bevy/crates/bevy_hierarchy/src/hierarchy.rs
targrub 13cbb9cf10
Move commands module into bevy::ecs::world (#12234)
# Objective

Fixes https://github.com/bevyengine/bevy/issues/11628

## Migration Guide

`Command` and `CommandQueue` have migrated from `bevy_ecs::system` to
`bevy_ecs::world`, so `use bevy_ecs::world::{Command, CommandQueue};`
when necessary.
2024-03-02 23:13:45 +00:00

279 lines
9 KiB
Rust

use crate::components::{Children, Parent};
use bevy_ecs::{
entity::Entity,
system::EntityCommands,
world::{Command, EntityWorldMut, World},
};
use bevy_utils::tracing::debug;
/// Despawns the given entity and all its children recursively
#[derive(Debug)]
pub struct DespawnRecursive {
/// Target entity
pub entity: Entity,
}
/// Despawns the given entity's children recursively
#[derive(Debug)]
pub struct DespawnChildrenRecursive {
/// Target entity
pub entity: Entity,
}
/// Function for despawning an entity and all its children
pub fn despawn_with_children_recursive(world: &mut World, entity: Entity) {
// first, make the entity's own parent forget about it
if let Some(parent) = world.get::<Parent>(entity).map(|parent| parent.0) {
if let Some(mut children) = world.get_mut::<Children>(parent) {
children.0.retain(|c| *c != entity);
}
}
// then despawn the entity and all of its children
despawn_with_children_recursive_inner(world, entity);
}
// Should only be called by `despawn_with_children_recursive`!
fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) {
if let Some(mut children) = world.get_mut::<Children>(entity) {
for e in std::mem::take(&mut children.0) {
despawn_with_children_recursive_inner(world, e);
}
}
if !world.despawn(entity) {
debug!("Failed to despawn entity {:?}", entity);
}
}
fn despawn_children_recursive(world: &mut World, entity: Entity) {
if let Some(children) = world.entity_mut(entity).take::<Children>() {
for e in children.0 {
despawn_with_children_recursive_inner(world, e);
}
}
}
impl Command for DespawnRecursive {
fn apply(self, world: &mut World) {
#[cfg(feature = "trace")]
let _span = bevy_utils::tracing::info_span!(
"command",
name = "DespawnRecursive",
entity = bevy_utils::tracing::field::debug(self.entity)
)
.entered();
despawn_with_children_recursive(world, self.entity);
}
}
impl Command for DespawnChildrenRecursive {
fn apply(self, world: &mut World) {
#[cfg(feature = "trace")]
let _span = bevy_utils::tracing::info_span!(
"command",
name = "DespawnChildrenRecursive",
entity = bevy_utils::tracing::field::debug(self.entity)
)
.entered();
despawn_children_recursive(world, self.entity);
}
}
/// Trait that holds functions for despawning recursively down the transform hierarchy
pub trait DespawnRecursiveExt {
/// Despawns the provided entity alongside all descendants.
fn despawn_recursive(self);
/// Despawns all descendants of the given entity.
fn despawn_descendants(&mut self) -> &mut Self;
}
impl DespawnRecursiveExt for EntityCommands<'_> {
/// Despawns the provided entity and its children.
fn despawn_recursive(mut self) {
let entity = self.id();
self.commands().add(DespawnRecursive { entity });
}
fn despawn_descendants(&mut self) -> &mut Self {
let entity = self.id();
self.commands().add(DespawnChildrenRecursive { entity });
self
}
}
impl<'w> DespawnRecursiveExt for EntityWorldMut<'w> {
/// Despawns the provided entity and its children.
fn despawn_recursive(self) {
let entity = self.id();
#[cfg(feature = "trace")]
let _span = bevy_utils::tracing::info_span!(
"despawn_recursive",
entity = bevy_utils::tracing::field::debug(entity)
)
.entered();
despawn_with_children_recursive(self.into_world_mut(), entity);
}
fn despawn_descendants(&mut self) -> &mut Self {
let entity = self.id();
#[cfg(feature = "trace")]
let _span = bevy_utils::tracing::info_span!(
"despawn_descendants",
entity = bevy_utils::tracing::field::debug(entity)
)
.entered();
self.world_scope(|world| {
despawn_children_recursive(world, entity);
});
self
}
}
#[cfg(test)]
mod tests {
use bevy_ecs::{
component::Component,
system::Commands,
world::{CommandQueue, World},
};
use super::DespawnRecursiveExt;
use crate::{child_builder::BuildChildren, components::Children};
#[derive(Component, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Debug)]
struct Idx(u32);
#[derive(Component, Clone, PartialEq, Eq, Ord, PartialOrd, Debug)]
struct N(String);
#[test]
fn despawn_recursive() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let grandparent_entity;
{
let mut commands = Commands::new(&mut queue, &world);
commands
.spawn((N("Another parent".to_owned()), Idx(0)))
.with_children(|parent| {
parent.spawn((N("Another child".to_owned()), Idx(1)));
});
// Create a grandparent entity which will _not_ be deleted
grandparent_entity = commands.spawn((N("Grandparent".to_owned()), Idx(2))).id();
commands.entity(grandparent_entity).with_children(|parent| {
// Add a child to the grandparent (the "parent"), which will get deleted
parent
.spawn((N("Parent, to be deleted".to_owned()), Idx(3)))
// All descendants of the "parent" should also be deleted.
.with_children(|parent| {
parent
.spawn((N("First Child, to be deleted".to_owned()), Idx(4)))
.with_children(|parent| {
// child
parent.spawn((
N("First grand child, to be deleted".to_owned()),
Idx(5),
));
});
parent.spawn((N("Second child, to be deleted".to_owned()), Idx(6)));
});
});
commands.spawn((N("An innocent bystander".to_owned()), Idx(7)));
}
queue.apply(&mut world);
let parent_entity = world.get::<Children>(grandparent_entity).unwrap()[0];
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent_entity).despawn_recursive();
// despawning the same entity twice should not panic
commands.entity(parent_entity).despawn_recursive();
}
queue.apply(&mut world);
let mut results = world
.query::<(&N, &Idx)>()
.iter(&world)
.map(|(a, b)| (a.clone(), *b))
.collect::<Vec<_>>();
results.sort_unstable_by_key(|(_, index)| *index);
{
let children = world.get::<Children>(grandparent_entity).unwrap();
assert!(
!children.iter().any(|&i| i == parent_entity),
"grandparent should no longer know about its child which has been removed"
);
}
assert_eq!(
results,
vec![
(N("Another parent".to_owned()), Idx(0)),
(N("Another child".to_owned()), Idx(1)),
(N("Grandparent".to_owned()), Idx(2)),
(N("An innocent bystander".to_owned()), Idx(7))
]
);
}
#[test]
fn despawn_descendants() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
let parent = commands.spawn_empty().id();
let child = commands.spawn_empty().id();
commands
.entity(parent)
.add_child(child)
.despawn_descendants();
queue.apply(&mut world);
// The parent's Children component should be removed.
assert!(world.entity(parent).get::<Children>().is_none());
// The child should be despawned.
assert!(world.get_entity(child).is_none());
}
#[test]
fn spawn_children_after_despawn_descendants() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
let parent = commands.spawn_empty().id();
let child = commands.spawn_empty().id();
commands
.entity(parent)
.add_child(child)
.despawn_descendants()
.with_children(|parent| {
parent.spawn_empty();
parent.spawn_empty();
});
queue.apply(&mut world);
// The parent's Children component should still have two children.
let children = world.entity(parent).get::<Children>();
assert!(children.is_some());
assert_eq!(children.unwrap().len(), 2_usize);
// The original child should be despawned.
assert!(world.get_entity(child).is_none());
}
}