mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
61 lines
1.7 KiB
Rust
61 lines
1.7 KiB
Rust
//! This example illustrates how to load and play an audio file, and control how it's played.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (update_speed, pause, volume))
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
audio: Res<Audio>,
|
|
audio_sinks: Res<Assets<AudioSink>>,
|
|
) {
|
|
let music = asset_server.load("sounds/Windless Slopes.ogg");
|
|
let handle = audio_sinks.get_handle(audio.play(music));
|
|
commands.insert_resource(MusicController(handle));
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct MusicController(Handle<AudioSink>);
|
|
|
|
fn update_speed(
|
|
audio_sinks: Res<Assets<AudioSink>>,
|
|
music_controller: Res<MusicController>,
|
|
time: Res<Time>,
|
|
) {
|
|
if let Some(sink) = audio_sinks.get(&music_controller.0) {
|
|
sink.set_speed(((time.elapsed_seconds() / 5.0).sin() + 1.0).max(0.1));
|
|
}
|
|
}
|
|
|
|
fn pause(
|
|
keyboard_input: Res<Input<KeyCode>>,
|
|
audio_sinks: Res<Assets<AudioSink>>,
|
|
music_controller: Res<MusicController>,
|
|
) {
|
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
if let Some(sink) = audio_sinks.get(&music_controller.0) {
|
|
sink.toggle();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn volume(
|
|
keyboard_input: Res<Input<KeyCode>>,
|
|
audio_sinks: Res<Assets<AudioSink>>,
|
|
music_controller: Res<MusicController>,
|
|
) {
|
|
if let Some(sink) = audio_sinks.get(&music_controller.0) {
|
|
if keyboard_input.just_pressed(KeyCode::Plus) {
|
|
sink.set_volume(sink.volume() + 0.1);
|
|
} else if keyboard_input.just_pressed(KeyCode::Minus) {
|
|
sink.set_volume(sink.volume() - 0.1);
|
|
}
|
|
}
|
|
}
|