bevy/Cargo.toml
Rob Parrett 61a3494a06 Add 3d shapes example (#4613)
# Objective

- As requested here: https://github.com/bevyengine/bevy/pull/4520#issuecomment-1109302039
- Make it easier to spot issues with built-in shapes

## Solution

https://user-images.githubusercontent.com/200550/165624709-c40dfe7e-0e1e-4bd3-ae52-8ae66888c171.mp4

- Add an example showcasing the built-in 3d shapes with lighting/shadows
- Rotate objects in such a way that all faces are seen by the camera
- Add a UV debug texture

## Discussion

I'm not sure if this is what @alice-i-cecile had in mind, but I adapted the little "torus playground" from the issue linked above to include all built-in shapes.

This exact arrangement might not be particularly scalable if many more shapes are added. Maybe a slow camera pan, or cycling with the keyboard or on a timer, or a sidebar with buttons would work better. If one of the latter options is used, options for showing wireframes or computed flat normals might add some additional utility.

Ideally, I think we'd have a better way of visualizing normals.

Happy to rework this or close it if there's not a consensus around it being useful.
2022-05-02 13:20:56 +00:00

648 lines
14 KiB
TOML

[package]
name = "bevy"
version = "0.8.0-dev"
edition = "2021"
categories = ["game-engines", "graphics", "gui", "rendering"]
description = "A refreshingly simple data-driven game engine and app framework"
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
homepage = "https://bevyengine.org"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/bevyengine/bevy"
[workspace]
exclude = ["benches", "crates/bevy_ecs_compile_fail_tests"]
members = ["crates/*", "examples/ios", "tools/ci", "errors"]
[features]
default = [
"animation",
"bevy_audio",
"bevy_gilrs",
"bevy_winit",
"render",
"png",
"hdr",
"vorbis",
"x11",
"filesystem_watcher",
]
# Force dynamic linking, which improves iterative compile times
dynamic = ["bevy_dylib"]
# Rendering support
render = [
"bevy_internal/bevy_core_pipeline",
"bevy_internal/bevy_pbr",
"bevy_internal/bevy_gltf",
"bevy_internal/bevy_render",
"bevy_internal/bevy_sprite",
"bevy_internal/bevy_text",
"bevy_internal/bevy_ui",
]
# Optional bevy crates
bevy_animation = ["bevy_internal/bevy_animation"]
bevy_audio = ["bevy_internal/bevy_audio"]
bevy_core_pipeline = ["bevy_internal/bevy_core_pipeline"]
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
bevy_gltf = ["bevy_internal/bevy_gltf"]
bevy_pbr = ["bevy_internal/bevy_pbr"]
bevy_render = ["bevy_internal/bevy_render"]
bevy_sprite = ["bevy_internal/bevy_sprite"]
bevy_text = ["bevy_internal/bevy_text"]
bevy_ui = ["bevy_internal/bevy_ui"]
bevy_winit = ["bevy_internal/bevy_winit"]
# Tracing features
trace_chrome = ["trace", "bevy_internal/trace_chrome"]
trace_tracy = ["trace", "bevy_internal/trace_tracy"]
trace = ["bevy_internal/trace"]
wgpu_trace = ["bevy_internal/wgpu_trace"]
# Image format support for texture loading (PNG and HDR are enabled by default)
hdr = ["bevy_internal/hdr"]
png = ["bevy_internal/png"]
tga = ["bevy_internal/tga"]
jpeg = ["bevy_internal/jpeg"]
bmp = ["bevy_internal/bmp"]
basis-universal = ["bevy_internal/basis-universal"]
dds = ["bevy_internal/dds"]
ktx2 = ["bevy_internal/ktx2"]
# For ktx2 supercompression
zlib = ["bevy_internal/zlib"]
zstd = ["bevy_internal/zstd"]
# Audio format support (vorbis is enabled by default)
flac = ["bevy_internal/flac"]
mp3 = ["bevy_internal/mp3"]
vorbis = ["bevy_internal/vorbis"]
wav = ["bevy_internal/wav"]
# Enable watching file system for asset hot reload
filesystem_watcher = ["bevy_internal/filesystem_watcher"]
serialize = ["bevy_internal/serialize"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_internal/wayland"]
x11 = ["bevy_internal/x11"]
# Enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
# Enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
# Enable the "debug asset server" for hot reloading internal assets
debug_asset_server = ["bevy_internal/debug_asset_server"]
# Enable animation support, and glTF animation loading
animation = ["bevy_internal/animation"]
[dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.8.0-dev", default-features = false, optional = true }
bevy_internal = { path = "crates/bevy_internal", version = "0.8.0-dev", default-features = false }
[target.'cfg(target_arch = "wasm32")'.dependencies]
bevy_internal = { path = "crates/bevy_internal", version = "0.8.0-dev", default-features = false, features = [
"webgl",
] }
[dev-dependencies]
anyhow = "1.0.4"
rand = "0.8.0"
ron = "0.7.0"
serde = { version = "1", features = ["derive"] }
bytemuck = "1.7"
# Needed to poll Task examples
futures-lite = "1.11.3"
crossbeam-channel = "0.5.0"
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
# 2D Rendering
[[example]]
name = "move_sprite"
path = "examples/2d/move_sprite.rs"
[[example]]
name = "rotation"
path = "examples/2d/rotation.rs"
[[example]]
name = "mesh2d"
path = "examples/2d/mesh2d.rs"
[[example]]
name = "mesh2d_manual"
path = "examples/2d/mesh2d_manual.rs"
[[example]]
name = "rect"
path = "examples/2d/rect.rs"
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
[[example]]
name = "sprite_flipping"
path = "examples/2d/sprite_flipping.rs"
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
[[example]]
name = "text2d"
path = "examples/2d/text2d.rs"
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
# 3D Rendering
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
[[example]]
name = "lighting"
path = "examples/3d/lighting.rs"
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
[[example]]
name = "msaa"
path = "examples/3d/msaa.rs"
[[example]]
name = "orthographic"
path = "examples/3d/orthographic.rs"
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
[[example]]
name = "pbr"
path = "examples/3d/pbr.rs"
[[example]]
name = "shadow_biases"
path = "examples/3d/shadow_biases.rs"
[[example]]
name = "3d_shapes"
path = "examples/3d/shapes.rs"
[[example]]
name = "shadow_caster_receiver"
path = "examples/3d/shadow_caster_receiver.rs"
[[example]]
name = "spherical_area_lights"
path = "examples/3d/spherical_area_lights.rs"
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
[[example]]
name = "render_to_texture"
path = "examples/3d/render_to_texture.rs"
[[example]]
name = "two_passes"
path = "examples/3d/two_passes.rs"
[[example]]
name = "update_gltf_scene"
path = "examples/3d/update_gltf_scene.rs"
[[example]]
name = "wireframe"
path = "examples/3d/wireframe.rs"
# Animation
[[example]]
name = "animated_fox"
path = "examples/animation/animated_fox.rs"
[[example]]
name = "animated_transform"
path = "examples/animation/animated_transform.rs"
[[example]]
name = "custom_skinned_mesh"
path = "examples/animation/custom_skinned_mesh.rs"
[[example]]
name = "gltf_skinned_mesh"
path = "examples/animation/gltf_skinned_mesh.rs"
# Application
[[example]]
name = "custom_loop"
path = "examples/app/custom_loop.rs"
[[example]]
name = "drag_and_drop"
path = "examples/app/drag_and_drop.rs"
[[example]]
name = "empty"
path = "examples/app/empty.rs"
[[example]]
name = "empty_defaults"
path = "examples/app/empty_defaults.rs"
[[example]]
name = "headless"
path = "examples/app/headless.rs"
[[example]]
name = "logs"
path = "examples/app/logs.rs"
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[[example]]
name = "plugin_group"
path = "examples/app/plugin_group.rs"
[[example]]
name = "return_after_run"
path = "examples/app/return_after_run.rs"
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
[[example]]
name = "headless_defaults"
path = "examples/app/headless_defaults.rs"
[[example]]
name = "without_winit"
path = "examples/app/without_winit.rs"
# Assets
[[example]]
name = "asset_loading"
path = "examples/asset/asset_loading.rs"
[[example]]
name = "custom_asset"
path = "examples/asset/custom_asset.rs"
[[example]]
name = "custom_asset_io"
path = "examples/asset/custom_asset_io.rs"
[[example]]
name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs"
# Async Tasks
[[example]]
name = "async_compute"
path = "examples/async_tasks/async_compute.rs"
[[example]]
name = "external_source_external_thread"
path = "examples/async_tasks/external_source_external_thread.rs"
# Audio
[[example]]
name = "audio"
path = "examples/audio/audio.rs"
[[example]]
name = "audio_control"
path = "examples/audio/audio_control.rs"
# Diagnostics
[[example]]
name = "log_diagnostics"
path = "examples/diagnostics/log_diagnostics.rs"
[[example]]
name = "custom_diagnostic"
path = "examples/diagnostics/custom_diagnostic.rs"
# ECS (Entity Component System)
[[example]]
name = "ecs_guide"
path = "examples/ecs/ecs_guide.rs"
[[example]]
name = "component_change_detection"
path = "examples/ecs/component_change_detection.rs"
[[example]]
name = "custom_query_param"
path = "examples/ecs/custom_query_param.rs"
[[example]]
name = "event"
path = "examples/ecs/event.rs"
[[example]]
name = "fixed_timestep"
path = "examples/ecs/fixed_timestep.rs"
[[example]]
name = "generic_system"
path = "examples/ecs/generic_system.rs"
[[example]]
name = "hierarchy"
path = "examples/ecs/hierarchy.rs"
[[example]]
name = "iter_combinations"
path = "examples/ecs/iter_combinations.rs"
[[example]]
name = "parallel_query"
path = "examples/ecs/parallel_query.rs"
[[example]]
name = "removal_detection"
path = "examples/ecs/removal_detection.rs"
[[example]]
name = "startup_system"
path = "examples/ecs/startup_system.rs"
[[example]]
name = "state"
path = "examples/ecs/state.rs"
[[example]]
name = "system_chaining"
path = "examples/ecs/system_chaining.rs"
[[example]]
name = "system_closure"
path = "examples/ecs/system_closure.rs"
[[example]]
name = "system_param"
path = "examples/ecs/system_param.rs"
[[example]]
name = "system_sets"
path = "examples/ecs/system_sets.rs"
[[example]]
name = "timers"
path = "examples/ecs/timers.rs"
# Games
[[example]]
name = "alien_cake_addict"
path = "examples/games/alien_cake_addict.rs"
[[example]]
name = "breakout"
path = "examples/games/breakout.rs"
[[example]]
name = "contributors"
path = "examples/games/contributors.rs"
[[example]]
name = "game_menu"
path = "examples/games/game_menu.rs"
# Input
[[example]]
name = "char_input_events"
path = "examples/input/char_input_events.rs"
[[example]]
name = "gamepad_input"
path = "examples/input/gamepad_input.rs"
[[example]]
name = "gamepad_input_events"
path = "examples/input/gamepad_input_events.rs"
[[example]]
name = "keyboard_input"
path = "examples/input/keyboard_input.rs"
[[example]]
name = "keyboard_modifiers"
path = "examples/input/keyboard_modifiers.rs"
[[example]]
name = "keyboard_input_events"
path = "examples/input/keyboard_input_events.rs"
[[example]]
name = "mouse_input"
path = "examples/input/mouse_input.rs"
[[example]]
name = "mouse_input_events"
path = "examples/input/mouse_input_events.rs"
[[example]]
name = "mouse_grab"
path = "examples/input/mouse_grab.rs"
[[example]]
name = "touch_input"
path = "examples/input/touch_input.rs"
[[example]]
name = "touch_input_events"
path = "examples/input/touch_input_events.rs"
# Reflection
[[example]]
name = "reflection"
path = "examples/reflection/reflection.rs"
[[example]]
name = "generic_reflection"
path = "examples/reflection/generic_reflection.rs"
[[example]]
name = "reflection_types"
path = "examples/reflection/reflection_types.rs"
[[example]]
name = "trait_reflection"
path = "examples/reflection/trait_reflection.rs"
# Scene
[[example]]
name = "scene"
path = "examples/scene/scene.rs"
# Shaders
[[example]]
name = "custom_vertex_attribute"
path = "examples/shader/custom_vertex_attribute.rs"
[[example]]
name = "shader_defs"
path = "examples/shader/shader_defs.rs"
[[example]]
name = "shader_material"
path = "examples/shader/shader_material.rs"
[[example]]
name = "shader_material_screenspace_texture"
path = "examples/shader/shader_material_screenspace_texture.rs"
[[example]]
name = "shader_material_glsl"
path = "examples/shader/shader_material_glsl.rs"
[[example]]
name = "shader_instancing"
path = "examples/shader/shader_instancing.rs"
[[example]]
name = "animate_shader"
path = "examples/shader/animate_shader.rs"
[[example]]
name = "compute_shader_game_of_life"
path = "examples/shader/compute_shader_game_of_life.rs"
# Stress tests
[[example]]
name = "bevymark"
path = "examples/stress_tests/bevymark.rs"
[[example]]
name = "many_cubes"
path = "examples/stress_tests/many_cubes.rs"
[[example]]
name = "many_lights"
path = "examples/stress_tests/many_lights.rs"
[[example]]
name = "many_sprites"
path = "examples/stress_tests/many_sprites.rs"
[[example]]
name = "transform_hierarchy"
path = "examples/stress_tests/transform_hierarchy.rs"
# Tools
[[example]]
name = "scene_viewer"
path = "examples/tools/scene_viewer.rs"
# Transforms
[[example]]
name = "global_vs_local_translation"
path = "examples/transforms/global_vs_local_translation.rs"
[[example]]
name = "3d_rotation"
path = "examples/transforms/3d_rotation.rs"
[[example]]
name = "scale"
path = "examples/transforms/scale.rs"
[[example]]
name = "transform"
path = "examples/transforms/transform.rs"
[[example]]
name = "translation"
path = "examples/transforms/translation.rs"
# UI (User Interface)
[[example]]
name = "button"
path = "examples/ui/button.rs"
[[example]]
name = "font_atlas_debug"
path = "examples/ui/font_atlas_debug.rs"
[[example]]
name = "text"
path = "examples/ui/text.rs"
[[example]]
name = "text_debug"
path = "examples/ui/text_debug.rs"
[[example]]
name = "ui"
path = "examples/ui/ui.rs"
# Window
[[example]]
name = "clear_color"
path = "examples/window/clear_color.rs"
[[example]]
name = "low_power"
path = "examples/window/low_power.rs"
[[example]]
name = "multiple_windows"
path = "examples/window/multiple_windows.rs"
[[example]]
name = "scale_factor_override"
path = "examples/window/scale_factor_override.rs"
[[example]]
name = "transparent_window"
path = "examples/window/transparent_window.rs"
[[example]]
name = "window_settings"
path = "examples/window/window_settings.rs"
[[example]]
name = "resizing"
path = "tests/window/resizing.rs"
[[example]]
name = "minimising"
path = "tests/window/minimising.rs"
# Android
[[example]]
crate-type = ["cdylib"]
name = "android"
path = "examples/android/android.rs"
[package.metadata.android]
apk_label = "Bevy Example"
assets = "assets"
res = "assets/android-res"
icon = "@mipmap/ic_launcher"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
min_sdk_version = 16
target_sdk_version = 29