..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_app
Add track_caller
to App::add_plugins
( #9174 )
2023-07-23 01:02:20 +00:00
bevy_asset
Improve Mesh
documentation ( #9061 )
2023-07-31 18:55:42 +00:00
bevy_audio
Added Pitch as an alternative sound source ( #9225 )
2023-07-29 22:29:41 +00:00
bevy_core
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_core_pipeline
Extend the default render range of 2D camera ( #9310 )
2023-07-31 19:28:20 +00:00
bevy_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
Fix ambiguous_with
breaking run conditions ( #9253 )
2023-08-03 07:53:20 +00:00
bevy_ecs_compile_fail_tests
Resolve clippy issues for rust 1.70.0 ( #8738 )
2023-06-01 21:05:05 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gizmos
Clarify immediate mode in Gizmos
documentation ( #9183 )
2023-07-31 19:14:52 +00:00
bevy_gltf
Improve Mesh
documentation ( #9061 )
2023-07-31 18:55:42 +00:00
bevy_hierarchy
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_input
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Add #[deref]
attribute ( #8552 )
2023-05-16 18:29:09 +00:00
bevy_math
Add reflect impls to IRect and URect ( #9191 )
2023-07-23 01:02:00 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
Fix shader_material_glsl example after #9254 ( #9311 )
2023-07-31 13:14:40 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
Implement reflect trait on new glam types (I64Vec and U64Vec) ( #9281 )
2023-07-31 19:18:21 +00:00
bevy_reflect_compile_fail_tests
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_render
include toplevel shader-associated defs ( #9343 )
2023-08-03 09:12:31 +00:00
bevy_scene
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_sprite
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_tasks
opt-out multi-threaded
feature flag ( #9269 )
2023-08-03 07:47:09 +00:00
bevy_text
Improve font size related docs ( #9320 )
2023-08-03 07:48:11 +00:00
bevy_time
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_transform
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_ui
Remove the With<Parent>
query filter from bevy_ui::render::extract_uinode_borders
( #9285 )
2023-07-31 20:33:17 +00:00
bevy_utils
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_window
improve documentation relating to WindowPlugin
and Window
( #9173 )
2023-07-30 15:46:16 +00:00
bevy_winit
Change WinitPlugin
defaults to limit game update rate when window is not visible ( #7611 )
2023-08-02 23:41:23 +00:00