mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
08bf1a6c2e
# Objective - Simplify API and make authoring styles easier See: https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102 ## Solution - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties --- ## Changelog - Flattened `Style` properties that have a `Size` value directly into `Style` ## Migration Guide - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by the `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use the new properties instead. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
103 lines
3.4 KiB
Rust
103 lines
3.4 KiB
Rust
//! This example illustrates how to override the window scale factor imposed by the
|
|
//! operating system.
|
|
|
|
use bevy::{prelude::*, window::WindowResolution};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
primary_window: Some(Window {
|
|
resolution: WindowResolution::new(500., 300.).with_scale_factor_override(1.0),
|
|
..default()
|
|
}),
|
|
..default()
|
|
}))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(display_override, toggle_override, change_scale_factor),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
// camera
|
|
commands.spawn(Camera2dBundle::default());
|
|
// root node
|
|
commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(100.0),
|
|
justify_content: JustifyContent::SpaceBetween,
|
|
..default()
|
|
},
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
// left vertical fill (border)
|
|
parent
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(200.0),
|
|
height: Val::Percent(100.0),
|
|
border: UiRect::all(Val::Px(2.0)),
|
|
..default()
|
|
},
|
|
background_color: Color::rgb(0.65, 0.65, 0.65).into(),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent.spawn(
|
|
TextBundle::from_section(
|
|
"Example text",
|
|
TextStyle {
|
|
font_size: 30.0,
|
|
color: Color::WHITE,
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
align_self: AlignSelf::FlexEnd,
|
|
..default()
|
|
}),
|
|
);
|
|
});
|
|
});
|
|
}
|
|
|
|
/// Set the title of the window to the current override
|
|
fn display_override(mut windows: Query<&mut Window>) {
|
|
let mut window = windows.single_mut();
|
|
|
|
window.title = format!(
|
|
"Scale override: {:?}",
|
|
window.resolution.scale_factor_override()
|
|
);
|
|
}
|
|
|
|
/// This system toggles scale factor overrides when enter is pressed
|
|
fn toggle_override(input: Res<Input<KeyCode>>, mut windows: Query<&mut Window>) {
|
|
let mut window = windows.single_mut();
|
|
|
|
if input.just_pressed(KeyCode::Return) {
|
|
let scale_factor_override = window.resolution.scale_factor_override();
|
|
window
|
|
.resolution
|
|
.set_scale_factor_override(scale_factor_override.xor(Some(1.0)));
|
|
}
|
|
}
|
|
|
|
/// This system changes the scale factor override when up or down is pressed
|
|
fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: Query<&mut Window>) {
|
|
let mut window = windows.single_mut();
|
|
let scale_factor_override = window.resolution.scale_factor_override();
|
|
if input.just_pressed(KeyCode::Up) {
|
|
window
|
|
.resolution
|
|
.set_scale_factor_override(scale_factor_override.map(|n| n + 1.0));
|
|
} else if input.just_pressed(KeyCode::Down) {
|
|
window
|
|
.resolution
|
|
.set_scale_factor_override(scale_factor_override.map(|n| (n - 1.0).max(1.0)));
|
|
}
|
|
}
|