..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
Expose animation_clip
paths ( #9392 )
2023-08-11 21:03:36 +00:00
bevy_app
Move scene spawner systems to SpawnScene schedule ( #9260 )
2023-08-15 18:53:58 +00:00
bevy_asset
allow asset loader pre-registration ( #9429 )
2023-08-14 21:27:51 +00:00
bevy_audio
audio sinks don't need their custom drop anymore ( #9336 )
2023-08-11 21:16:12 +00:00
bevy_core
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_core_pipeline
Extend the default render range of 2D camera ( #9310 )
2023-07-31 19:28:20 +00:00
bevy_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
Fix incorrect documentation link in DetectChangesMut
( #9431 )
2023-08-15 21:48:12 +00:00
bevy_ecs_compile_fail_tests
Resolve clippy issues for rust 1.70.0 ( #8738 )
2023-06-01 21:05:05 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
input: allow multiple gamepad inputs to be registered for one button in one frame ( #9446 )
2023-08-15 21:50:29 +00:00
bevy_gizmos
Fix crash when drawing line gizmo with less than 2 vertices ( #9101 )
2023-08-15 21:50:37 +00:00
bevy_gltf
animations: convert skinning weights from unorm8x4 to float32x4 ( #9338 )
2023-08-16 07:27:58 +00:00
bevy_hierarchy
Prevent setting parent as itself ( #8980 )
2023-08-07 23:00:48 +00:00
bevy_input
input: allow multiple gamepad inputs to be registered for one button in one frame ( #9446 )
2023-08-15 21:50:29 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Update tracy-client requirement from 0.15 to 0.16 ( #9436 )
2023-08-15 07:45:21 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Add #[deref]
attribute ( #8552 )
2023-05-16 18:29:09 +00:00
bevy_math
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
bevy_reflect: Opt-out attribute for TypePath
( #9140 )
2023-08-10 00:37:56 +00:00
bevy_reflect_compile_fail_tests
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_render
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
bevy_scene
Add SceneInstanceReady
( #9313 )
2023-08-15 19:45:01 +00:00
bevy_sprite
Make Anchor Copy ( #9327 )
2023-08-11 21:04:53 +00:00
bevy_tasks
elaborate on TaskPool and bevy tasks ( #8750 )
2023-08-11 21:07:28 +00:00
bevy_text
Improve font size related docs ( #9320 )
2023-08-03 07:48:11 +00:00
bevy_time
Add missing documentation to bevy_time
( #9428 )
2023-08-15 21:48:37 +00:00
bevy_transform
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_ui
Change UiScale
to a tuple struct ( #9444 )
2023-08-16 18:18:50 +00:00
bevy_utils
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_window
improve documentation relating to WindowPlugin
and Window
( #9173 )
2023-07-30 15:46:16 +00:00
bevy_winit
Change WinitPlugin
defaults to limit game update rate when window is not visible ( #7611 )
2023-08-02 23:41:23 +00:00