mirror of
https://github.com/bevyengine/bevy
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30d84519a2
# Objective Bevy seems to want to standardize on "American English" spellings. Not sure if this is laid out anywhere in writing, but see also #15947. While perusing the docs for `typos`, I noticed that it has a `locale` config option and tried it out. ## Solution Switch to `en-us` locale in the `typos` config and run `typos -w` ## Migration Guide The following methods or fields have been renamed from `*dependants*` to `*dependents*`. - `ProcessorAssetInfo::dependants` - `ProcessorAssetInfos::add_dependant` - `ProcessorAssetInfos::non_existent_dependants` - `AssetInfo::dependants_waiting_on_load` - `AssetInfo::dependants_waiting_on_recursive_dep_load` - `AssetInfos::loader_dependants` - `AssetInfos::remove_dependants_and_labels`
1489 lines
57 KiB
Rust
1489 lines
57 KiB
Rust
//! The keyboard input functionality.
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// This file contains a substantial portion of the UI Events Specification by the W3C. In
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// particular, the variant names within `KeyCode` and their documentation are modified
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// versions of contents of the aforementioned specification.
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//
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// The original documents are:
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//
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//
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// ### For `KeyCode`
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// UI Events KeyboardEvent code Values
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// https://www.w3.org/TR/2017/CR-uievents-code-20170601/
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// Copyright © 2017 W3C® (MIT, ERCIM, Keio, Beihang).
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//
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// These documents were used under the terms of the following license. This W3C license as well as
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// the W3C short notice apply to the `KeyCode` enums and their variants and the
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// documentation attached to their variants.
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// --------- BEGINNING OF W3C LICENSE --------------------------------------------------------------
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//
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// License
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//
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// By obtaining and/or copying this work, you (the licensee) agree that you have read, understood,
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// and will comply with the following terms and conditions.
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//
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// Permission to copy, modify, and distribute this work, with or without modification, for any
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// purpose and without fee or royalty is hereby granted, provided that you include the following on
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// ALL copies of the work or portions thereof, including modifications:
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//
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// - The full text of this NOTICE in a location viewable to users of the redistributed or derivative
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// work.
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// - Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none
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||
// exist, the W3C Software and Document Short Notice should be included.
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||
// - Notice of any changes or modifications, through a copyright statement on the new code or
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||
// document such as "This software or document includes material copied from or derived from
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// [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)."
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//
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// Disclaimers
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//
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// THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
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// ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD
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// PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS.
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//
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// COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES
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// ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT.
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//
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// The name and trademarks of copyright holders may NOT be used in advertising or publicity
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// pertaining to the work without specific, written prior permission. Title to copyright in this
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// work will at all times remain with copyright holders.
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//
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// --------- END OF W3C LICENSE --------------------------------------------------------------------
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// --------- BEGINNING OF W3C SHORT NOTICE ---------------------------------------------------------
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//
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// winit: https://github.com/rust-windowing/winit
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//
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// Copyright © 2021 World Wide Web Consortium, (Massachusetts Institute of Technology, European
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// Research Consortium for Informatics and Mathematics, Keio University, Beihang). All Rights
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// Reserved. This work is distributed under the W3C® Software License [1] in the hope that it will
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// be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// [1] http://www.w3.org/Consortium/Legal/copyright-software
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//
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// --------- END OF W3C SHORT NOTICE ---------------------------------------------------------------
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use crate::{ButtonInput, ButtonState};
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use bevy_ecs::{
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change_detection::DetectChangesMut,
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entity::Entity,
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event::{Event, EventReader},
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system::ResMut,
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};
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::Reflect;
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use smol_str::SmolStr;
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#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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/// A keyboard input event.
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///
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/// This event is the translated version of the `WindowEvent::KeyboardInput` from the `winit` crate.
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/// It is available to the end user and can be used for game logic.
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///
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/// ## Usage
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///
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/// The event is consumed inside of the [`keyboard_input_system`]
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/// to update the [`ButtonInput<KeyCode>`](ButtonInput<KeyCode>) resource.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Hash)]
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#[cfg_attr(
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feature = "bevy_reflect",
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derive(Reflect),
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reflect(Debug, PartialEq, Hash)
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)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Serialize, Deserialize)
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)]
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pub struct KeyboardInput {
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/// The physical key code of the key.
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pub key_code: KeyCode,
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/// The logical key of the input
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pub logical_key: Key,
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/// The press state of the key.
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pub state: ButtonState,
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/// On some systems, holding down a key for some period of time causes that key to be repeated
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/// as though it were being pressed and released repeatedly. This field is [`true`] if this
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/// event is the result of one of those repeats.
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pub repeat: bool,
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/// Window that received the input.
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pub window: Entity,
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}
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/// Gets generated from `bevy_winit::winit_runner`
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///
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/// Used for clearing all cached states to avoid having 'stuck' key presses
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/// when, for example, switching between windows with 'Alt-Tab' or using any other
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/// OS specific key combination that leads to Bevy window losing focus and not receiving any
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/// input events
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#[derive(Event, Debug, Clone, PartialEq, Eq)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Serialize, Deserialize)
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)]
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pub struct KeyboardFocusLost;
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/// Updates the [`ButtonInput<KeyCode>`] resource with the latest [`KeyboardInput`] events.
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///
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/// ## Differences
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///
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/// The main difference between the [`KeyboardInput`] event and the [`ButtonInput<KeyCode>`] resources is that
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/// the latter has convenient functions such as [`ButtonInput::pressed`], [`ButtonInput::just_pressed`] and [`ButtonInput::just_released`] and is window id agnostic.
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pub fn keyboard_input_system(
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mut key_input: ResMut<ButtonInput<KeyCode>>,
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mut keyboard_input_events: EventReader<KeyboardInput>,
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mut focus_events: EventReader<KeyboardFocusLost>,
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) {
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// Avoid clearing if it's not empty to ensure change detection is not triggered.
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key_input.bypass_change_detection().clear();
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for event in keyboard_input_events.read() {
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let KeyboardInput {
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key_code, state, ..
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} = event;
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match state {
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ButtonState::Pressed => key_input.press(*key_code),
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ButtonState::Released => key_input.release(*key_code),
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}
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}
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// Release all cached input to avoid having stuck input when switching between windows in os
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if !focus_events.is_empty() {
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key_input.release_all();
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focus_events.clear();
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}
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}
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/// Contains the platform-native physical key identifier
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///
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/// The exact values vary from platform to platform (which is part of why this is a per-platform
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/// enum), but the values are primarily tied to the key's physical location on the keyboard.
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///
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/// This enum is primarily used to store raw keycodes when Winit doesn't map a given native
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/// physical key identifier to a meaningful [`KeyCode`] variant. In the presence of identifiers we
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/// haven't mapped for you yet, this lets you use [`KeyCode`] to:
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///
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/// - Correctly match key press and release events.
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/// - On non-web platforms, support assigning keybinds to virtually any key through a UI.
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#[derive(Debug, Clone, Ord, PartialOrd, Copy, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Serialize, Deserialize)
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)]
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pub enum NativeKeyCode {
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/// Unidentified
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Unidentified,
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/// An Android "scancode".
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Android(u32),
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/// A macOS "scancode".
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MacOS(u16),
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/// A Windows "scancode".
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Windows(u16),
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/// An XKB "keycode".
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Xkb(u32),
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}
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/// The key code of a [`KeyboardInput`].
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///
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/// ## Usage
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///
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/// It is used as the generic `T` value of an [`ButtonInput`] to create a `Res<ButtonInput<KeyCode>>`.
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///
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/// Code representing the location of a physical key
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/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.code`] with a few
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/// exceptions:
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/// - The keys that the specification calls `MetaLeft` and `MetaRight` are named `SuperLeft` and
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/// `SuperRight` here.
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/// - The key that the specification calls "Super" is reported as `Unidentified` here.
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///
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/// [`KeyboardEvent.code`]: https://w3c.github.io/uievents-code/#code-value-tables
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///
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/// ## Updating
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///
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/// The resource is updated inside of the [`keyboard_input_system`].
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#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
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#[cfg_attr(
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feature = "bevy_reflect",
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derive(Reflect),
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reflect(Debug, Hash, PartialEq)
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)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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all(feature = "serialize", feature = "bevy_reflect"),
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reflect(Serialize, Deserialize)
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)]
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#[allow(clippy::doc_markdown)] // Clippy doesn't like our use of <kbd>.
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#[repr(u32)]
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pub enum KeyCode {
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/// This variant is used when the key cannot be translated to any other variant.
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///
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/// The native keycode is provided (if available) so you're able to more reliably match
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/// key-press and key-release events by hashing the [`KeyCode`]. It is also possible to use
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/// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
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Unidentified(NativeKeyCode),
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/// <kbd>\`</kbd> on a US keyboard. This is also called a backtick or grave.
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/// This is the <kbd>半角</kbd>/<kbd>全角</kbd>/<kbd>漢字</kbd>
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/// (hankaku/zenkaku/kanji) key on Japanese keyboards
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Backquote,
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/// Used for both the US <kbd>\\</kbd> (on the 101-key layout) and also for the key
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/// located between the <kbd>"</kbd> and <kbd>Enter</kbd> keys on row C of the 102-,
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/// 104- and 106-key layouts.
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/// Labeled <kbd>#</kbd> on a UK (102) keyboard.
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Backslash,
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/// <kbd>[</kbd> on a US keyboard.
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BracketLeft,
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/// <kbd>]</kbd> on a US keyboard.
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BracketRight,
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/// <kbd>,</kbd> on a US keyboard.
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Comma,
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/// <kbd>0</kbd> on a US keyboard.
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Digit0,
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/// <kbd>1</kbd> on a US keyboard.
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Digit1,
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/// <kbd>2</kbd> on a US keyboard.
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Digit2,
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/// <kbd>3</kbd> on a US keyboard.
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Digit3,
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/// <kbd>4</kbd> on a US keyboard.
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Digit4,
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/// <kbd>5</kbd> on a US keyboard.
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Digit5,
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/// <kbd>6</kbd> on a US keyboard.
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Digit6,
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/// <kbd>7</kbd> on a US keyboard.
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Digit7,
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/// <kbd>8</kbd> on a US keyboard.
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Digit8,
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/// <kbd>9</kbd> on a US keyboard.
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Digit9,
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/// <kbd>=</kbd> on a US keyboard.
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Equal,
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/// Located between the left <kbd>Shift</kbd> and <kbd>Z</kbd> keys.
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/// Labeled <kbd>\\</kbd> on a UK keyboard.
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IntlBackslash,
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/// Located between the <kbd>/</kbd> and right <kbd>Shift</kbd> keys.
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/// Labeled <kbd>\\</kbd> (ro) on a Japanese keyboard.
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IntlRo,
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/// Located between the <kbd>=</kbd> and <kbd>Backspace</kbd> keys.
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/// Labeled <kbd>¥</kbd> (yen) on a Japanese keyboard. <kbd>\\</kbd> on a
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/// Russian keyboard.
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IntlYen,
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/// <kbd>a</kbd> on a US keyboard.
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/// Labeled <kbd>q</kbd> on an AZERTY (e.g., French) keyboard.
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KeyA,
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/// <kbd>b</kbd> on a US keyboard.
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KeyB,
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/// <kbd>c</kbd> on a US keyboard.
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KeyC,
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/// <kbd>d</kbd> on a US keyboard.
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KeyD,
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/// <kbd>e</kbd> on a US keyboard.
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KeyE,
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/// <kbd>f</kbd> on a US keyboard.
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KeyF,
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/// <kbd>g</kbd> on a US keyboard.
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KeyG,
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/// <kbd>h</kbd> on a US keyboard.
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KeyH,
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/// <kbd>i</kbd> on a US keyboard.
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KeyI,
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/// <kbd>j</kbd> on a US keyboard.
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KeyJ,
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/// <kbd>k</kbd> on a US keyboard.
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KeyK,
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/// <kbd>l</kbd> on a US keyboard.
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KeyL,
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/// <kbd>m</kbd> on a US keyboard.
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KeyM,
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/// <kbd>n</kbd> on a US keyboard.
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KeyN,
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/// <kbd>o</kbd> on a US keyboard.
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KeyO,
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/// <kbd>p</kbd> on a US keyboard.
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KeyP,
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/// <kbd>q</kbd> on a US keyboard.
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/// Labeled <kbd>a</kbd> on an AZERTY (e.g., French) keyboard.
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KeyQ,
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/// <kbd>r</kbd> on a US keyboard.
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KeyR,
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/// <kbd>s</kbd> on a US keyboard.
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KeyS,
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/// <kbd>t</kbd> on a US keyboard.
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KeyT,
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/// <kbd>u</kbd> on a US keyboard.
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KeyU,
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/// <kbd>v</kbd> on a US keyboard.
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KeyV,
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/// <kbd>w</kbd> on a US keyboard.
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/// Labeled <kbd>z</kbd> on an AZERTY (e.g., French) keyboard.
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KeyW,
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/// <kbd>x</kbd> on a US keyboard.
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KeyX,
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/// <kbd>y</kbd> on a US keyboard.
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/// Labeled <kbd>z</kbd> on a QWERTZ (e.g., German) keyboard.
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KeyY,
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/// <kbd>z</kbd> on a US keyboard.
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/// Labeled <kbd>w</kbd> on an AZERTY (e.g., French) keyboard, and <kbd>y</kbd> on a
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/// QWERTZ (e.g., German) keyboard.
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KeyZ,
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/// <kbd>-</kbd> on a US keyboard.
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Minus,
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/// <kbd>.</kbd> on a US keyboard.
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Period,
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/// <kbd>'</kbd> on a US keyboard.
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Quote,
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/// <kbd>;</kbd> on a US keyboard.
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Semicolon,
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/// <kbd>/</kbd> on a US keyboard.
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Slash,
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/// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>.
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AltLeft,
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/// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>.
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/// This is labeled <kbd>AltGr</kbd> on many keyboard layouts.
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AltRight,
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/// <kbd>Backspace</kbd> or <kbd>⌫</kbd>.
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/// Labeled <kbd>Delete</kbd> on Apple keyboards.
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Backspace,
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/// <kbd>CapsLock</kbd> or <kbd>⇪</kbd>
|
||
CapsLock,
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/// The application context menu key, which is typically found between the right
|
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/// <kbd>Super</kbd> key and the right <kbd>Control</kbd> key.
|
||
ContextMenu,
|
||
/// <kbd>Control</kbd> or <kbd>⌃</kbd>
|
||
ControlLeft,
|
||
/// <kbd>Control</kbd> or <kbd>⌃</kbd>
|
||
ControlRight,
|
||
/// <kbd>Enter</kbd> or <kbd>↵</kbd>. Labeled <kbd>Return</kbd> on Apple keyboards.
|
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Enter,
|
||
/// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key.
|
||
SuperLeft,
|
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/// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key.
|
||
SuperRight,
|
||
/// <kbd>Shift</kbd> or <kbd>⇧</kbd>
|
||
ShiftLeft,
|
||
/// <kbd>Shift</kbd> or <kbd>⇧</kbd>
|
||
ShiftRight,
|
||
/// <kbd> </kbd> (space)
|
||
Space,
|
||
/// <kbd>Tab</kbd> or <kbd>⇥</kbd>
|
||
Tab,
|
||
/// Japanese: <kbd>変</kbd> (henkan)
|
||
Convert,
|
||
/// Japanese: <kbd>カタカナ</kbd>/<kbd>ひらがな</kbd>/<kbd>ローマ字</kbd> (katakana/hiragana/romaji)
|
||
KanaMode,
|
||
/// Korean: HangulMode <kbd>한/영</kbd> (han/yeong)
|
||
///
|
||
/// Japanese (Mac keyboard): <kbd>か</kbd> (kana)
|
||
Lang1,
|
||
/// Korean: Hanja <kbd>한</kbd> (hanja)
|
||
///
|
||
/// Japanese (Mac keyboard): <kbd>英</kbd> (eisu)
|
||
Lang2,
|
||
/// Japanese (word-processing keyboard): Katakana
|
||
Lang3,
|
||
/// Japanese (word-processing keyboard): Hiragana
|
||
Lang4,
|
||
/// Japanese (word-processing keyboard): Zenkaku/Hankaku
|
||
Lang5,
|
||
/// Japanese: <kbd>無変換</kbd> (muhenkan)
|
||
NonConvert,
|
||
/// <kbd>⌦</kbd>. The forward delete key.
|
||
/// Note that on Apple keyboards, the key labeled <kbd>Delete</kbd> on the main part of
|
||
/// the keyboard is encoded as [`Backspace`].
|
||
///
|
||
/// [`Backspace`]: Self::Backspace
|
||
Delete,
|
||
/// <kbd>Page Down</kbd>, <kbd>End</kbd>, or <kbd>↘</kbd>
|
||
End,
|
||
/// <kbd>Help</kbd>. Not present on standard PC keyboards.
|
||
Help,
|
||
/// <kbd>Home</kbd> or <kbd>↖</kbd>
|
||
Home,
|
||
/// <kbd>Insert</kbd> or <kbd>Ins</kbd>. Not present on Apple keyboards.
|
||
Insert,
|
||
/// <kbd>Page Down</kbd>, <kbd>PgDn</kbd>, or <kbd>⇟</kbd>
|
||
PageDown,
|
||
/// <kbd>Page Up</kbd>, <kbd>PgUp</kbd>, or <kbd>⇞</kbd>
|
||
PageUp,
|
||
/// <kbd>↓</kbd>
|
||
ArrowDown,
|
||
/// <kbd>←</kbd>
|
||
ArrowLeft,
|
||
/// <kbd>→</kbd>
|
||
ArrowRight,
|
||
/// <kbd>↑</kbd>
|
||
ArrowUp,
|
||
/// On the Mac, this is used for the numpad <kbd>Clear</kbd> key.
|
||
NumLock,
|
||
/// <kbd>0 Ins</kbd> on a keyboard. <kbd>0</kbd> on a phone or remote control
|
||
Numpad0,
|
||
/// <kbd>1 End</kbd> on a keyboard. <kbd>1</kbd> or <kbd>1 QZ</kbd> on a phone or remote control
|
||
Numpad1,
|
||
/// <kbd>2 ↓</kbd> on a keyboard. <kbd>2 ABC</kbd> on a phone or remote control
|
||
Numpad2,
|
||
/// <kbd>3 PgDn</kbd> on a keyboard. <kbd>3 DEF</kbd> on a phone or remote control
|
||
Numpad3,
|
||
/// <kbd>4 ←</kbd> on a keyboard. <kbd>4 GHI</kbd> on a phone or remote control
|
||
Numpad4,
|
||
/// <kbd>5</kbd> on a keyboard. <kbd>5 JKL</kbd> on a phone or remote control
|
||
Numpad5,
|
||
/// <kbd>6 →</kbd> on a keyboard. <kbd>6 MNO</kbd> on a phone or remote control
|
||
Numpad6,
|
||
/// <kbd>7 Home</kbd> on a keyboard. <kbd>7 PQRS</kbd> or <kbd>7 PRS</kbd> on a phone
|
||
/// or remote control
|
||
Numpad7,
|
||
/// <kbd>8 ↑</kbd> on a keyboard. <kbd>8 TUV</kbd> on a phone or remote control
|
||
Numpad8,
|
||
/// <kbd>9 PgUp</kbd> on a keyboard. <kbd>9 WXYZ</kbd> or <kbd>9 WXY</kbd> on a phone
|
||
/// or remote control
|
||
Numpad9,
|
||
/// <kbd>+</kbd>
|
||
NumpadAdd,
|
||
/// Found on the Microsoft Natural Keyboard.
|
||
NumpadBackspace,
|
||
/// <kbd>C</kbd> or <kbd>A</kbd> (All Clear). Also for use with numpads that have a
|
||
/// <kbd>Clear</kbd> key that is separate from the <kbd>NumLock</kbd> key. On the Mac, the
|
||
/// numpad <kbd>Clear</kbd> key is encoded as [`NumLock`].
|
||
///
|
||
/// [`NumLock`]: Self::NumLock
|
||
NumpadClear,
|
||
/// <kbd>C</kbd> (Clear Entry)
|
||
NumpadClearEntry,
|
||
/// <kbd>,</kbd> (thousands separator). For locales where the thousands separator
|
||
/// is a "." (e.g., Brazil), this key may generate a <kbd>.</kbd>.
|
||
NumpadComma,
|
||
/// <kbd>. Del</kbd>. For locales where the decimal separator is "," (e.g.,
|
||
/// Brazil), this key may generate a <kbd>,</kbd>.
|
||
NumpadDecimal,
|
||
/// <kbd>/</kbd>
|
||
NumpadDivide,
|
||
/// The Enter key on the numpad.
|
||
NumpadEnter,
|
||
/// <kbd>=</kbd>
|
||
NumpadEqual,
|
||
/// <kbd>#</kbd> on a phone or remote control device. This key is typically found
|
||
/// below the <kbd>9</kbd> key and to the right of the <kbd>0</kbd> key.
|
||
NumpadHash,
|
||
/// <kbd>M</kbd> Add current entry to the value stored in memory.
|
||
NumpadMemoryAdd,
|
||
/// <kbd>M</kbd> Clear the value stored in memory.
|
||
NumpadMemoryClear,
|
||
/// <kbd>M</kbd> Replace the current entry with the value stored in memory.
|
||
NumpadMemoryRecall,
|
||
/// <kbd>M</kbd> Replace the value stored in memory with the current entry.
|
||
NumpadMemoryStore,
|
||
/// <kbd>M</kbd> Subtract current entry from the value stored in memory.
|
||
NumpadMemorySubtract,
|
||
/// <kbd>*</kbd> on a keyboard. For use with numpads that provide mathematical
|
||
/// operations (<kbd>+</kbd>, <kbd>-</kbd> <kbd>*</kbd> and <kbd>/</kbd>).
|
||
///
|
||
/// Use `NumpadStar` for the <kbd>*</kbd> key on phones and remote controls.
|
||
NumpadMultiply,
|
||
/// <kbd>(</kbd> Found on the Microsoft Natural Keyboard.
|
||
NumpadParenLeft,
|
||
/// <kbd>)</kbd> Found on the Microsoft Natural Keyboard.
|
||
NumpadParenRight,
|
||
/// <kbd>*</kbd> on a phone or remote control device.
|
||
///
|
||
/// This key is typically found below the <kbd>7</kbd> key and to the left of
|
||
/// the <kbd>0</kbd> key.
|
||
///
|
||
/// Use <kbd>"NumpadMultiply"</kbd> for the <kbd>*</kbd> key on
|
||
/// numeric keypads.
|
||
NumpadStar,
|
||
/// <kbd>-</kbd>
|
||
NumpadSubtract,
|
||
/// <kbd>Esc</kbd> or <kbd>⎋</kbd>
|
||
Escape,
|
||
/// <kbd>Fn</kbd> This is typically a hardware key that does not generate a separate code.
|
||
Fn,
|
||
/// <kbd>FLock</kbd> or <kbd>FnLock</kbd>. Function Lock key. Found on the Microsoft
|
||
/// Natural Keyboard.
|
||
FnLock,
|
||
/// <kbd>PrtScr SysRq</kbd> or <kbd>Print Screen</kbd>
|
||
PrintScreen,
|
||
/// <kbd>Scroll Lock</kbd>
|
||
ScrollLock,
|
||
/// <kbd>Pause Break</kbd>
|
||
Pause,
|
||
/// Some laptops place this key to the left of the <kbd>↑</kbd> key.
|
||
///
|
||
/// This also the "back" button (triangle) on Android.
|
||
BrowserBack,
|
||
/// BrowserFavorites
|
||
BrowserFavorites,
|
||
/// Some laptops place this key to the right of the <kbd>↑</kbd> key.
|
||
BrowserForward,
|
||
/// The "home" button on Android.
|
||
BrowserHome,
|
||
/// BrowserRefresh
|
||
BrowserRefresh,
|
||
/// BrowserSearch
|
||
BrowserSearch,
|
||
/// BrowserStop
|
||
BrowserStop,
|
||
/// <kbd>Eject</kbd> or <kbd>⏏</kbd>. This key is placed in the function section on some Apple
|
||
/// keyboards.
|
||
Eject,
|
||
/// Sometimes labeled <kbd>My Computer</kbd> on the keyboard
|
||
LaunchApp1,
|
||
/// Sometimes labeled <kbd>Calculator</kbd> on the keyboard
|
||
LaunchApp2,
|
||
/// LaunchMail
|
||
LaunchMail,
|
||
/// MediaPlayPause
|
||
MediaPlayPause,
|
||
/// MediaSelect
|
||
MediaSelect,
|
||
/// MediaStop
|
||
MediaStop,
|
||
/// MediaTrackNext
|
||
MediaTrackNext,
|
||
/// MediaTrackPrevious
|
||
MediaTrackPrevious,
|
||
/// This key is placed in the function section on some Apple keyboards, replacing the
|
||
/// <kbd>Eject</kbd> key.
|
||
Power,
|
||
/// Sleep
|
||
Sleep,
|
||
/// AudioVolumeDown
|
||
AudioVolumeDown,
|
||
/// AudioVolumeMute
|
||
AudioVolumeMute,
|
||
/// AudioVolumeUp
|
||
AudioVolumeUp,
|
||
/// WakeUp
|
||
WakeUp,
|
||
/// Legacy modifier key. Also called "Super" in certain places.
|
||
Meta,
|
||
/// Legacy modifier key.
|
||
Hyper,
|
||
/// Turbo
|
||
Turbo,
|
||
/// Abort
|
||
Abort,
|
||
/// Resume
|
||
Resume,
|
||
/// Suspend
|
||
Suspend,
|
||
/// Found on Sun’s USB keyboard.
|
||
Again,
|
||
/// Found on Sun’s USB keyboard.
|
||
Copy,
|
||
/// Found on Sun’s USB keyboard.
|
||
Cut,
|
||
/// Found on Sun’s USB keyboard.
|
||
Find,
|
||
/// Found on Sun’s USB keyboard.
|
||
Open,
|
||
/// Found on Sun’s USB keyboard.
|
||
Paste,
|
||
/// Found on Sun’s USB keyboard.
|
||
Props,
|
||
/// Found on Sun’s USB keyboard.
|
||
Select,
|
||
/// Found on Sun’s USB keyboard.
|
||
Undo,
|
||
/// Use for dedicated <kbd>ひらがな</kbd> key found on some Japanese word processing keyboards.
|
||
Hiragana,
|
||
/// Use for dedicated <kbd>カタカナ</kbd> key found on some Japanese word processing keyboards.
|
||
Katakana,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F1,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F2,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F3,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F4,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F5,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F6,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F7,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F8,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F9,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F10,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F11,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F12,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F13,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F14,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F15,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F16,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F17,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F18,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F19,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F20,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F21,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F22,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F23,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F24,
|
||
/// General-purpose function key.
|
||
F25,
|
||
/// General-purpose function key.
|
||
F26,
|
||
/// General-purpose function key.
|
||
F27,
|
||
/// General-purpose function key.
|
||
F28,
|
||
/// General-purpose function key.
|
||
F29,
|
||
/// General-purpose function key.
|
||
F30,
|
||
/// General-purpose function key.
|
||
F31,
|
||
/// General-purpose function key.
|
||
F32,
|
||
/// General-purpose function key.
|
||
F33,
|
||
/// General-purpose function key.
|
||
F34,
|
||
/// General-purpose function key.
|
||
F35,
|
||
}
|
||
|
||
/// Contains the platform-native logical key identifier, known as keysym.
|
||
///
|
||
/// Exactly what that means differs from platform to platform, but the values are to some degree
|
||
/// tied to the currently active keyboard layout. The same key on the same keyboard may also report
|
||
/// different values on different platforms, which is one of the reasons this is a per-platform
|
||
/// enum.
|
||
///
|
||
/// This enum is primarily used to store raw keysym when Winit doesn't map a given native logical
|
||
/// key identifier to a meaningful [`Key`] variant. This lets you use [`Key`], and let the user
|
||
/// define keybinds which work in the presence of identifiers we haven't mapped for you yet.
|
||
#[derive(Debug, Clone, Ord, PartialOrd, PartialEq, Eq, Hash)]
|
||
#[cfg_attr(
|
||
feature = "bevy_reflect",
|
||
derive(Reflect),
|
||
reflect(Debug, Hash, PartialEq)
|
||
)]
|
||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||
#[cfg_attr(
|
||
all(feature = "serialize", feature = "bevy_reflect"),
|
||
reflect(Serialize, Deserialize)
|
||
)]
|
||
pub enum NativeKey {
|
||
/// Unidentified
|
||
Unidentified,
|
||
/// An Android "keycode", which is similar to a "virtual-key code" on Windows.
|
||
Android(u32),
|
||
/// A macOS "scancode". There does not appear to be any direct analogue to either keysyms or
|
||
/// "virtual-key" codes in macOS, so we report the scancode instead.
|
||
MacOS(u16),
|
||
/// A Windows "virtual-key code".
|
||
Windows(u16),
|
||
/// An XKB "keysym".
|
||
Xkb(u32),
|
||
/// A "key value string".
|
||
Web(SmolStr),
|
||
}
|
||
|
||
/// The logical key code of a [`KeyboardInput`].
|
||
///
|
||
/// ## Technical
|
||
///
|
||
/// Its values map 1 to 1 to winit's Key.
|
||
#[non_exhaustive]
|
||
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone)]
|
||
#[cfg_attr(
|
||
feature = "bevy_reflect",
|
||
derive(Reflect),
|
||
reflect(Debug, Hash, PartialEq)
|
||
)]
|
||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||
#[cfg_attr(
|
||
all(feature = "serialize", feature = "bevy_reflect"),
|
||
reflect(Serialize, Deserialize)
|
||
)]
|
||
#[allow(clippy::doc_markdown)] // Clippy doesn't like our use of <kbd>.
|
||
pub enum Key {
|
||
/// A key string that corresponds to the character typed by the user, taking into account the
|
||
/// user’s current locale setting, and any system-level keyboard mapping overrides that are in
|
||
/// effect.
|
||
Character(SmolStr),
|
||
|
||
/// This variant is used when the key cannot be translated to any other variant.
|
||
///
|
||
/// The native key is provided (if available) in order to allow the user to specify keybindings
|
||
/// for keys which are not defined by this API, mainly through some sort of UI.
|
||
Unidentified(NativeKey),
|
||
|
||
/// Contains the text representation of the dead-key when available.
|
||
///
|
||
/// ## Platform-specific
|
||
/// - **Web:** Always contains `None`
|
||
Dead(Option<char>),
|
||
|
||
/// The `Alt` (Alternative) key.
|
||
///
|
||
/// This key enables the alternate modifier function for interpreting concurrent or subsequent
|
||
/// keyboard input. This key value is also used for the Apple <kbd>Option</kbd> key.
|
||
Alt,
|
||
/// The Alternate Graphics (<kbd>AltGr</kbd> or <kbd>AltGraph</kbd>) key.
|
||
///
|
||
/// This key is used enable the ISO Level 3 shift modifier (the standard `Shift` key is the
|
||
/// level 2 modifier).
|
||
AltGraph,
|
||
/// The `Caps Lock` (Capital) key.
|
||
///
|
||
/// Toggle capital character lock function for interpreting subsequent keyboard input event.
|
||
CapsLock,
|
||
/// The `Control` or `Ctrl` key.
|
||
///
|
||
/// Used to enable control modifier function for interpreting concurrent or subsequent keyboard
|
||
/// input.
|
||
Control,
|
||
/// The Function switch `Fn` key. Activating this key simultaneously with another key changes
|
||
/// that key’s value to an alternate character or function. This key is often handled directly
|
||
/// in the keyboard hardware and does not usually generate key events.
|
||
Fn,
|
||
/// The Function-Lock (`FnLock` or `F-Lock`) key. Activating this key switches the mode of the
|
||
/// keyboard to changes some keys' values to an alternate character or function. This key is
|
||
/// often handled directly in the keyboard hardware and does not usually generate key events.
|
||
FnLock,
|
||
/// The `NumLock` or Number Lock key. Used to toggle numpad mode function for interpreting
|
||
/// subsequent keyboard input.
|
||
NumLock,
|
||
/// Toggle between scrolling and cursor movement modes.
|
||
ScrollLock,
|
||
/// Used to enable shift modifier function for interpreting concurrent or subsequent keyboard
|
||
/// input.
|
||
Shift,
|
||
/// The Symbol modifier key (used on some virtual keyboards).
|
||
Symbol,
|
||
/// The SymbolLock key, only on web.
|
||
SymbolLock,
|
||
/// Legacy modifier key. Also called "Super" in certain places.
|
||
Meta,
|
||
/// Legacy modifier key.
|
||
Hyper,
|
||
/// Used to enable "super" modifier function for interpreting concurrent or subsequent keyboard
|
||
/// input. This key value is used for the "Windows Logo" key and the Apple `Command` or `⌘` key.
|
||
///
|
||
/// Note: In some contexts (e.g. the Web) this is referred to as the "Meta" key.
|
||
Super,
|
||
/// The `Enter` or `↵` key. Used to activate current selection or accept current input. This key
|
||
/// value is also used for the `Return` (Macintosh numpad) key. This key value is also used for
|
||
/// the Android `KEYCODE_DPAD_CENTER`.
|
||
Enter,
|
||
/// The Horizontal Tabulation `Tab` key.
|
||
Tab,
|
||
/// Used in text to insert a space between words. Usually located below the character keys.
|
||
Space,
|
||
/// Navigate or traverse downward. (`KEYCODE_DPAD_DOWN`)
|
||
ArrowDown,
|
||
/// Navigate or traverse leftward. (`KEYCODE_DPAD_LEFT`)
|
||
ArrowLeft,
|
||
/// Navigate or traverse rightward. (`KEYCODE_DPAD_RIGHT`)
|
||
ArrowRight,
|
||
/// Navigate or traverse upward. (`KEYCODE_DPAD_UP`)
|
||
ArrowUp,
|
||
/// The End key, used with keyboard entry to go to the end of content (`KEYCODE_MOVE_END`).
|
||
End,
|
||
/// The Home key, used with keyboard entry, to go to start of content (`KEYCODE_MOVE_HOME`).
|
||
/// For the mobile phone `Home` key (which goes to the phone’s main screen), use [`GoHome`].
|
||
///
|
||
/// [`GoHome`]: Self::GoHome
|
||
Home,
|
||
/// Scroll down or display next page of content.
|
||
PageDown,
|
||
/// Scroll up or display previous page of content.
|
||
PageUp,
|
||
/// Used to remove the character to the left of the cursor. This key value is also used for
|
||
/// the key labeled `Delete` on macOS keyboards.
|
||
Backspace,
|
||
/// Remove the currently selected input.
|
||
Clear,
|
||
/// Copy the current selection. (`APPCOMMAND_COPY`)
|
||
Copy,
|
||
/// The Cursor Select key.
|
||
CrSel,
|
||
/// Cut the current selection. (`APPCOMMAND_CUT`)
|
||
Cut,
|
||
/// Used to delete the character to the right of the cursor. This key value is also used for the
|
||
/// key labeled `Delete` on macOS keyboards when `Fn` is active.
|
||
Delete,
|
||
/// The Erase to End of Field key. This key deletes all characters from the current cursor
|
||
/// position to the end of the current field.
|
||
EraseEof,
|
||
/// The Extend Selection (Exsel) key.
|
||
ExSel,
|
||
/// Toggle between text modes for insertion or overtyping.
|
||
/// (`KEYCODE_INSERT`)
|
||
Insert,
|
||
/// The Paste key. (`APPCOMMAND_PASTE`)
|
||
Paste,
|
||
/// Redo the last action. (`APPCOMMAND_REDO`)
|
||
Redo,
|
||
/// Undo the last action. (`APPCOMMAND_UNDO`)
|
||
Undo,
|
||
/// The Accept (Commit, OK) key. Accept current option or input method sequence conversion.
|
||
Accept,
|
||
/// Redo or repeat an action.
|
||
Again,
|
||
/// The Attention (Attn) key.
|
||
Attn,
|
||
/// The Cancel key. (on linux and web)
|
||
Cancel,
|
||
/// Show the application’s context menu.
|
||
/// This key is commonly found between the right `Super` key and the right `Control` key.
|
||
ContextMenu,
|
||
/// The `Esc` key. This key was originally used to initiate an escape sequence, but is
|
||
/// now more generally used to exit or "escape" the current context, such as closing a dialog
|
||
/// or exiting full screen mode.
|
||
Escape,
|
||
/// The Execute key.
|
||
Execute,
|
||
/// Open the Find dialog. (`APPCOMMAND_FIND`)
|
||
Find,
|
||
/// Open a help dialog or toggle display of help information. (`APPCOMMAND_HELP`,
|
||
/// `KEYCODE_HELP`)
|
||
Help,
|
||
/// Pause the current state or application (as appropriate).
|
||
///
|
||
/// Note: Do not use this value for the `Pause` button on media controllers. Use `"MediaPause"`
|
||
/// instead.
|
||
Pause,
|
||
/// Play or resume the current state or application (as appropriate).
|
||
///
|
||
/// Note: Do not use this value for the `Play` button on media controllers. Use `"MediaPlay"`
|
||
/// instead.
|
||
Play,
|
||
/// The properties (Props) key.
|
||
Props,
|
||
/// The Select key.
|
||
Select,
|
||
/// The ZoomIn key. (`KEYCODE_ZOOM_IN`)
|
||
ZoomIn,
|
||
/// The ZoomOut key. (`KEYCODE_ZOOM_OUT`)
|
||
ZoomOut,
|
||
/// The Brightness Down key. Typically controls the display brightness.
|
||
/// (`KEYCODE_BRIGHTNESS_DOWN`)
|
||
BrightnessDown,
|
||
/// The Brightness Up key. Typically controls the display brightness. (`KEYCODE_BRIGHTNESS_UP`)
|
||
BrightnessUp,
|
||
/// Toggle removable media to eject (open) and insert (close) state. (`KEYCODE_MEDIA_EJECT`)
|
||
Eject,
|
||
/// LogOff
|
||
LogOff,
|
||
/// Toggle power state. (`KEYCODE_POWER`)
|
||
/// Note: Some devices might not expose this key to the operating environment.
|
||
Power,
|
||
/// The `PowerOff` key. Sometime called `PowerDown`.
|
||
PowerOff,
|
||
/// Initiate print-screen function.
|
||
PrintScreen,
|
||
/// The Hibernate key. This key saves the current state of the computer to disk so that it can
|
||
/// be restored. The computer will then shutdown.
|
||
Hibernate,
|
||
/// The Standby key. This key turns off the display and places the computer into a low-power
|
||
/// mode without completely shutting down. It is sometimes labeled `Suspend` or `Sleep` key.
|
||
/// (`KEYCODE_SLEEP`)
|
||
Standby,
|
||
/// The WakeUp key. (`KEYCODE_WAKEUP`)
|
||
WakeUp,
|
||
/// Initiate the multi-candidate mode.
|
||
AllCandidates,
|
||
/// The Alphanumeric key (on linux/web)
|
||
Alphanumeric,
|
||
/// Initiate the Code Input mode to allow characters to be entered by
|
||
/// their code points.
|
||
CodeInput,
|
||
/// The Compose key, also known as "Multi_key" on the X Window System. This key acts in a
|
||
/// manner similar to a dead key, triggering a mode where subsequent key presses are combined to
|
||
/// produce a different character.
|
||
Compose,
|
||
/// Convert the current input method sequence.
|
||
Convert,
|
||
/// The Final Mode `Final` key used on some Asian keyboards, to enable the final mode for IMEs.
|
||
FinalMode,
|
||
/// Switch to the first character group. (ISO/IEC 9995)
|
||
GroupFirst,
|
||
/// Switch to the last character group. (ISO/IEC 9995)
|
||
GroupLast,
|
||
/// Switch to the next character group. (ISO/IEC 9995)
|
||
GroupNext,
|
||
/// Switch to the previous character group. (ISO/IEC 9995)
|
||
GroupPrevious,
|
||
/// Toggle between or cycle through input modes of IMEs.
|
||
ModeChange,
|
||
/// NextCandidate, web only.
|
||
NextCandidate,
|
||
/// Accept current input method sequence without
|
||
/// conversion in IMEs.
|
||
NonConvert,
|
||
/// PreviousCandidate, web only.
|
||
PreviousCandidate,
|
||
/// IME PROCESS key
|
||
Process,
|
||
/// SingleCandidate
|
||
SingleCandidate,
|
||
/// Toggle between Hangul and English modes.
|
||
HangulMode,
|
||
/// HanjaMode
|
||
HanjaMode,
|
||
/// JunjaMode
|
||
JunjaMode,
|
||
/// The Eisu key. This key may close the IME, but its purpose is defined by the current IME.
|
||
/// (`KEYCODE_EISU`)
|
||
Eisu,
|
||
/// The (Half-Width) Characters key.
|
||
Hankaku,
|
||
/// The Hiragana (Japanese Kana characters) key.
|
||
Hiragana,
|
||
/// The Hiragana/Katakana toggle key. (`KEYCODE_KATAKANA_HIRAGANA`)
|
||
HiraganaKatakana,
|
||
/// The Kana Mode (Kana Lock) key. This key is used to enter hiragana mode (typically from
|
||
/// romaji mode).
|
||
KanaMode,
|
||
/// The Kanji (Japanese name for ideographic characters of Chinese origin) Mode key. This key is
|
||
/// typically used to switch to a hiragana keyboard for the purpose of converting input into
|
||
/// kanji. (`KEYCODE_KANA`)
|
||
KanjiMode,
|
||
/// The Katakana (Japanese Kana characters) key.
|
||
Katakana,
|
||
/// The Roman characters function key.
|
||
Romaji,
|
||
/// The Zenkaku (Full-Width) Characters key.
|
||
Zenkaku,
|
||
/// The Zenkaku/Hankaku (full-width/half-width) toggle key. (`KEYCODE_ZENKAKU_HANKAKU`)
|
||
ZenkakuHankaku,
|
||
/// General purpose virtual function key, as index 1.
|
||
Soft1,
|
||
/// General purpose virtual function key, as index 2.
|
||
Soft2,
|
||
/// General purpose virtual function key, as index 3.
|
||
Soft3,
|
||
/// General purpose virtual function key, as index 4.
|
||
Soft4,
|
||
/// Select next (numerically or logically) lower channel. (`APPCOMMAND_MEDIA_CHANNEL_DOWN`,
|
||
/// `KEYCODE_CHANNEL_DOWN`)
|
||
ChannelDown,
|
||
/// Select next (numerically or logically) higher channel. (`APPCOMMAND_MEDIA_CHANNEL_UP`,
|
||
/// `KEYCODE_CHANNEL_UP`)
|
||
ChannelUp,
|
||
/// Close the current document or message (Note: This doesn’t close the application).
|
||
/// (`APPCOMMAND_CLOSE`)
|
||
Close,
|
||
/// Open an editor to forward the current message. (`APPCOMMAND_FORWARD_MAIL`)
|
||
MailForward,
|
||
/// Open an editor to reply to the current message. (`APPCOMMAND_REPLY_TO_MAIL`)
|
||
MailReply,
|
||
/// Send the current message. (`APPCOMMAND_SEND_MAIL`)
|
||
MailSend,
|
||
/// Close the current media, for example to close a CD or DVD tray. (`KEYCODE_MEDIA_CLOSE`)
|
||
MediaClose,
|
||
/// Initiate or continue forward playback at faster than normal speed, or increase speed if
|
||
/// already fast forwarding. (`APPCOMMAND_MEDIA_FAST_FORWARD`, `KEYCODE_MEDIA_FAST_FORWARD`)
|
||
MediaFastForward,
|
||
/// Pause the currently playing media. (`APPCOMMAND_MEDIA_PAUSE`, `KEYCODE_MEDIA_PAUSE`)
|
||
///
|
||
/// Note: Media controller devices should use this value rather than `"Pause"` for their pause
|
||
/// keys.
|
||
MediaPause,
|
||
/// Initiate or continue media playback at normal speed, if not currently playing at normal
|
||
/// speed. (`APPCOMMAND_MEDIA_PLAY`, `KEYCODE_MEDIA_PLAY`)
|
||
MediaPlay,
|
||
/// Toggle media between play and pause states. (`APPCOMMAND_MEDIA_PLAY_PAUSE`,
|
||
/// `KEYCODE_MEDIA_PLAY_PAUSE`)
|
||
MediaPlayPause,
|
||
/// Initiate or resume recording of currently selected media. (`APPCOMMAND_MEDIA_RECORD`,
|
||
/// `KEYCODE_MEDIA_RECORD`)
|
||
MediaRecord,
|
||
/// Initiate or continue reverse playback at faster than normal speed, or increase speed if
|
||
/// already rewinding. (`APPCOMMAND_MEDIA_REWIND`, `KEYCODE_MEDIA_REWIND`)
|
||
MediaRewind,
|
||
/// Stop media playing, pausing, forwarding, rewinding, or recording, if not already stopped.
|
||
/// (`APPCOMMAND_MEDIA_STOP`, `KEYCODE_MEDIA_STOP`)
|
||
MediaStop,
|
||
/// Seek to next media or program track. (`APPCOMMAND_MEDIA_NEXTTRACK`, `KEYCODE_MEDIA_NEXT`)
|
||
MediaTrackNext,
|
||
/// Seek to previous media or program track. (`APPCOMMAND_MEDIA_PREVIOUSTRACK`,
|
||
/// `KEYCODE_MEDIA_PREVIOUS`)
|
||
MediaTrackPrevious,
|
||
/// Open a new document or message. (`APPCOMMAND_NEW`)
|
||
New,
|
||
/// Open an existing document or message. (`APPCOMMAND_OPEN`)
|
||
Open,
|
||
/// Print the current document or message. (`APPCOMMAND_PRINT`)
|
||
Print,
|
||
/// Save the current document or message. (`APPCOMMAND_SAVE`)
|
||
Save,
|
||
/// Spellcheck the current document or selection. (`APPCOMMAND_SPELL_CHECK`)
|
||
SpellCheck,
|
||
/// The `11` key found on media numpads that
|
||
/// have buttons from `1` ... `12`.
|
||
Key11,
|
||
/// The `12` key found on media numpads that
|
||
/// have buttons from `1` ... `12`.
|
||
Key12,
|
||
/// Adjust audio balance leftward. (`VK_AUDIO_BALANCE_LEFT`)
|
||
AudioBalanceLeft,
|
||
/// Adjust audio balance rightward. (`VK_AUDIO_BALANCE_RIGHT`)
|
||
AudioBalanceRight,
|
||
/// Decrease audio bass boost or cycle down through bass boost states. (`APPCOMMAND_BASS_DOWN`,
|
||
/// `VK_BASS_BOOST_DOWN`)
|
||
AudioBassBoostDown,
|
||
/// Toggle bass boost on/off. (`APPCOMMAND_BASS_BOOST`)
|
||
AudioBassBoostToggle,
|
||
/// Increase audio bass boost or cycle up through bass boost states. (`APPCOMMAND_BASS_UP`,
|
||
/// `VK_BASS_BOOST_UP`)
|
||
AudioBassBoostUp,
|
||
/// Adjust audio fader towards front. (`VK_FADER_FRONT`)
|
||
AudioFaderFront,
|
||
/// Adjust audio fader towards rear. (`VK_FADER_REAR`)
|
||
AudioFaderRear,
|
||
/// Advance surround audio mode to next available mode. (`VK_SURROUND_MODE_NEXT`)
|
||
AudioSurroundModeNext,
|
||
/// Decrease treble. (`APPCOMMAND_TREBLE_DOWN`)
|
||
AudioTrebleDown,
|
||
/// Increase treble. (`APPCOMMAND_TREBLE_UP`)
|
||
AudioTrebleUp,
|
||
/// Decrease audio volume. (`APPCOMMAND_VOLUME_DOWN`, `KEYCODE_VOLUME_DOWN`)
|
||
AudioVolumeDown,
|
||
/// Increase audio volume. (`APPCOMMAND_VOLUME_UP`, `KEYCODE_VOLUME_UP`)
|
||
AudioVolumeUp,
|
||
/// Toggle between muted state and prior volume level. (`APPCOMMAND_VOLUME_MUTE`,
|
||
/// `KEYCODE_VOLUME_MUTE`)
|
||
AudioVolumeMute,
|
||
/// Toggle the microphone on/off. (`APPCOMMAND_MIC_ON_OFF_TOGGLE`)
|
||
MicrophoneToggle,
|
||
/// Decrease microphone volume. (`APPCOMMAND_MICROPHONE_VOLUME_DOWN`)
|
||
MicrophoneVolumeDown,
|
||
/// Increase microphone volume. (`APPCOMMAND_MICROPHONE_VOLUME_UP`)
|
||
MicrophoneVolumeUp,
|
||
/// Mute the microphone. (`APPCOMMAND_MICROPHONE_VOLUME_MUTE`, `KEYCODE_MUTE`)
|
||
MicrophoneVolumeMute,
|
||
/// Show correction list when a word is incorrectly identified. (`APPCOMMAND_CORRECTION_LIST`)
|
||
SpeechCorrectionList,
|
||
/// Toggle between dictation mode and command/control mode.
|
||
/// (`APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE`)
|
||
SpeechInputToggle,
|
||
/// The first generic "LaunchApplication" key. This is commonly associated with launching "My
|
||
/// Computer", and may have a computer symbol on the key. (`APPCOMMAND_LAUNCH_APP1`)
|
||
LaunchApplication1,
|
||
/// The second generic "LaunchApplication" key. This is commonly associated with launching
|
||
/// "Calculator", and may have a calculator symbol on the key. (`APPCOMMAND_LAUNCH_APP2`,
|
||
/// `KEYCODE_CALCULATOR`)
|
||
LaunchApplication2,
|
||
/// The "Calendar" key. (`KEYCODE_CALENDAR`)
|
||
LaunchCalendar,
|
||
/// The "Contacts" key. (`KEYCODE_CONTACTS`)
|
||
LaunchContacts,
|
||
/// The "Mail" key. (`APPCOMMAND_LAUNCH_MAIL`)
|
||
LaunchMail,
|
||
/// The "Media Player" key. (`APPCOMMAND_LAUNCH_MEDIA_SELECT`)
|
||
LaunchMediaPlayer,
|
||
/// LaunchMusicPlayer
|
||
LaunchMusicPlayer,
|
||
/// LaunchPhone
|
||
LaunchPhone,
|
||
/// LaunchScreenSaver
|
||
LaunchScreenSaver,
|
||
/// LaunchSpreadsheet
|
||
LaunchSpreadsheet,
|
||
/// LaunchWebBrowser
|
||
LaunchWebBrowser,
|
||
/// LaunchWebCam
|
||
LaunchWebCam,
|
||
/// LaunchWordProcessor
|
||
LaunchWordProcessor,
|
||
/// Navigate to previous content or page in current history. (`APPCOMMAND_BROWSER_BACKWARD`)
|
||
BrowserBack,
|
||
/// Open the list of browser favorites. (`APPCOMMAND_BROWSER_FAVORITES`)
|
||
BrowserFavorites,
|
||
/// Navigate to next content or page in current history. (`APPCOMMAND_BROWSER_FORWARD`)
|
||
BrowserForward,
|
||
/// Go to the user’s preferred home page. (`APPCOMMAND_BROWSER_HOME`)
|
||
BrowserHome,
|
||
/// Refresh the current page or content. (`APPCOMMAND_BROWSER_REFRESH`)
|
||
BrowserRefresh,
|
||
/// Call up the user’s preferred search page. (`APPCOMMAND_BROWSER_SEARCH`)
|
||
BrowserSearch,
|
||
/// Stop loading the current page or content. (`APPCOMMAND_BROWSER_STOP`)
|
||
BrowserStop,
|
||
/// The Application switch key, which provides a list of recent apps to switch between.
|
||
/// (`KEYCODE_APP_SWITCH`)
|
||
AppSwitch,
|
||
/// The Call key. (`KEYCODE_CALL`)
|
||
Call,
|
||
/// The Camera key. (`KEYCODE_CAMERA`)
|
||
Camera,
|
||
/// The Camera focus key. (`KEYCODE_FOCUS`)
|
||
CameraFocus,
|
||
/// The End Call key. (`KEYCODE_ENDCALL`)
|
||
EndCall,
|
||
/// The Back key. (`KEYCODE_BACK`)
|
||
GoBack,
|
||
/// The Home key, which goes to the phone’s main screen. (`KEYCODE_HOME`)
|
||
GoHome,
|
||
/// The Headset Hook key. (`KEYCODE_HEADSETHOOK`)
|
||
HeadsetHook,
|
||
/// LastNumberRedial
|
||
LastNumberRedial,
|
||
/// The Notification key. (`KEYCODE_NOTIFICATION`)
|
||
Notification,
|
||
/// Toggle between manner mode state: silent, vibrate, ring, ... (`KEYCODE_MANNER_MODE`)
|
||
MannerMode,
|
||
/// VoiceDial
|
||
VoiceDial,
|
||
/// Switch to viewing TV. (`KEYCODE_TV`)
|
||
TV,
|
||
/// TV 3D Mode. (`KEYCODE_3D_MODE`)
|
||
TV3DMode,
|
||
/// Toggle between antenna and cable input. (`KEYCODE_TV_ANTENNA_CABLE`)
|
||
TVAntennaCable,
|
||
/// Audio description. (`KEYCODE_TV_AUDIO_DESCRIPTION`)
|
||
TVAudioDescription,
|
||
/// Audio description mixing volume down. (`KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN`)
|
||
TVAudioDescriptionMixDown,
|
||
/// Audio description mixing volume up. (`KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP`)
|
||
TVAudioDescriptionMixUp,
|
||
/// Contents menu. (`KEYCODE_TV_CONTENTS_MENU`)
|
||
TVContentsMenu,
|
||
/// Contents menu. (`KEYCODE_TV_DATA_SERVICE`)
|
||
TVDataService,
|
||
/// Switch the input mode on an external TV. (`KEYCODE_TV_INPUT`)
|
||
TVInput,
|
||
/// Switch to component input #1. (`KEYCODE_TV_INPUT_COMPONENT_1`)
|
||
TVInputComponent1,
|
||
/// Switch to component input #2. (`KEYCODE_TV_INPUT_COMPONENT_2`)
|
||
TVInputComponent2,
|
||
/// Switch to composite input #1. (`KEYCODE_TV_INPUT_COMPOSITE_1`)
|
||
TVInputComposite1,
|
||
/// Switch to composite input #2. (`KEYCODE_TV_INPUT_COMPOSITE_2`)
|
||
TVInputComposite2,
|
||
/// Switch to HDMI input #1. (`KEYCODE_TV_INPUT_HDMI_1`)
|
||
TVInputHDMI1,
|
||
/// Switch to HDMI input #2. (`KEYCODE_TV_INPUT_HDMI_2`)
|
||
TVInputHDMI2,
|
||
/// Switch to HDMI input #3. (`KEYCODE_TV_INPUT_HDMI_3`)
|
||
TVInputHDMI3,
|
||
/// Switch to HDMI input #4. (`KEYCODE_TV_INPUT_HDMI_4`)
|
||
TVInputHDMI4,
|
||
/// Switch to VGA input #1. (`KEYCODE_TV_INPUT_VGA_1`)
|
||
TVInputVGA1,
|
||
/// Media context menu. (`KEYCODE_TV_MEDIA_CONTEXT_MENU`)
|
||
TVMediaContext,
|
||
/// Toggle network. (`KEYCODE_TV_NETWORK`)
|
||
TVNetwork,
|
||
/// Number entry. (`KEYCODE_TV_NUMBER_ENTRY`)
|
||
TVNumberEntry,
|
||
/// Toggle the power on an external TV. (`KEYCODE_TV_POWER`)
|
||
TVPower,
|
||
/// Radio. (`KEYCODE_TV_RADIO_SERVICE`)
|
||
TVRadioService,
|
||
/// Satellite. (`KEYCODE_TV_SATELLITE`)
|
||
TVSatellite,
|
||
/// Broadcast Satellite. (`KEYCODE_TV_SATELLITE_BS`)
|
||
TVSatelliteBS,
|
||
/// Communication Satellite. (`KEYCODE_TV_SATELLITE_CS`)
|
||
TVSatelliteCS,
|
||
/// Toggle between available satellites. (`KEYCODE_TV_SATELLITE_SERVICE`)
|
||
TVSatelliteToggle,
|
||
/// Analog Terrestrial. (`KEYCODE_TV_TERRESTRIAL_ANALOG`)
|
||
TVTerrestrialAnalog,
|
||
/// Digital Terrestrial. (`KEYCODE_TV_TERRESTRIAL_DIGITAL`)
|
||
TVTerrestrialDigital,
|
||
/// Timer programming. (`KEYCODE_TV_TIMER_PROGRAMMING`)
|
||
TVTimer,
|
||
/// Switch the input mode on an external AVR (audio/video receiver). (`KEYCODE_AVR_INPUT`)
|
||
AVRInput,
|
||
/// Toggle the power on an external AVR (audio/video receiver). (`KEYCODE_AVR_POWER`)
|
||
AVRPower,
|
||
/// General purpose color-coded media function key, as index 0 (red). (`VK_COLORED_KEY_0`,
|
||
/// `KEYCODE_PROG_RED`)
|
||
ColorF0Red,
|
||
/// General purpose color-coded media function key, as index 1 (green). (`VK_COLORED_KEY_1`,
|
||
/// `KEYCODE_PROG_GREEN`)
|
||
ColorF1Green,
|
||
/// General purpose color-coded media function key, as index 2 (yellow). (`VK_COLORED_KEY_2`,
|
||
/// `KEYCODE_PROG_YELLOW`)
|
||
ColorF2Yellow,
|
||
/// General purpose color-coded media function key, as index 3 (blue). (`VK_COLORED_KEY_3`,
|
||
/// `KEYCODE_PROG_BLUE`)
|
||
ColorF3Blue,
|
||
/// General purpose color-coded media function key, as index 4 (grey). (`VK_COLORED_KEY_4`)
|
||
ColorF4Grey,
|
||
/// General purpose color-coded media function key, as index 5 (brown). (`VK_COLORED_KEY_5`)
|
||
ColorF5Brown,
|
||
/// Toggle the display of Closed Captions. (`VK_CC`, `KEYCODE_CAPTIONS`)
|
||
ClosedCaptionToggle,
|
||
/// Adjust brightness of device, by toggling between or cycling through states. (`VK_DIMMER`)
|
||
Dimmer,
|
||
/// Swap video sources. (`VK_DISPLAY_SWAP`)
|
||
DisplaySwap,
|
||
/// Select Digital Video Recorder. (`KEYCODE_DVR`)
|
||
DVR,
|
||
/// Exit the current application. (`VK_EXIT`)
|
||
Exit,
|
||
/// Clear program or content stored as favorite 0. (`VK_CLEAR_FAVORITE_0`)
|
||
FavoriteClear0,
|
||
/// Clear program or content stored as favorite 1. (`VK_CLEAR_FAVORITE_1`)
|
||
FavoriteClear1,
|
||
/// Clear program or content stored as favorite 2. (`VK_CLEAR_FAVORITE_2`)
|
||
FavoriteClear2,
|
||
/// Clear program or content stored as favorite 3. (`VK_CLEAR_FAVORITE_3`)
|
||
FavoriteClear3,
|
||
/// Select (recall) program or content stored as favorite 0. (`VK_RECALL_FAVORITE_0`)
|
||
FavoriteRecall0,
|
||
/// Select (recall) program or content stored as favorite 1. (`VK_RECALL_FAVORITE_1`)
|
||
FavoriteRecall1,
|
||
/// Select (recall) program or content stored as favorite 2. (`VK_RECALL_FAVORITE_2`)
|
||
FavoriteRecall2,
|
||
/// Select (recall) program or content stored as favorite 3. (`VK_RECALL_FAVORITE_3`)
|
||
FavoriteRecall3,
|
||
/// Store current program or content as favorite 0. (`VK_STORE_FAVORITE_0`)
|
||
FavoriteStore0,
|
||
/// Store current program or content as favorite 1. (`VK_STORE_FAVORITE_1`)
|
||
FavoriteStore1,
|
||
/// Store current program or content as favorite 2. (`VK_STORE_FAVORITE_2`)
|
||
FavoriteStore2,
|
||
/// Store current program or content as favorite 3. (`VK_STORE_FAVORITE_3`)
|
||
FavoriteStore3,
|
||
/// Toggle display of program or content guide. (`VK_GUIDE`, `KEYCODE_GUIDE`)
|
||
Guide,
|
||
/// If guide is active and displayed, then display next day’s content. (`VK_NEXT_DAY`)
|
||
GuideNextDay,
|
||
/// If guide is active and displayed, then display previous day’s content. (`VK_PREV_DAY`)
|
||
GuidePreviousDay,
|
||
/// Toggle display of information about currently selected context or media. (`VK_INFO`,
|
||
/// `KEYCODE_INFO`)
|
||
Info,
|
||
/// Toggle instant replay. (`VK_INSTANT_REPLAY`)
|
||
InstantReplay,
|
||
/// Launch linked content, if available and appropriate. (`VK_LINK`)
|
||
Link,
|
||
/// List the current program. (`VK_LIST`)
|
||
ListProgram,
|
||
/// Toggle display listing of currently available live content or programs. (`VK_LIVE`)
|
||
LiveContent,
|
||
/// Lock or unlock current content or program. (`VK_LOCK`)
|
||
Lock,
|
||
/// Show a list of media applications: audio/video players and image viewers. (`VK_APPS`)
|
||
///
|
||
/// Note: Do not confuse this key value with the Windows' `VK_APPS` / `VK_CONTEXT_MENU` key,
|
||
/// which is encoded as `"ContextMenu"`.
|
||
MediaApps,
|
||
/// Audio track key. (`KEYCODE_MEDIA_AUDIO_TRACK`)
|
||
MediaAudioTrack,
|
||
/// Select previously selected channel or media. (`VK_LAST`, `KEYCODE_LAST_CHANNEL`)
|
||
MediaLast,
|
||
/// Skip backward to next content or program. (`KEYCODE_MEDIA_SKIP_BACKWARD`)
|
||
MediaSkipBackward,
|
||
/// Skip forward to next content or program. (`VK_SKIP`, `KEYCODE_MEDIA_SKIP_FORWARD`)
|
||
MediaSkipForward,
|
||
/// Step backward to next content or program. (`KEYCODE_MEDIA_STEP_BACKWARD`)
|
||
MediaStepBackward,
|
||
/// Step forward to next content or program. (`KEYCODE_MEDIA_STEP_FORWARD`)
|
||
MediaStepForward,
|
||
/// Media top menu. (`KEYCODE_MEDIA_TOP_MENU`)
|
||
MediaTopMenu,
|
||
/// Navigate in. (`KEYCODE_NAVIGATE_IN`)
|
||
NavigateIn,
|
||
/// Navigate to next key. (`KEYCODE_NAVIGATE_NEXT`)
|
||
NavigateNext,
|
||
/// Navigate out. (`KEYCODE_NAVIGATE_OUT`)
|
||
NavigateOut,
|
||
/// Navigate to previous key. (`KEYCODE_NAVIGATE_PREVIOUS`)
|
||
NavigatePrevious,
|
||
/// Cycle to next favorite channel (in favorites list). (`VK_NEXT_FAVORITE_CHANNEL`)
|
||
NextFavoriteChannel,
|
||
/// Cycle to next user profile (if there are multiple user profiles). (`VK_USER`)
|
||
NextUserProfile,
|
||
/// Access on-demand content or programs. (`VK_ON_DEMAND`)
|
||
OnDemand,
|
||
/// Pairing key to pair devices. (`KEYCODE_PAIRING`)
|
||
Pairing,
|
||
/// Move picture-in-picture window down. (`VK_PINP_DOWN`)
|
||
PinPDown,
|
||
/// Move picture-in-picture window. (`VK_PINP_MOVE`)
|
||
PinPMove,
|
||
/// Toggle display of picture-in-picture window. (`VK_PINP_TOGGLE`)
|
||
PinPToggle,
|
||
/// Move picture-in-picture window up. (`VK_PINP_UP`)
|
||
PinPUp,
|
||
/// Decrease media playback speed. (`VK_PLAY_SPEED_DOWN`)
|
||
PlaySpeedDown,
|
||
/// Reset playback to normal speed. (`VK_PLAY_SPEED_RESET`)
|
||
PlaySpeedReset,
|
||
/// Increase media playback speed. (`VK_PLAY_SPEED_UP`)
|
||
PlaySpeedUp,
|
||
/// Toggle random media or content shuffle mode. (`VK_RANDOM_TOGGLE`)
|
||
RandomToggle,
|
||
/// Not a physical key, but this key code is sent when the remote control battery is low.
|
||
/// (`VK_RC_LOW_BATTERY`)
|
||
RcLowBattery,
|
||
/// Toggle or cycle between media recording speeds. (`VK_RECORD_SPEED_NEXT`)
|
||
RecordSpeedNext,
|
||
/// Toggle RF (radio frequency) input bypass mode (pass RF input directly to the RF output).
|
||
/// (`VK_RF_BYPASS`)
|
||
RfBypass,
|
||
/// Toggle scan channels mode. (`VK_SCAN_CHANNELS_TOGGLE`)
|
||
ScanChannelsToggle,
|
||
/// Advance display screen mode to next available mode. (`VK_SCREEN_MODE_NEXT`)
|
||
ScreenModeNext,
|
||
/// Toggle display of device settings screen. (`VK_SETTINGS`, `KEYCODE_SETTINGS`)
|
||
Settings,
|
||
/// Toggle split screen mode. (`VK_SPLIT_SCREEN_TOGGLE`)
|
||
SplitScreenToggle,
|
||
/// Switch the input mode on an external STB (set top box). (`KEYCODE_STB_INPUT`)
|
||
STBInput,
|
||
/// Toggle the power on an external STB (set top box). (`KEYCODE_STB_POWER`)
|
||
STBPower,
|
||
/// Toggle display of subtitles, if available. (`VK_SUBTITLE`)
|
||
Subtitle,
|
||
/// Toggle display of teletext, if available (`VK_TELETEXT`, `KEYCODE_TV_TELETEXT`).
|
||
Teletext,
|
||
/// Advance video mode to next available mode. (`VK_VIDEO_MODE_NEXT`)
|
||
VideoModeNext,
|
||
/// Cause device to identify itself in some manner, e.g., audibly or visibly. (`VK_WINK`)
|
||
Wink,
|
||
/// Toggle between full-screen and scaled content, or alter magnification level. (`VK_ZOOM`,
|
||
/// `KEYCODE_TV_ZOOM_MODE`)
|
||
ZoomToggle,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F1,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F2,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F3,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F4,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F5,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F6,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F7,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F8,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F9,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F10,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F11,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F12,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F13,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F14,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F15,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F16,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F17,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F18,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F19,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F20,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F21,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F22,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F23,
|
||
/// General-purpose function key.
|
||
/// Usually found at the top of the keyboard.
|
||
F24,
|
||
/// General-purpose function key.
|
||
F25,
|
||
/// General-purpose function key.
|
||
F26,
|
||
/// General-purpose function key.
|
||
F27,
|
||
/// General-purpose function key.
|
||
F28,
|
||
/// General-purpose function key.
|
||
F29,
|
||
/// General-purpose function key.
|
||
F30,
|
||
/// General-purpose function key.
|
||
F31,
|
||
/// General-purpose function key.
|
||
F32,
|
||
/// General-purpose function key.
|
||
F33,
|
||
/// General-purpose function key.
|
||
F34,
|
||
/// General-purpose function key.
|
||
F35,
|
||
}
|