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# Objective Follow up to #11600 and #10588 https://github.com/bevyengine/bevy/issues/11944 made clear that some people want to use slicing with texture atlases ## Changelog * Added support for `TextureAtlas` slicing and tiling. `SpriteSheetBundle` and `AtlasImageBundle` can now use `ImageScaleMode` * Added new `ui_texture_atlas_slice` example using a texture sheet <img width="798" alt="Screenshot 2024-02-23 at 11 58 35" src="https://github.com/bevyengine/bevy/assets/26703856/47a8b764-127c-4a06-893f-181703777501"> --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com> |
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.. | ||
fantasy_ui_borders | ||
Game Icons | ||
parallax_example | ||
rpg | ||
simplespace | ||
array_texture.png | ||
Ryfjallet_cubemap.png | ||
Ryfjallet_cubemap_astc4x4.ktx2 | ||
Ryfjallet_cubemap_bc7.ktx2 | ||
Ryfjallet_cubemap_etc2.ktx2 | ||
Ryfjallet_cubemap_readme.txt | ||
slice_square.png | ||
slice_square_2.png | ||
spiaggia_di_mondello_1k.hdr |