from raw binary data and the corresponding metadata, by filling
/// the image data with the `pixel` data repeated multiple times.
///
/// # Panics
/// Panics if the size of the `format` is not a multiple of the length of the `pixel` data.
pub fn new_fill(
size: Extent3d,
dimension: TextureDimension,
pixel: &[u8],
format: TextureFormat,
asset_usage: RenderAssetUsages,
) -> Self {
let mut value = Image::default();
value.texture_descriptor.format = format;
value.texture_descriptor.dimension = dimension;
value.asset_usage = asset_usage;
value.resize(size);
debug_assert_eq!(
pixel.len() % format.pixel_size(),
0,
"Must not have incomplete pixel data (pixel size is {}B).",
format.pixel_size(),
);
debug_assert!(
pixel.len() <= value.data.len(),
"Fill data must fit within pixel buffer (expected {}B).",
value.data.len(),
);
for current_pixel in value.data.chunks_exact_mut(pixel.len()) {
current_pixel.copy_from_slice(pixel);
}
value
}
/// Returns the width of a 2D image.
#[inline]
pub fn width(&self) -> u32 {
self.texture_descriptor.size.width
}
/// Returns the height of a 2D image.
#[inline]
pub fn height(&self) -> u32 {
self.texture_descriptor.size.height
}
/// Returns the aspect ratio (width / height) of a 2D image.
#[inline]
pub fn aspect_ratio(&self) -> AspectRatio {
AspectRatio::try_from_pixels(self.width(), self.height()).expect(
"Failed to calculate aspect ratio: Image dimensions must be positive, non-zero values",
)
}
/// Returns the size of a 2D image as f32.
#[inline]
pub fn size_f32(&self) -> Vec2 {
Vec2::new(self.width() as f32, self.height() as f32)
}
/// Returns the size of a 2D image.
#[inline]
pub fn size(&self) -> UVec2 {
UVec2::new(self.width(), self.height())
}
/// Resizes the image to the new size, by removing information or appending 0 to the `data`.
/// Does not properly resize the contents of the image, but only its internal `data` buffer.
pub fn resize(&mut self, size: Extent3d) {
self.texture_descriptor.size = size;
self.data.resize(
size.volume() * self.texture_descriptor.format.pixel_size(),
0,
);
}
/// Changes the `size`, asserting that the total number of data elements (pixels) remains the
/// same.
///
/// # Panics
/// Panics if the `new_size` does not have the same volume as to old one.
pub fn reinterpret_size(&mut self, new_size: Extent3d) {
assert_eq!(
new_size.volume(),
self.texture_descriptor.size.volume(),
"Incompatible sizes: old = {:?} new = {:?}",
self.texture_descriptor.size,
new_size
);
self.texture_descriptor.size = new_size;
}
/// Takes a 2D image containing vertically stacked images of the same size, and reinterprets
/// it as a 2D array texture, where each of the stacked images becomes one layer of the
/// array. This is primarily for use with the `texture2DArray` shader uniform type.
///
/// # Panics
/// Panics if the texture is not 2D, has more than one layers or is not evenly dividable into
/// the `layers`.
pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32) {
// Must be a stacked image, and the height must be divisible by layers.
assert_eq!(self.texture_descriptor.dimension, TextureDimension::D2);
assert_eq!(self.texture_descriptor.size.depth_or_array_layers, 1);
assert_eq!(self.height() % layers, 0);
self.reinterpret_size(Extent3d {
width: self.width(),
height: self.height() / layers,
depth_or_array_layers: layers,
});
}
/// Convert a texture from a format to another. Only a few formats are
/// supported as input and output:
/// - `TextureFormat::R8Unorm`
/// - `TextureFormat::Rg8Unorm`
/// - `TextureFormat::Rgba8UnormSrgb`
///
/// To get [`Image`] as a [`image::DynamicImage`] see:
/// [`Image::try_into_dynamic`].
pub fn convert(&self, new_format: TextureFormat) -> Option<Self> {
self.clone()
.try_into_dynamic()
.ok()
.and_then(|img| match new_format {
TextureFormat::R8Unorm => {
Some((image::DynamicImage::ImageLuma8(img.into_luma8()), false))
}
TextureFormat::Rg8Unorm => Some((
image::DynamicImage::ImageLumaA8(img.into_luma_alpha8()),
false,
)),
TextureFormat::Rgba8UnormSrgb => {
Some((image::DynamicImage::ImageRgba8(img.into_rgba8()), true))
}
_ => None,
})
.map(|(dyn_img, is_srgb)| Self::from_dynamic(dyn_img, is_srgb, self.asset_usage))
}
/// Load a bytes buffer in a [`Image`], according to type `image_type`, using the `image`
/// crate
pub fn from_buffer(
#[cfg(all(debug_assertions, feature = "dds"))] name: String,
buffer: &[u8],
image_type: ImageType,
#[allow(unused_variables)] supported_compressed_formats: CompressedImageFormats,
is_srgb: bool,
image_sampler: ImageSampler,
asset_usage: RenderAssetUsages,
) -> Result<Image, TextureError> {
let format = image_type.to_image_format()?;
// Load the image in the expected format.
// Some formats like PNG allow for R or RG textures too, so the texture
// format needs to be determined. For RGB textures an alpha channel
// needs to be added, so the image data needs to be converted in those
// cases.
let mut image = match format {
#[cfg(feature = "basis-universal")]
ImageFormat::Basis => {
basis_buffer_to_image(buffer, supported_compressed_formats, is_srgb)?
}
#[cfg(feature = "dds")]
ImageFormat::Dds => dds_buffer_to_image(
#[cfg(debug_assertions)]
name,
buffer,
supported_compressed_formats,
is_srgb,
)?,
#[cfg(feature = "ktx2")]
ImageFormat::Ktx2 => {
ktx2_buffer_to_image(buffer, supported_compressed_formats, is_srgb)?
}
#[allow(unreachable_patterns)]
_ => {
let image_crate_format = format
.as_image_crate_format()
.ok_or_else(|| TextureError::UnsupportedTextureFormat(format!("{format:?}")))?;
let mut reader = image::ImageReader::new(std::io::Cursor::new(buffer));
reader.set_format(image_crate_format);
reader.no_limits();
let dyn_img = reader.decode()?;
Self::from_dynamic(dyn_img, is_srgb, asset_usage)
}
};
image.sampler = image_sampler;
Ok(image)
}
/// Whether the texture format is compressed or uncompressed
pub fn is_compressed(&self) -> bool {
let format_description = self.texture_descriptor.format;
format_description
.required_features()
.contains(Features::TEXTURE_COMPRESSION_ASTC)
|| format_description
.required_features()
.contains(Features::TEXTURE_COMPRESSION_BC)
|| format_description
.required_features()
.contains(Features::TEXTURE_COMPRESSION_ETC2)
}
/// Compute the byte offset where the data of a specific pixel is stored
///
/// Returns None if the provided coordinates are out of bounds.
///
/// For 2D textures, Z is ignored. For 1D textures, Y and Z are ignored.
#[inline(always)]
pub fn pixel_data_offset(&self, coords: UVec3) -> Option<usize> {
let width = self.texture_descriptor.size.width;
let height = self.texture_descriptor.size.height;
let depth = self.texture_descriptor.size.depth_or_array_layers;
let pixel_size = self.texture_descriptor.format.pixel_size();
let pixel_offset = match self.texture_descriptor.dimension {
TextureDimension::D3 => {
if coords.x >= width || coords.y >= height || coords.z >= depth {
return None;
}
coords.z * height * width + coords.y * width + coords.x
}
TextureDimension::D2 => {
if coords.x >= width || coords.y >= height {
return None;
}
coords.y * width + coords.x
}
TextureDimension::D1 => {
if coords.x >= width {
return None;
}
coords.x
}
};
Some(pixel_offset as usize * pixel_size)
}
/// Get a reference to the data bytes where a specific pixel's value is stored
#[inline(always)]
pub fn pixel_bytes(&self, coords: UVec3) -> Option<&[u8]> {
let len = self.texture_descriptor.format.pixel_size();
self.pixel_data_offset(coords)
.map(|start| &self.data[start..(start + len)])
}
/// Get a mutable reference to the data bytes where a specific pixel's value is stored
#[inline(always)]
pub fn pixel_bytes_mut(&mut self, coords: UVec3) -> Option<&mut [u8]> {
let len = self.texture_descriptor.format.pixel_size();
self.pixel_data_offset(coords)
.map(|start| &mut self.data[start..(start + len)])
}
/// Read the color of a specific pixel (1D texture).
///
/// See [`get_color_at`](Self::get_color_at) for more details.
#[inline(always)]
pub fn get_color_at_1d(&self, x: u32) -> Result<Color, TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D1 {
return Err(TextureAccessError::WrongDimension);
}
self.get_color_at_internal(UVec3::new(x, 0, 0))
}
/// Read the color of a specific pixel (2D texture).
///
/// This function will find the raw byte data of a specific pixel and
/// decode it into a user-friendly [`Color`] struct for you.
///
/// Supports many of the common [`TextureFormat`]s:
/// - RGBA/BGRA 8-bit unsigned integer, both sRGB and Linear
/// - 16-bit and 32-bit unsigned integer
/// - 32-bit float
///
/// Be careful: as the data is converted to [`Color`] (which uses `f32` internally),
/// there may be issues with precision when using non-float [`TextureFormat`]s.
/// If you read a value you previously wrote using `set_color_at`, it will not match.
/// If you are working with a 32-bit integer [`TextureFormat`], the value will be
/// inaccurate (as `f32` does not have enough bits to represent it exactly).
///
/// Single channel (R) formats are assumed to represent grayscale, so the value
/// will be copied to all three RGB channels in the resulting [`Color`].
///
/// Other [`TextureFormat`]s are unsupported, such as:
/// - block-compressed formats
/// - non-byte-aligned formats like 10-bit
/// - 16-bit float formats
/// - signed integer formats
#[inline(always)]
pub fn get_color_at(&self, x: u32, y: u32) -> Result<Color, TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D2 {
return Err(TextureAccessError::WrongDimension);
}
self.get_color_at_internal(UVec3::new(x, y, 0))
}
/// Read the color of a specific pixel (3D texture).
///
/// See [`get_color_at`](Self::get_color_at) for more details.
#[inline(always)]
pub fn get_color_at_3d(&self, x: u32, y: u32, z: u32) -> Result<Color, TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D3 {
return Err(TextureAccessError::WrongDimension);
}
self.get_color_at_internal(UVec3::new(x, y, z))
}
/// Change the color of a specific pixel (1D texture).
///
/// See [`set_color_at`](Self::set_color_at) for more details.
#[inline(always)]
pub fn set_color_at_1d(&mut self, x: u32, color: Color) -> Result<(), TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D1 {
return Err(TextureAccessError::WrongDimension);
}
self.set_color_at_internal(UVec3::new(x, 0, 0), color)
}
/// Change the color of a specific pixel (2D texture).
///
/// This function will find the raw byte data of a specific pixel and
/// change it according to a [`Color`] you provide. The [`Color`] struct
/// will be encoded into the [`Image`]'s [`TextureFormat`].
///
/// Supports many of the common [`TextureFormat`]s:
/// - RGBA/BGRA 8-bit unsigned integer, both sRGB and Linear
/// - 16-bit and 32-bit unsigned integer (with possibly-limited precision, as [`Color`] uses `f32`)
/// - 32-bit float
///
/// Be careful: writing to non-float [`TextureFormat`]s is lossy! The data has to be converted,
/// so if you read it back using `get_color_at`, the `Color` you get will not equal the value
/// you used when writing it using this function.
///
/// For R and RG formats, only the respective values from the linear RGB [`Color`] will be used.
///
/// Other [`TextureFormat`]s are unsupported, such as:
/// - block-compressed formats
/// - non-byte-aligned formats like 10-bit
/// - 16-bit float formats
/// - signed integer formats
#[inline(always)]
pub fn set_color_at(&mut self, x: u32, y: u32, color: Color) -> Result<(), TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D2 {
return Err(TextureAccessError::WrongDimension);
}
self.set_color_at_internal(UVec3::new(x, y, 0), color)
}
/// Change the color of a specific pixel (3D texture).
///
/// See [`set_color_at`](Self::set_color_at) for more details.
#[inline(always)]
pub fn set_color_at_3d(
&mut self,
x: u32,
y: u32,
z: u32,
color: Color,
) -> Result<(), TextureAccessError> {
if self.texture_descriptor.dimension != TextureDimension::D3 {
return Err(TextureAccessError::WrongDimension);
}
self.set_color_at_internal(UVec3::new(x, y, z), color)
}
#[inline(always)]
fn get_color_at_internal(&self, coords: UVec3) -> Result<Color, TextureAccessError> {
let Some(bytes) = self.pixel_bytes(coords) else {
return Err(TextureAccessError::OutOfBounds {
x: coords.x,
y: coords.y,
z: coords.z,
});
};
// NOTE: GPUs are always Little Endian.
// Make sure to respect that when we create color values from bytes.
match self.texture_descriptor.format {
TextureFormat::Rgba8UnormSrgb => Ok(Color::srgba(
bytes[0] as f32 / u8::MAX as f32,
bytes[1] as f32 / u8::MAX as f32,
bytes[2] as f32 / u8::MAX as f32,
bytes[3] as f32 / u8::MAX as f32,
)),
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8Uint => Ok(Color::linear_rgba(
bytes[0] as f32 / u8::MAX as f32,
bytes[1] as f32 / u8::MAX as f32,
bytes[2] as f32 / u8::MAX as f32,
bytes[3] as f32 / u8::MAX as f32,
)),
TextureFormat::Bgra8UnormSrgb => Ok(Color::srgba(
bytes[2] as f32 / u8::MAX as f32,
bytes[1] as f32 / u8::MAX as f32,
bytes[0] as f32 / u8::MAX as f32,
bytes[3] as f32 / u8::MAX as f32,
)),
TextureFormat::Bgra8Unorm => Ok(Color::linear_rgba(
bytes[2] as f32 / u8::MAX as f32,
bytes[1] as f32 / u8::MAX as f32,
bytes[0] as f32 / u8::MAX as f32,
bytes[3] as f32 / u8::MAX as f32,
)),
TextureFormat::Rgba32Float => Ok(Color::linear_rgba(
f32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]),
f32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]),
f32::from_le_bytes([bytes[8], bytes[9], bytes[10], bytes[11]]),
f32::from_le_bytes([bytes[12], bytes[13], bytes[14], bytes[15]]),
)),
TextureFormat::Rgba16Unorm | TextureFormat::Rgba16Uint => {
let (r, g, b, a) = (
u16::from_le_bytes([bytes[0], bytes[1]]),
u16::from_le_bytes([bytes[2], bytes[3]]),
u16::from_le_bytes([bytes[4], bytes[5]]),
u16::from_le_bytes([bytes[6], bytes[7]]),
);
Ok(Color::linear_rgba(
// going via f64 to avoid rounding errors with large numbers and division
(r as f64 / u16::MAX as f64) as f32,
(g as f64 / u16::MAX as f64) as f32,
(b as f64 / u16::MAX as f64) as f32,
(a as f64 / u16::MAX as f64) as f32,
))
}
TextureFormat::Rgba32Uint => {
let (r, g, b, a) = (
u32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]),
u32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]),
u32::from_le_bytes([bytes[8], bytes[9], bytes[10], bytes[11]]),
u32::from_le_bytes([bytes[12], bytes[13], bytes[14], bytes[15]]),
);
Ok(Color::linear_rgba(
// going via f64 to avoid rounding errors with large numbers and division
(r as f64 / u32::MAX as f64) as f32,
(g as f64 / u32::MAX as f64) as f32,
(b as f64 / u32::MAX as f64) as f32,
(a as f64 / u32::MAX as f64) as f32,
))
}
// assume R-only texture format means grayscale (linear)
// copy value to all of RGB in Color
TextureFormat::R8Unorm | TextureFormat::R8Uint => {
let x = bytes[0] as f32 / u8::MAX as f32;
Ok(Color::linear_rgb(x, x, x))
}
TextureFormat::R16Unorm | TextureFormat::R16Uint => {
let x = u16::from_le_bytes([bytes[0], bytes[1]]);
// going via f64 to avoid rounding errors with large numbers and division
let x = (x as f64 / u16::MAX as f64) as f32;
Ok(Color::linear_rgb(x, x, x))
}
TextureFormat::R32Uint => {
let x = u32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]);
// going via f64 to avoid rounding errors with large numbers and division
let x = (x as f64 / u32::MAX as f64) as f32;
Ok(Color::linear_rgb(x, x, x))
}
TextureFormat::R32Float => {
let x = f32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]);
Ok(Color::linear_rgb(x, x, x))
}
TextureFormat::Rg8Unorm | TextureFormat::Rg8Uint => {
let r = bytes[0] as f32 / u8::MAX as f32;
let g = bytes[1] as f32 / u8::MAX as f32;
Ok(Color::linear_rgb(r, g, 0.0))
}
TextureFormat::Rg16Unorm | TextureFormat::Rg16Uint => {
let r = u16::from_le_bytes([bytes[0], bytes[1]]);
let g = u16::from_le_bytes([bytes[2], bytes[3]]);
// going via f64 to avoid rounding errors with large numbers and division
let r = (r as f64 / u16::MAX as f64) as f32;
let g = (g as f64 / u16::MAX as f64) as f32;
Ok(Color::linear_rgb(r, g, 0.0))
}
TextureFormat::Rg32Uint => {
let r = u32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]);
let g = u32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]);
// going via f64 to avoid rounding errors with large numbers and division
let r = (r as f64 / u32::MAX as f64) as f32;
let g = (g as f64 / u32::MAX as f64) as f32;
Ok(Color::linear_rgb(r, g, 0.0))
}
TextureFormat::Rg32Float => {
let r = f32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]);
let g = f32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]);
Ok(Color::linear_rgb(r, g, 0.0))
}
_ => Err(TextureAccessError::UnsupportedTextureFormat(
self.texture_descriptor.format,
)),
}
}
#[inline(always)]
fn set_color_at_internal(
&mut self,
coords: UVec3,
color: Color,
) -> Result<(), TextureAccessError> {
let format = self.texture_descriptor.format;
let Some(bytes) = self.pixel_bytes_mut(coords) else {
return Err(TextureAccessError::OutOfBounds {
x: coords.x,
y: coords.y,
z: coords.z,
});
};
// NOTE: GPUs are always Little Endian.
// Make sure to respect that when we convert color values to bytes.
match format {
TextureFormat::Rgba8UnormSrgb => {
let [r, g, b, a] = Srgba::from(color).to_f32_array();
bytes[0] = (r * u8::MAX as f32) as u8;
bytes[1] = (g * u8::MAX as f32) as u8;
bytes[2] = (b * u8::MAX as f32) as u8;
bytes[3] = (a * u8::MAX as f32) as u8;
}
TextureFormat::Rgba8Unorm | TextureFormat::Rgba8Uint => {
let [r, g, b, a] = LinearRgba::from(color).to_f32_array();
bytes[0] = (r * u8::MAX as f32) as u8;
bytes[1] = (g * u8::MAX as f32) as u8;
bytes[2] = (b * u8::MAX as f32) as u8;
bytes[3] = (a * u8::MAX as f32) as u8;
}
TextureFormat::Bgra8UnormSrgb => {
let [r, g, b, a] = Srgba::from(color).to_f32_array();
bytes[0] = (b * u8::MAX as f32) as u8;
bytes[1] = (g * u8::MAX as f32) as u8;
bytes[2] = (r * u8::MAX as f32) as u8;
bytes[3] = (a * u8::MAX as f32) as u8;
}
TextureFormat::Bgra8Unorm => {
let [r, g, b, a] = LinearRgba::from(color).to_f32_array();
bytes[0] = (b * u8::MAX as f32) as u8;
bytes[1] = (g * u8::MAX as f32) as u8;
bytes[2] = (r * u8::MAX as f32) as u8;
bytes[3] = (a * u8::MAX as f32) as u8;
}
TextureFormat::Rgba32Float => {
let [r, g, b, a] = LinearRgba::from(color).to_f32_array();
bytes[0..4].copy_from_slice(&f32::to_le_bytes(r));
bytes[4..8].copy_from_slice(&f32::to_le_bytes(g));
bytes[8..12].copy_from_slice(&f32::to_le_bytes(b));
bytes[12..16].copy_from_slice(&f32::to_le_bytes(a));
}
TextureFormat::Rgba16Unorm | TextureFormat::Rgba16Uint => {
let [r, g, b, a] = LinearRgba::from(color).to_f32_array();
let [r, g, b, a] = [
(r * u16::MAX as f32) as u16,
(g * u16::MAX as f32) as u16,
(b * u16::MAX as f32) as u16,
(a * u16::MAX as f32) as u16,
];
bytes[0..2].copy_from_slice(&u16::to_le_bytes(r));
bytes[2..4].copy_from_slice(&u16::to_le_bytes(g));
bytes[4..6].copy_from_slice(&u16::to_le_bytes(b));
bytes[6..8].copy_from_slice(&u16::to_le_bytes(a));
}
TextureFormat::Rgba32Uint => {
let [r, g, b, a] = LinearRgba::from(color).to_f32_array();
let [r, g, b, a] = [
(r * u32::MAX as f32) as u32,
(g * u32::MAX as f32) as u32,
(b * u32::MAX as f32) as u32,
(a * u32::MAX as f32) as u32,
];
bytes[0..4].copy_from_slice(&u32::to_le_bytes(r));
bytes[4..8].copy_from_slice(&u32::to_le_bytes(g));
bytes[8..12].copy_from_slice(&u32::to_le_bytes(b));
bytes[12..16].copy_from_slice(&u32::to_le_bytes(a));
}
TextureFormat::R8Unorm | TextureFormat::R8Uint => {
// Convert to grayscale with minimal loss if color is already gray
let linear = LinearRgba::from(color);
let luminance = Xyza::from(linear).y;
let [r, _, _, _] = LinearRgba::gray(luminance).to_f32_array();
bytes[0] = (r * u8::MAX as f32) as u8;
}
TextureFormat::R16Unorm | TextureFormat::R16Uint => {
// Convert to grayscale with minimal loss if color is already gray
let linear = LinearRgba::from(color);
let luminance = Xyza::from(linear).y;
let [r, _, _, _] = LinearRgba::gray(luminance).to_f32_array();
let r = (r * u16::MAX as f32) as u16;
bytes[0..2].copy_from_slice(&u16::to_le_bytes(r));
}
TextureFormat::R32Uint => {
// Convert to grayscale with minimal loss if color is already gray
let linear = LinearRgba::from(color);
let luminance = Xyza::from(linear).y;
let [r, _, _, _] = LinearRgba::gray(luminance).to_f32_array();
// go via f64 to avoid imprecision
let r = (r as f64 * u32::MAX as f64) as u32;
bytes[0..4].copy_from_slice(&u32::to_le_bytes(r));
}
TextureFormat::R32Float => {
// Convert to grayscale with minimal loss if color is already gray
let linear = LinearRgba::from(color);
let luminance = Xyza::from(linear).y;
let [r, _, _, _] = LinearRgba::gray(luminance).to_f32_array();
bytes[0..4].copy_from_slice(&f32::to_le_bytes(r));
}
TextureFormat::Rg8Unorm | TextureFormat::Rg8Uint => {
let [r, g, _, _] = LinearRgba::from(color).to_f32_array();
bytes[0] = (r * u8::MAX as f32) as u8;
bytes[1] = (g * u8::MAX as f32) as u8;
}
TextureFormat::Rg16Unorm | TextureFormat::Rg16Uint => {
let [r, g, _, _] = LinearRgba::from(color).to_f32_array();
let r = (r * u16::MAX as f32) as u16;
let g = (g * u16::MAX as f32) as u16;
bytes[0..2].copy_from_slice(&u16::to_le_bytes(r));
bytes[2..4].copy_from_slice(&u16::to_le_bytes(g));
}
TextureFormat::Rg32Uint => {
let [r, g, _, _] = LinearRgba::from(color).to_f32_array();
// go via f64 to avoid imprecision
let r = (r as f64 * u32::MAX as f64) as u32;
let g = (g as f64 * u32::MAX as f64) as u32;
bytes[0..4].copy_from_slice(&u32::to_le_bytes(r));
bytes[4..8].copy_from_slice(&u32::to_le_bytes(g));
}
TextureFormat::Rg32Float => {
let [r, g, _, _] = LinearRgba::from(color).to_f32_array();
bytes[0..4].copy_from_slice(&f32::to_le_bytes(r));
bytes[4..8].copy_from_slice(&f32::to_le_bytes(g));
}
_ => {
return Err(TextureAccessError::UnsupportedTextureFormat(
self.texture_descriptor.format,
));
}
}
Ok(())
}
}
#[derive(Clone, Copy, Debug)]
pub enum DataFormat {
Rgb,
Rgba,
Rrr,
Rrrg,
Rg,
}
#[derive(Clone, Copy, Debug)]
pub enum TranscodeFormat {
Etc1s,
Uastc(DataFormat),
// Has to be transcoded to R8Unorm for use with `wgpu`
R8UnormSrgb,
// Has to be transcoded to R8G8Unorm for use with `wgpu`
Rg8UnormSrgb,
// Has to be transcoded to Rgba8 for use with `wgpu`
Rgb8,
}
/// An error that occurs when accessing specific pixels in a texture
#[derive(Error, Debug)]
pub enum TextureAccessError {
#[error("out of bounds (x: {x}, y: {y}, z: {z})")]
OutOfBounds { x: u32, y: u32, z: u32 },
#[error("unsupported texture format: {0:?}")]
UnsupportedTextureFormat(TextureFormat),
#[error("attempt to access texture with different dimension")]
WrongDimension,
}
/// An error that occurs when loading a texture
#[derive(Error, Debug)]
pub enum TextureError {
#[error("invalid image mime type: {0}")]
InvalidImageMimeType(String),
#[error("invalid image extension: {0}")]
InvalidImageExtension(String),
#[error("failed to load an image: {0}")]
ImageError(#[from] image::ImageError),
#[error("unsupported texture format: {0}")]
UnsupportedTextureFormat(String),
#[error("supercompression not supported: {0}")]
SuperCompressionNotSupported(String),
#[error("failed to load an image: {0}")]
SuperDecompressionError(String),
#[error("invalid data: {0}")]
InvalidData(String),
#[error("transcode error: {0}")]
TranscodeError(String),
#[error("format requires transcoding: {0:?}")]
FormatRequiresTranscodingError(TranscodeFormat),
/// Only cubemaps with six faces are supported.
#[error("only cubemaps with six faces are supported")]
IncompleteCubemap,
}
/// The type of a raw image buffer.
#[derive(Debug)]
pub enum ImageType<'a> {
/// The mime type of an image, for example `"image/png"`.
MimeType(&'a str),
/// The extension of an image file, for example `"png"`.
Extension(&'a str),
/// The direct format of the image
Format(ImageFormat),
}
impl<'a> ImageType<'a> {
pub fn to_image_format(&self) -> Result<ImageFormat, TextureError> {
match self {
ImageType::MimeType(mime_type) => ImageFormat::from_mime_type(mime_type)
.ok_or_else(|| TextureError::InvalidImageMimeType(mime_type.to_string())),
ImageType::Extension(extension) => ImageFormat::from_extension(extension)
.ok_or_else(|| TextureError::InvalidImageExtension(extension.to_string())),
ImageType::Format(format) => Ok(*format),
}
}
}
/// Used to calculate the volume of an item.
pub trait Volume {
fn volume(&self) -> usize;
}
impl Volume for Extent3d {
/// Calculates the volume of the [`Extent3d`].
fn volume(&self) -> usize {
(self.width * self.height * self.depth_or_array_layers) as usize
}
}
/// Extends the wgpu [`TextureFormat`] with information about the pixel.
pub trait TextureFormatPixelInfo {
/// Returns the size of a pixel in bytes of the format.
fn pixel_size(&self) -> usize;
}
impl TextureFormatPixelInfo for TextureFormat {
fn pixel_size(&self) -> usize {
let info = self;
match info.block_dimensions() {
(1, 1) => info.block_copy_size(None).unwrap() as usize,
_ => panic!("Using pixel_size for compressed textures is invalid"),
}
}
}
bitflags::bitflags! {
#[derive(Default, Clone, Copy, Eq, PartialEq, Debug)]
#[repr(transparent)]
pub struct CompressedImageFormats: u32 {
const NONE = 0;
const ASTC_LDR = 1 << 0;
const BC = 1 << 1;
const ETC2 = 1 << 2;
}
}
impl CompressedImageFormats {
pub fn from_features(features: Features) -> Self {
let mut supported_compressed_formats = Self::default();
if features.contains(Features::TEXTURE_COMPRESSION_ASTC) {
supported_compressed_formats |= Self::ASTC_LDR;
}
if features.contains(Features::TEXTURE_COMPRESSION_BC) {
supported_compressed_formats |= Self::BC;
}
if features.contains(Features::TEXTURE_COMPRESSION_ETC2) {
supported_compressed_formats |= Self::ETC2;
}
supported_compressed_formats
}
pub fn supports(&self, format: TextureFormat) -> bool {
match format {
TextureFormat::Bc1RgbaUnorm
| TextureFormat::Bc1RgbaUnormSrgb
| TextureFormat::Bc2RgbaUnorm
| TextureFormat::Bc2RgbaUnormSrgb
| TextureFormat::Bc3RgbaUnorm
| TextureFormat::Bc3RgbaUnormSrgb
| TextureFormat::Bc4RUnorm
| TextureFormat::Bc4RSnorm
| TextureFormat::Bc5RgUnorm
| TextureFormat::Bc5RgSnorm
| TextureFormat::Bc6hRgbUfloat
| TextureFormat::Bc6hRgbFloat
| TextureFormat::Bc7RgbaUnorm
| TextureFormat::Bc7RgbaUnormSrgb => self.contains(CompressedImageFormats::BC),
TextureFormat::Etc2Rgb8Unorm
| TextureFormat::Etc2Rgb8UnormSrgb
| TextureFormat::Etc2Rgb8A1Unorm
| TextureFormat::Etc2Rgb8A1UnormSrgb
| TextureFormat::Etc2Rgba8Unorm
| TextureFormat::Etc2Rgba8UnormSrgb
| TextureFormat::EacR11Unorm
| TextureFormat::EacR11Snorm
| TextureFormat::EacRg11Unorm
| TextureFormat::EacRg11Snorm => self.contains(CompressedImageFormats::ETC2),
TextureFormat::Astc { .. } => self.contains(CompressedImageFormats::ASTC_LDR),
_ => true,
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn image_size() {
let size = Extent3d {
width: 200,
height: 100,
depth_or_array_layers: 1,
};
let image = Image::new_fill(
size,
TextureDimension::D2,
&[0, 0, 0, 255],
TextureFormat::Rgba8Unorm,
RenderAssetUsages::MAIN_WORLD,
);
assert_eq!(
Vec2::new(size.width as f32, size.height as f32),
image.size_f32()
);
}
#[test]
fn image_default_size() {
let image = Image::default();
assert_eq!(UVec2::ONE, image.size());
assert_eq!(Vec2::ONE, image.size_f32());
}
#[test]
fn on_edge_pixel_is_invalid() {
let image = Image::new_fill(
Extent3d {
width: 5,
height: 10,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[0, 0, 0, 255],
TextureFormat::Rgba8Unorm,
RenderAssetUsages::MAIN_WORLD,
);
assert!(matches!(image.get_color_at(4, 9), Ok(Color::BLACK)));
assert!(matches!(
image.get_color_at(0, 10),
Err(TextureAccessError::OutOfBounds { x: 0, y: 10, z: 0 })
));
assert!(matches!(
image.get_color_at(5, 10),
Err(TextureAccessError::OutOfBounds { x: 5, y: 10, z: 0 })
));
}
}