mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
56 lines
1.3 KiB
Rust
56 lines
1.3 KiB
Rust
use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_event::<MyEvent>()
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.init_resource::<EventTriggerState>()
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.init_resource::<EventListenerState>()
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.add_system(event_trigger_system.system())
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.add_system(event_listener_system.system())
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.run();
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}
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struct MyEvent {
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pub message: String,
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}
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struct EventTriggerState {
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event_timer: Timer,
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}
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impl Default for EventTriggerState {
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fn default() -> Self {
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EventTriggerState {
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event_timer: Timer::from_seconds(1.0),
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}
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}
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}
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// sends MyEvent every second
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fn event_trigger_system(
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time: Res<Time>,
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mut state: ResMut<EventTriggerState>,
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mut my_events: ResMut<Events<MyEvent>>,
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) {
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state.event_timer.tick(time.delta_seconds);
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if state.event_timer.finished {
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my_events.send(MyEvent {
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message: "MyEvent just happened!".to_string(),
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});
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state.event_timer.reset();
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}
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}
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#[derive(Default)]
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struct EventListenerState {
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my_event_reader: EventReader<MyEvent>,
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}
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// prints events as they come in
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fn event_listener_system(mut state: ResMut<EventListenerState>, my_events: Res<Events<MyEvent>>) {
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for my_event in state.my_event_reader.iter(&my_events) {
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println!("{}", my_event.message);
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}
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}
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