bevy/examples/picking/simple_picking.rs
Joona Aalto bd0c74644f
Fix sprite and picking examples (#15803)
# Objective

Looks like #15489 broke some examples :) And there are some other issues
as well.

Gabe's brother Gabe is tiny in the `sprite_animation` example:


![kuva](https://github.com/user-attachments/assets/810ce110-ecd8-4ca5-94c8-a5655f381131)

Gabe is not running in the `sprite_picking` example, and (unrelated) is
also very blurry: (note that the screenshot is a bit zoomed in)


![kuva](https://github.com/user-attachments/assets/cb115a71-e3fe-41ed-817c-d5215c44adb5)

Unrelated to sprites, the text in the `simple_picking` example is way
too dark when hovered:


![kuva](https://github.com/user-attachments/assets/f0f9e331-8d03-44ea-becd-bf22ad68ea71)

## Solution

Both Gabes are now the correct size:


![kuva](https://github.com/user-attachments/assets/08eb936a-0341-471e-90f6-2e7067871e5b)

Gabe is crisp and running:


![kuva](https://github.com/user-attachments/assets/8fa158e8-2caa-4339-bbcd-2c14b7cfc04f)

The text has better contrast:


![kuva](https://github.com/user-attachments/assets/2af09523-0bdc-45a7-9149-50aa9c754957)
2024-10-09 23:51:28 +00:00

75 lines
2.3 KiB
Rust

//! A simple scene to demonstrate picking events
use bevy::{color::palettes::tailwind::CYAN_400, prelude::*};
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins);
app.add_systems(Startup, setup);
app.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn((
Text::new("Click Me to get a box"),
Style {
position_type: PositionType::Absolute,
top: Val::Percent(12.0),
left: Val::Percent(12.0),
..default()
},
))
.observe(
|_click: Trigger<Pointer<Click>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut num: Local<usize>| {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5 + 1.1 * *num as f32, 0.0),
));
*num += 1;
},
)
.observe(
|evt: Trigger<Pointer<Out>>, mut texts: Query<&mut TextStyle>| {
let mut style = texts.get_mut(evt.entity()).unwrap();
style.color = Color::WHITE;
},
)
.observe(
|evt: Trigger<Pointer<Over>>, mut texts: Query<&mut TextStyle>| {
let mut style = texts.get_mut(evt.entity()).unwrap();
style.color = CYAN_400.into();
},
);
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}