mirror of
https://github.com/bevyengine/bevy
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b922896080
# Objective - Fixes #14796 ## Solution - Copy docs for wrapper methods, make sure they are consistent with the original docs except for the section on precision.
66 lines
1.9 KiB
Rust
66 lines
1.9 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![forbid(unsafe_code)]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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//! Provides math types and functionality for the Bevy game engine.
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//!
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//! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
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//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
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//! like [`Quat`].
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mod affine3;
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mod aspect_ratio;
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pub mod bounding;
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pub mod common_traits;
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mod compass;
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pub mod cubic_splines;
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pub mod curve;
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mod direction;
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mod float_ord;
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mod isometry;
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mod ops;
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pub mod primitives;
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mod ray;
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mod rects;
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mod rotation2d;
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#[cfg(feature = "rand")]
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pub mod sampling;
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pub use compass::{CompassOctant, CompassQuadrant};
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pub use affine3::*;
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pub use aspect_ratio::AspectRatio;
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pub use common_traits::*;
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pub use direction::*;
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pub use float_ord::*;
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pub use isometry::{Isometry2d, Isometry3d};
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pub use ops::*;
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pub use ray::{Ray2d, Ray3d};
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pub use rects::*;
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pub use rotation2d::Rot2;
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#[cfg(feature = "rand")]
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pub use sampling::{FromRng, ShapeSample};
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/// The `bevy_math` prelude.
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pub mod prelude {
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#[doc(hidden)]
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#[cfg(feature = "rand")]
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pub use crate::sampling::{FromRng, ShapeSample};
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#[doc(hidden)]
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pub use crate::{
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cubic_splines::{
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CubicBSpline, CubicBezier, CubicCardinalSpline, CubicCurve, CubicGenerator,
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CubicHermite, CubicNurbs, CubicNurbsError, CubicSegment, CyclicCubicGenerator,
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RationalCurve, RationalGenerator, RationalSegment,
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},
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direction::{Dir2, Dir3, Dir3A},
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primitives::*,
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BVec2, BVec3, BVec4, EulerRot, FloatExt, IRect, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4,
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Quat, Ray2d, Ray3d, Rect, Rot2, StableInterpolate, URect, UVec2, UVec3, UVec4, Vec2,
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Vec2Swizzles, Vec3, Vec3Swizzles, Vec4, Vec4Swizzles,
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};
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}
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pub use glam::*;
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