mirror of
https://github.com/bevyengine/bevy
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ba3069f008
# Objective - While building UI, it makes more sense for most nodes to have a `FocusPolicy` of `Pass`, so that user interaction can correctly bubble - Only `ButtonBundle` blocks by default This change means that for someone adding children to a button, it's not needed to change the focus policy of those children to `Pass` for the button to continue to work. --- ## Changelog - `FocusPolicy` default has changed from `FocusPolicy::Block` to `FocusPolicy::Pass` ## Migration Guide - `FocusPolicy` default has changed from `FocusPolicy::Block` to `FocusPolicy::Pass`
217 lines
8.2 KiB
Rust
217 lines
8.2 KiB
Rust
//! This module contains basic node bundles used to build UIs
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use crate::{
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widget::Button, BackgroundColor, CalculatedSize, FocusPolicy, Interaction, Node, Style,
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UiImage, ZIndex,
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};
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use bevy_ecs::bundle::Bundle;
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use bevy_render::{
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prelude::{Color, ComputedVisibility},
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view::Visibility,
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};
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use bevy_text::{Text, TextAlignment, TextSection, TextStyle};
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use bevy_transform::prelude::{GlobalTransform, Transform};
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/// The basic UI node
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///
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/// Useful as a container for a variety of child nodes.
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#[derive(Bundle, Clone, Debug)]
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pub struct NodeBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// The background color, which serves as a "fill" for this node
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pub background_color: BackgroundColor,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `nodebundle`, use the properties of the [`Style`] component.
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pub transform: Transform,
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/// The global transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
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pub computed_visibility: ComputedVisibility,
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/// Indicates the depth at which the node should appear in the UI
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pub z_index: ZIndex,
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}
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impl Default for NodeBundle {
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fn default() -> Self {
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NodeBundle {
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// Transparent background
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background_color: Color::NONE.into(),
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node: Default::default(),
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style: Default::default(),
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focus_policy: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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computed_visibility: Default::default(),
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z_index: Default::default(),
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}
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}
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}
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/// A UI node that is an image
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct ImageBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// The background color, which serves as a "fill" for this node
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///
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/// Combines with `UiImage` to tint the provided image.
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pub background_color: BackgroundColor,
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/// The image of the node
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pub image: UiImage,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub transform: Transform,
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/// The global transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
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pub computed_visibility: ComputedVisibility,
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/// Indicates the depth at which the node should appear in the UI
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pub z_index: ZIndex,
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}
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/// A UI node that is text
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct TextBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Contains the text of the node
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pub text: Text,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub transform: Transform,
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/// The global transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
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pub computed_visibility: ComputedVisibility,
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/// Indicates the depth at which the node should appear in the UI
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pub z_index: ZIndex,
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}
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impl TextBundle {
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/// Create a [`TextBundle`] from a single section.
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///
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/// See [`Text::from_section`] for usage.
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pub fn from_section(value: impl Into<String>, style: TextStyle) -> Self {
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Self {
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text: Text::from_section(value, style),
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..Default::default()
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}
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}
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/// Create a [`TextBundle`] from a list of sections.
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///
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/// See [`Text::from_sections`] for usage.
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pub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Self {
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Self {
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text: Text::from_sections(sections),
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..Default::default()
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}
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}
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/// Returns this [`TextBundle`] with a new [`TextAlignment`] on [`Text`].
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pub const fn with_text_alignment(mut self, alignment: TextAlignment) -> Self {
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self.text.alignment = alignment;
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self
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}
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/// Returns this [`TextBundle`] with a new [`Style`].
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pub const fn with_style(mut self, style: Style) -> Self {
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self.style = style;
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self
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}
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}
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/// A UI node that is a button
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#[derive(Bundle, Clone, Debug)]
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pub struct ButtonBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Marker component that signals this node is a button
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pub button: Button,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Describes whether and how the button has been interacted with by the input
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pub interaction: Interaction,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The background color, which serves as a "fill" for this node
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///
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/// When combined with `UiImage`, tints the provided image.
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pub background_color: BackgroundColor,
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/// The image of the node
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pub image: UiImage,
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/// The transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub transform: Transform,
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/// The global transform of the node
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///
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/// This field is automatically managed by the UI layout system.
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/// To alter the position of the `NodeBundle`, use the properties of the [`Style`] component.
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
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pub computed_visibility: ComputedVisibility,
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/// Indicates the depth at which the node should appear in the UI
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pub z_index: ZIndex,
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}
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impl Default for ButtonBundle {
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fn default() -> Self {
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Self {
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focus_policy: FocusPolicy::Block,
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node: Default::default(),
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button: Default::default(),
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style: Default::default(),
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interaction: Default::default(),
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background_color: Default::default(),
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image: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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computed_visibility: Default::default(),
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z_index: Default::default(),
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}
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}
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}
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