bevy/crates/bevy_render/src/render_graph
Carter Anderson b5ffab7135
Renderer Optimization Round 1 (#958)
* only update global transforms when they (or their ancestors) have changed

* only update render resource nodes when they have changed (quality check plz)

* only update entity mesh specialization when mesh (or mesh component) has changed

* only update sprite size when changed

* remove stale bind groups

* fix setting size of loading sprites

* store unmatched render resource binding results

* reduce state changes

* cargo fmt + clippy

* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings

* inline current_entity in world_builder

* try creating bind groups even when they havent changed

* render_resources_node: update all entities when resized

* fmt
2020-12-01 13:17:48 -08:00
..
nodes Renderer Optimization Round 1 (#958) 2020-12-01 13:17:48 -08:00
base.rs Bevy Reflection (#926) 2020-11-27 16:39:59 -08:00
command.rs The Great Debuggening (#632) 2020-10-08 11:43:01 -07:00
edge.rs move bevy crates to their own folder 2020-04-24 17:57:20 -07:00
graph.rs System Inputs, Outputs, Chaining, and Registration Ergo (#876) 2020-11-16 18:18:00 -08:00
mod.rs render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
node.rs Bevy Reflection (#926) 2020-11-27 16:39:59 -08:00
node_slot.rs github actions: use stable clippy (#577) 2020-09-25 21:34:47 -07:00
schedule.rs The Great Debuggening (#632) 2020-10-08 11:43:01 -07:00
system.rs Flexible ECS System Params (#798) 2020-11-08 12:34:05 -08:00