bevy/examples/input/keyboard_modifiers.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

23 lines
621 B
Rust

//! Demonstrates using key modifiers (ctrl, shift).
use bevy::{
input::{keyboard::KeyCode, Input},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(keyboard_input_system)
.run();
}
/// This system prints when Ctrl + Shift + A is pressed
fn keyboard_input_system(input: Res<Input<KeyCode>>) {
let shift = input.any_pressed([KeyCode::LShift, KeyCode::RShift]);
let ctrl = input.any_pressed([KeyCode::LControl, KeyCode::RControl]);
if ctrl && shift && input.just_pressed(KeyCode::A) {
info!("Just pressed Ctrl + Shift + A!");
}
}