mirror of
https://github.com/bevyengine/bevy
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d8974e7c3d
What is says on the tin. This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance. that said, deriving `Default` for a couple of structs is a nice easy win
45 lines
1.4 KiB
Rust
45 lines
1.4 KiB
Rust
use ab_glyph::{FontArc, FontVec, InvalidFont, OutlinedGlyph};
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use bevy_reflect::TypeUuid;
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use bevy_render::{
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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texture::Image,
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};
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#[derive(Debug, TypeUuid)]
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#[uuid = "97059ac6-c9ba-4da9-95b6-bed82c3ce198"]
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pub struct Font {
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pub font: FontArc,
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}
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impl Font {
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pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, InvalidFont> {
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let font = FontVec::try_from_vec(font_data)?;
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let font = FontArc::new(font);
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Ok(Font { font })
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}
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pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Image {
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let bounds = outlined_glyph.px_bounds();
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let width = bounds.width() as usize;
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let height = bounds.height() as usize;
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let mut alpha = vec![0.0; width * height];
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outlined_glyph.draw(|x, y, v| {
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alpha[y as usize * width + x as usize] = v;
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});
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// TODO: make this texture grayscale
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Image::new(
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Extent3d {
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width: width as u32,
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height: height as u32,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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alpha
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.iter()
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.flat_map(|a| vec![255, 255, 255, (*a * 255.0) as u8])
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.collect::<Vec<u8>>(),
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TextureFormat::Rgba8UnormSrgb,
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)
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}
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}
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