bevy/examples/input/touch_input.rs
François b724a0f586 Down with the system! (#2496)
# Objective

- Remove all the `.system()` possible.
- Check for remaining missing cases.

## Solution

- Remove all `.system()`, fix compile errors
- 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
2021-07-27 23:42:36 +00:00

36 lines
941 B
Rust

use bevy::{input::touch::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(touch_system)
.run();
}
fn touch_system(touches: Res<Touches>) {
for touch in touches.iter_just_pressed() {
info!(
"just pressed touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_released() {
info!(
"just released touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_cancelled() {
info!("cancelled touch with id: {:?}", touch.id());
}
// you can also iterate all current touches and retrieve their state like this:
for touch in touches.iter() {
info!("active touch: {:?}", touch);
info!(" just_pressed: {}", touches.just_pressed(touch.id()));
}
}