bevy/crates/bevy_ui/src
Brett Striker ba8d70288d
[bevy_ui/layout] Update tests to get GlobalTransform properly (#12802)
This is 2 of 5 iterative PR's that affect bevy_ui/layout

- [x] Blocked by https://github.com/bevyengine/bevy/pull/12801

[Diff to parent
PR](https://github.com/StrikeForceZero/bevy/compare/dev/bevy_ui/breakup_layout_mod..dev/bevy_ui/update_layout_tests)

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# Objective

- Update a test in bevy_ui/layout to use the proper way to get an up to
date `GlobalTransform`

## Solution

- Adds `sync_simple_transforms`, and `propagate_transforms` to the test
schedule in bevy_ui/layout

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2024-04-03 02:48:06 +00:00
..
layout [bevy_ui/layout] Update tests to get GlobalTransform properly (#12802) 2024-04-03 02:48:06 +00:00
render Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
widget feat: derive some common traits on some UI types (#12532) 2024-03-18 03:41:50 +00:00
accessibility.rs resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
focus.rs don't attempt to set cursor relative position for zero sized nodes (#12395) 2024-03-10 02:18:40 +00:00
geometry.rs Add with_left, with_right, with_top, with_bottom to UiRect (#12487) 2024-03-15 17:43:39 +00:00
lib.rs [bevy_ui/layout] Extract UiSurface to its own file (#12801) 2024-04-01 22:47:34 +00:00
measurement.rs Change the default for the measure_func field of ContentSize to None. (#9346) 2023-08-07 23:06:40 +00:00
node_bundles.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
stack.rs Reduce steady-state allocations in ui_stack_system (#12413) 2024-03-12 13:57:57 +00:00
texture_slice.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
ui_material.rs Fix incorrect link in UiMaterial documentation (#12361) 2024-03-07 22:09:57 +00:00
ui_node.rs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
update.rs Avoid panicking with non-UI nodes (#12213) 2024-02-29 21:36:45 +00:00