bevy/crates/bevy_text/src/font.rs
danieleades d8974e7c3d small and mostly pointless refactoring (#2934)
What is says on the tin.

This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.

that said, deriving `Default` for a couple of structs is a nice easy win
2022-02-13 22:33:55 +00:00

45 lines
1.4 KiB
Rust

use ab_glyph::{FontArc, FontVec, InvalidFont, OutlinedGlyph};
use bevy_reflect::TypeUuid;
use bevy_render::{
render_resource::{Extent3d, TextureDimension, TextureFormat},
texture::Image,
};
#[derive(Debug, TypeUuid)]
#[uuid = "97059ac6-c9ba-4da9-95b6-bed82c3ce198"]
pub struct Font {
pub font: FontArc,
}
impl Font {
pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, InvalidFont> {
let font = FontVec::try_from_vec(font_data)?;
let font = FontArc::new(font);
Ok(Font { font })
}
pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Image {
let bounds = outlined_glyph.px_bounds();
let width = bounds.width() as usize;
let height = bounds.height() as usize;
let mut alpha = vec![0.0; width * height];
outlined_glyph.draw(|x, y, v| {
alpha[y as usize * width + x as usize] = v;
});
// TODO: make this texture grayscale
Image::new(
Extent3d {
width: width as u32,
height: height as u32,
depth_or_array_layers: 1,
},
TextureDimension::D2,
alpha
.iter()
.flat_map(|a| vec![255, 255, 255, (*a * 255.0) as u8])
.collect::<Vec<u8>>(),
TextureFormat::Rgba8UnormSrgb,
)
}
}