mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
50 lines
1.5 KiB
Rust
50 lines
1.5 KiB
Rust
use bevy::{
|
|
core::{FixedTimestep, FixedTimesteps},
|
|
prelude::*,
|
|
};
|
|
|
|
const LABEL: &str = "my_fixed_timestep";
|
|
|
|
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
|
|
struct FixedUpdateStage;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
// this system will run once every update (it should match your screen's refresh rate)
|
|
.add_system(frame_update.system())
|
|
// add a new stage that runs twice a second
|
|
.add_stage_after(
|
|
CoreStage::Update,
|
|
FixedUpdateStage,
|
|
SystemStage::parallel()
|
|
.with_run_criteria(
|
|
FixedTimestep::step(0.5)
|
|
// labels are optional. they provide a way to access the current
|
|
// FixedTimestep state from within a system
|
|
.with_label(LABEL),
|
|
)
|
|
.with_system(fixed_update.system()),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
|
|
info!("update: {}", time.seconds_since_startup() - *last_time);
|
|
*last_time = time.seconds_since_startup();
|
|
}
|
|
|
|
fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
|
|
info!(
|
|
"fixed_update: {}",
|
|
time.seconds_since_startup() - *last_time,
|
|
);
|
|
|
|
let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
|
|
info!(
|
|
" overstep_percentage: {}",
|
|
fixed_timestep.overstep_percentage()
|
|
);
|
|
|
|
*last_time = time.seconds_since_startup();
|
|
}
|