bevy/crates/bevy_window/src/window.rs
IceSentry 17b7025a78 Fix set_cursor_grab_mode to try an alternative mode before giving an error (#6599)
# Objective

- Closes https://github.com/bevyengine/bevy/issues/6590
- The grab mode is platform dependent, this is problematic for bevy users since we can't easily use the recommended way to detect if the feature works like the winit docs recommend https://docs.rs/winit/0.27.5/winit/window/struct.Window.html#method.set_cursor_grab

## Solution

Try to use the grab mode that was requested, if it fails use the other one. Only then log an error if it fails after this step.
2022-11-26 13:10:11 +00:00

1052 lines
39 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use bevy_math::{DVec2, IVec2, UVec2, Vec2};
use bevy_reflect::{FromReflect, Reflect};
use bevy_utils::{tracing::warn, Uuid};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Reflect, FromReflect)]
#[reflect_value(PartialEq, Hash)]
/// A unique ID for a [`Window`].
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub struct WindowId(Uuid);
/// Presentation mode for a window.
///
/// The presentation mode specifies when a frame is presented to the window. The `Fifo`
/// option corresponds to a traditional `VSync`, where the framerate is capped by the
/// display refresh rate. Both `Immediate` and `Mailbox` are low-latency and are not
/// capped by the refresh rate, but may not be available on all platforms. Tearing
/// may be observed with `Immediate` mode, but will not be observed with `Mailbox` or
/// `Fifo`.
///
/// `AutoVsync` or `AutoNoVsync` will gracefully fallback to `Fifo` when unavailable.
///
/// `Immediate` or `Mailbox` will panic if not supported by the platform.
///
/// The presentation mode may be declared in the [`WindowDescriptor`](WindowDescriptor) using [`WindowDescriptor::present_mode`](WindowDescriptor::present_mode)
/// or updated on a [`Window`](Window) using [`set_present_mode`](Window::set_present_mode).
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[doc(alias = "vsync")]
pub enum PresentMode {
/// Chooses FifoRelaxed -> Fifo based on availability.
///
/// Because of the fallback behavior, it is supported everywhere.
AutoVsync = 0,
/// Chooses Immediate -> Mailbox -> Fifo (on web) based on availability.
///
/// Because of the fallback behavior, it is supported everywhere.
AutoNoVsync = 1,
/// The presentation engine does **not** wait for a vertical blanking period and
/// the request is presented immediately. This is a low-latency presentation mode,
/// but visible tearing may be observed. Not optimal for mobile.
///
/// Selecting this variant will panic if not supported, it is preferred to use
/// [`PresentMode::AutoNoVsync`].
Immediate = 2,
/// The presentation engine waits for the next vertical blanking period to update
/// the current image, but frames may be submitted without delay. This is a low-latency
/// presentation mode and visible tearing will **not** be observed. Not optimal for mobile.
///
/// Selecting this variant will panic if not supported, it is preferred to use
/// [`PresentMode::AutoNoVsync`].
Mailbox = 3,
/// The presentation engine waits for the next vertical blanking period to update
/// the current image. The framerate will be capped at the display refresh rate,
/// corresponding to the `VSync`. Tearing cannot be observed. Optimal for mobile.
Fifo = 4, // NOTE: The explicit ordinal values mirror wgpu.
}
/// Specifies how the alpha channel of the textures should be handled during compositing.
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum CompositeAlphaMode {
/// Chooses either `Opaque` or `Inherit` automaticallydepending on the
/// `alpha_mode` that the current surface can support.
Auto = 0,
/// The alpha channel, if it exists, of the textures is ignored in the
/// compositing process. Instead, the textures is treated as if it has a
/// constant alpha of 1.0.
Opaque = 1,
/// The alpha channel, if it exists, of the textures is respected in the
/// compositing process. The non-alpha channels of the textures are
/// expected to already be multiplied by the alpha channel by the
/// application.
PreMultiplied = 2,
/// The alpha channel, if it exists, of the textures is respected in the
/// compositing process. The non-alpha channels of the textures are not
/// expected to already be multiplied by the alpha channel by the
/// application; instead, the compositor will multiply the non-alpha
/// channels of the texture by the alpha channel during compositing.
PostMultiplied = 3,
/// The alpha channel, if it exists, of the textures is unknown for processing
/// during compositing. Instead, the application is responsible for setting
/// the composite alpha blending mode using native WSI command. If not set,
/// then a platform-specific default will be used.
Inherit = 4,
}
impl WindowId {
/// Creates a new [`WindowId`].
pub fn new() -> Self {
WindowId(Uuid::new_v4())
}
/// The [`WindowId`] for the primary window.
pub const fn primary() -> Self {
WindowId(Uuid::from_u128(0))
}
/// Get whether or not this [`WindowId`] is for the primary window.
pub fn is_primary(&self) -> bool {
*self == WindowId::primary()
}
}
use crate::CursorIcon;
use std::fmt;
use crate::raw_handle::RawHandleWrapper;
impl fmt::Display for WindowId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.0.as_simple().fmt(f)
}
}
impl Default for WindowId {
fn default() -> Self {
WindowId::primary()
}
}
/// The size limits on a window.
///
/// These values are measured in logical pixels, so the user's
/// scale factor does affect the size limits on the window.
/// Please note that if the window is resizable, then when the window is
/// maximized it may have a size outside of these limits. The functionality
/// required to disable maximizing is not yet exposed by winit.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub struct WindowResizeConstraints {
pub min_width: f32,
pub min_height: f32,
pub max_width: f32,
pub max_height: f32,
}
impl Default for WindowResizeConstraints {
fn default() -> Self {
Self {
min_width: 180.,
min_height: 120.,
max_width: f32::INFINITY,
max_height: f32::INFINITY,
}
}
}
impl WindowResizeConstraints {
#[must_use]
pub fn check_constraints(&self) -> Self {
let WindowResizeConstraints {
mut min_width,
mut min_height,
mut max_width,
mut max_height,
} = self;
min_width = min_width.max(1.);
min_height = min_height.max(1.);
if max_width < min_width {
warn!(
"The given maximum width {} is smaller than the minimum width {}",
max_width, min_width
);
max_width = min_width;
}
if max_height < min_height {
warn!(
"The given maximum height {} is smaller than the minimum height {}",
max_height, min_height
);
max_height = min_height;
}
WindowResizeConstraints {
min_width,
min_height,
max_width,
max_height,
}
}
}
/// An operating system window that can present content and receive user input.
///
/// To create a window, use a [`EventWriter<CreateWindow>`](`crate::CreateWindow`).
///
/// ## Window Sizes
///
/// There are three sizes associated with a window. The physical size which is
/// the height and width in physical pixels on the monitor. The logical size
/// which is the physical size scaled by an operating system provided factor to
/// account for monitors with differing pixel densities or user preference. And
/// the requested size, measured in logical pixels, which is the value submitted
/// to the API when creating the window, or requesting that it be resized.
///
/// The actual size, in logical pixels, of the window may not match the
/// requested size due to operating system limits on the window size, or the
/// quantization of the logical size when converting the physical size to the
/// logical size through the scaling factor.
///
/// ## Accessing a `Window` from a system
///
/// To access a `Window` from a system, use [`bevy_ecs::change_detection::ResMut`]`<`[`crate::Windows`]`>`.
///
/// ### Example
/// ```no_run
/// # use bevy_app::App;
/// # use bevy_window::Windows;
/// # use bevy_ecs::change_detection::ResMut;
/// # fn main(){
/// # App::new().add_system(access_window_system).run();
/// # }
/// fn access_window_system(mut windows: ResMut<Windows>){
/// for mut window in windows.iter_mut() {
/// window.set_title(String::from("Yay, I'm a window!"));
/// }
/// }
/// ```
/// To test code that uses `Window`s, one can test it with varying `Window` parameters by
/// creating `WindowResizeConstraints` or `WindowDescriptor` structures.
/// values by setting
///
/// ```
/// # use bevy_utils::default;
/// # use bevy_window::{Window, WindowCommand, WindowDescriptor, WindowId, WindowResizeConstraints};
/// # fn compute_window_area(w: &Window) -> f32 {
/// # w.width() * w.height()
/// # }
/// # fn grow_window_to_text_size(_window: &mut Window, _text: &str) {}
/// # fn set_new_title(window: &mut Window, text: String) { window.set_title(text); }
/// # fn a_window_resize_test() {
/// let resize_constraints = WindowResizeConstraints {
/// min_width: 400.0,
/// min_height: 300.0,
/// max_width: 1280.0,
/// max_height: 1024.0,
/// };
/// let window_descriptor = WindowDescriptor {
/// width: 800.0,
/// height: 600.0,
/// resizable: true,
/// resize_constraints,
/// ..default()
/// };
/// let mut window = Window::new(
/// WindowId::new(),
/// &window_descriptor,
/// 100, // physical_width
/// 100, // physical_height
/// 1.0, // scale_factor
/// None, None);
///
/// let area = compute_window_area(&window);
/// assert_eq!(area, 100.0 * 100.0);
///
/// grow_window_to_text_size(&mut window, "very long text that does not wrap");
/// assert_eq!(window.physical_width(), window.requested_width() as u32);
/// grow_window_to_text_size(&mut window, "very long text that does wrap, creating a maximum width window");
/// assert_eq!(window.physical_width(), window.requested_width() as u32);
///
/// set_new_title(&mut window, "new title".to_string());
/// let mut found_command = false;
/// for command in window.drain_commands() {
/// if command == (WindowCommand::SetTitle{ title: "new title".to_string() }) {
/// found_command = true;
/// break;
/// }
/// }
/// assert_eq!(found_command, true);
/// }
/// ```
#[derive(Debug)]
pub struct Window {
id: WindowId,
requested_width: f32,
requested_height: f32,
physical_width: u32,
physical_height: u32,
resize_constraints: WindowResizeConstraints,
position: Option<IVec2>,
scale_factor_override: Option<f64>,
backend_scale_factor: f64,
title: String,
present_mode: PresentMode,
resizable: bool,
decorations: bool,
cursor_icon: CursorIcon,
cursor_visible: bool,
cursor_grab_mode: CursorGrabMode,
hittest: bool,
physical_cursor_position: Option<DVec2>,
raw_handle: Option<RawHandleWrapper>,
focused: bool,
mode: WindowMode,
canvas: Option<String>,
fit_canvas_to_parent: bool,
command_queue: Vec<WindowCommand>,
alpha_mode: CompositeAlphaMode,
always_on_top: bool,
}
/// A command to be sent to a window.
///
/// Bevy apps don't interact with this `enum` directly. Instead, they should use the methods on [`Window`].
/// This `enum` is meant for authors of windowing plugins. See the documentation on [`crate::WindowPlugin`] for more information.
#[derive(Debug, PartialEq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum WindowCommand {
/// Set the window's [`WindowMode`].
SetWindowMode {
mode: WindowMode,
resolution: UVec2,
},
/// Set the window's title.
SetTitle {
title: String,
},
/// Set the window's scale factor.
SetScaleFactor {
scale_factor: f64,
},
/// Set the window's resolution.
SetResolution {
logical_resolution: Vec2,
scale_factor: f64,
},
/// Set the window's [`PresentMode`].
SetPresentMode {
present_mode: PresentMode,
},
/// Set whether or not the window is resizable.
SetResizable {
resizable: bool,
},
/// Set whether or not the window has decorations.
///
/// Examples of decorations include the close, full screen, and minimize buttons
SetDecorations {
decorations: bool,
},
/// Set whether or not the cursor's position is locked.
SetCursorGrabMode {
grab_mode: CursorGrabMode,
},
/// Set the cursor's [`CursorIcon`].
SetCursorIcon {
icon: CursorIcon,
},
/// Set whether or not the cursor is visible.
SetCursorVisibility {
visible: bool,
},
/// Set the cursor's position.
SetCursorPosition {
position: Vec2,
},
/// Set whether or not mouse events within *this* window are captured, or fall through to the Window below.
SetCursorHitTest {
hittest: bool,
},
/// Set whether or not the window is maximized.
SetMaximized {
maximized: bool,
},
/// Set whether or not the window is minimized.
SetMinimized {
minimized: bool,
},
/// Set the window's position on the selected monitor.
SetPosition {
monitor_selection: MonitorSelection,
position: IVec2,
},
/// Sets the position of the window to be in the center of the selected monitor.
Center(MonitorSelection),
/// Set the window's [`WindowResizeConstraints`]
SetResizeConstraints {
resize_constraints: WindowResizeConstraints,
},
/// Set whether the window is always on top.
SetAlwaysOnTop {
always_on_top: bool,
},
Close,
}
/// Defines if and how the cursor is grabbed.
///
/// Use this enum with [`Window::set_cursor_grab_mode`] to grab the cursor.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum CursorGrabMode {
/// The cursor can freely leave the window.
None,
/// The cursor is confined to the window area.
Confined,
/// The cursor is locked inside the window area to a certain position.
Locked,
}
/// Defines the way a window is displayed.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum WindowMode {
/// Creates a window that uses the given size.
Windowed,
/// Creates a borderless window that uses the full size of the screen.
BorderlessFullscreen,
/// Creates a fullscreen window that will render at desktop resolution.
///
/// The app will use the closest supported size from the given size and scale it to fit the screen.
SizedFullscreen,
/// Creates a fullscreen window that uses the maximum supported size.
Fullscreen,
}
impl Window {
/// Creates a new [`Window`].
pub fn new(
id: WindowId,
window_descriptor: &WindowDescriptor,
physical_width: u32,
physical_height: u32,
scale_factor: f64,
position: Option<IVec2>,
raw_handle: Option<RawHandleWrapper>,
) -> Self {
Window {
id,
requested_width: window_descriptor.width,
requested_height: window_descriptor.height,
position,
physical_width,
physical_height,
resize_constraints: window_descriptor.resize_constraints,
scale_factor_override: window_descriptor.scale_factor_override,
backend_scale_factor: scale_factor,
title: window_descriptor.title.clone(),
present_mode: window_descriptor.present_mode,
resizable: window_descriptor.resizable,
decorations: window_descriptor.decorations,
cursor_visible: window_descriptor.cursor_visible,
cursor_grab_mode: window_descriptor.cursor_grab_mode,
cursor_icon: CursorIcon::Default,
hittest: true,
physical_cursor_position: None,
raw_handle,
focused: false,
mode: window_descriptor.mode,
canvas: window_descriptor.canvas.clone(),
fit_canvas_to_parent: window_descriptor.fit_canvas_to_parent,
command_queue: Vec::new(),
alpha_mode: window_descriptor.alpha_mode,
always_on_top: window_descriptor.always_on_top,
}
}
/// Get the window's [`WindowId`].
#[inline]
pub fn id(&self) -> WindowId {
self.id
}
/// The current logical width of the window's client area.
#[inline]
pub fn width(&self) -> f32 {
(self.physical_width as f64 / self.scale_factor()) as f32
}
/// The current logical height of the window's client area.
#[inline]
pub fn height(&self) -> f32 {
(self.physical_height as f64 / self.scale_factor()) as f32
}
/// The requested window client area width in logical pixels from window
/// creation or the last call to [`set_resolution`](Window::set_resolution).
///
/// This may differ from the actual width depending on OS size limits and
/// the scaling factor for high DPI monitors.
#[inline]
pub fn requested_width(&self) -> f32 {
self.requested_width
}
/// The requested window client area height in logical pixels from window
/// creation or the last call to [`set_resolution`](Window::set_resolution).
///
/// This may differ from the actual width depending on OS size limits and
/// the scaling factor for high DPI monitors.
#[inline]
pub fn requested_height(&self) -> f32 {
self.requested_height
}
/// The window's client area width in physical pixels.
#[inline]
pub fn physical_width(&self) -> u32 {
self.physical_width
}
/// The window's client area height in physical pixels.
#[inline]
pub fn physical_height(&self) -> u32 {
self.physical_height
}
/// The window's client resize constraint in logical pixels.
#[inline]
pub fn resize_constraints(&self) -> WindowResizeConstraints {
self.resize_constraints
}
/// The window's client position in physical pixels.
#[inline]
pub fn position(&self) -> Option<IVec2> {
self.position
}
/// Set whether or not the window is maximized.
#[inline]
pub fn set_maximized(&mut self, maximized: bool) {
self.command_queue
.push(WindowCommand::SetMaximized { maximized });
}
/// Sets the window to minimized or back.
///
/// # Platform-specific
/// - iOS / Android / Web: Unsupported.
/// - Wayland: Un-minimize is unsupported.
#[inline]
pub fn set_minimized(&mut self, minimized: bool) {
self.command_queue
.push(WindowCommand::SetMinimized { minimized });
}
/// Sets the `position` of the window on the selected `monitor` in physical pixels.
///
/// This automatically un-maximizes the window if it's maximized.
///
/// # Platform-specific
///
/// - iOS: Can only be called on the main thread. Sets the top left coordinates of the window in
/// the screen space coordinate system.
/// - Web: Sets the top-left coordinates relative to the viewport.
/// - Android / Wayland: Unsupported.
#[inline]
pub fn set_position(&mut self, monitor: MonitorSelection, position: IVec2) {
self.command_queue.push(WindowCommand::SetPosition {
monitor_selection: monitor,
position,
});
}
/// Modifies the position of the window to be in the center of the current monitor
///
/// # Platform-specific
/// - iOS: Can only be called on the main thread.
/// - Web / Android / Wayland: Unsupported.
#[inline]
pub fn center_window(&mut self, monitor_selection: MonitorSelection) {
self.command_queue
.push(WindowCommand::Center(monitor_selection));
}
/// Modifies the minimum and maximum window bounds for resizing in logical pixels.
#[inline]
pub fn set_resize_constraints(&mut self, resize_constraints: WindowResizeConstraints) {
self.command_queue
.push(WindowCommand::SetResizeConstraints { resize_constraints });
}
/// Request the OS to resize the window such the client area matches the specified
/// width and height.
#[allow(clippy::float_cmp)]
pub fn set_resolution(&mut self, width: f32, height: f32) {
if self.requested_width == width && self.requested_height == height {
return;
}
self.requested_width = width;
self.requested_height = height;
self.command_queue.push(WindowCommand::SetResolution {
logical_resolution: Vec2::new(self.requested_width, self.requested_height),
scale_factor: self.scale_factor(),
});
}
/// Override the os-reported scaling factor.
#[allow(clippy::float_cmp)]
pub fn set_scale_factor_override(&mut self, scale_factor: Option<f64>) {
if self.scale_factor_override == scale_factor {
return;
}
self.scale_factor_override = scale_factor;
self.command_queue.push(WindowCommand::SetScaleFactor {
scale_factor: self.scale_factor(),
});
self.command_queue.push(WindowCommand::SetResolution {
logical_resolution: Vec2::new(self.requested_width, self.requested_height),
scale_factor: self.scale_factor(),
});
}
#[allow(missing_docs)]
#[inline]
pub fn update_scale_factor_from_backend(&mut self, scale_factor: f64) {
self.backend_scale_factor = scale_factor;
}
#[allow(missing_docs)]
#[inline]
pub fn update_actual_size_from_backend(&mut self, physical_width: u32, physical_height: u32) {
self.physical_width = physical_width;
self.physical_height = physical_height;
}
#[allow(missing_docs)]
#[inline]
pub fn update_actual_position_from_backend(&mut self, position: IVec2) {
self.position = Some(position);
}
/// The ratio of physical pixels to logical pixels
///
/// `physical_pixels = logical_pixels * scale_factor`
pub fn scale_factor(&self) -> f64 {
self.scale_factor_override
.unwrap_or(self.backend_scale_factor)
}
/// The window scale factor as reported by the window backend.
///
/// This value is unaffected by [`scale_factor_override`](Window::scale_factor_override).
#[inline]
pub fn backend_scale_factor(&self) -> f64 {
self.backend_scale_factor
}
/// The scale factor set with [`set_scale_factor_override`](Window::set_scale_factor_override).
///
/// This value may be different from the scale factor reported by the window backend.
#[inline]
pub fn scale_factor_override(&self) -> Option<f64> {
self.scale_factor_override
}
/// Get the window's title.
#[inline]
pub fn title(&self) -> &str {
&self.title
}
/// Set the window's title.
pub fn set_title(&mut self, title: String) {
self.title = title.to_string();
self.command_queue.push(WindowCommand::SetTitle { title });
}
#[inline]
#[doc(alias = "vsync")]
/// Get the window's [`PresentMode`].
pub fn present_mode(&self) -> PresentMode {
self.present_mode
}
#[inline]
/// Get the window's [`CompositeAlphaMode`].
pub fn alpha_mode(&self) -> CompositeAlphaMode {
self.alpha_mode
}
#[inline]
#[doc(alias = "set_vsync")]
/// Set the window's [`PresentMode`].
pub fn set_present_mode(&mut self, present_mode: PresentMode) {
self.present_mode = present_mode;
self.command_queue
.push(WindowCommand::SetPresentMode { present_mode });
}
/// Get whether or not the window is resizable.
#[inline]
pub fn resizable(&self) -> bool {
self.resizable
}
/// Set whether or not the window is resizable.
pub fn set_resizable(&mut self, resizable: bool) {
self.resizable = resizable;
self.command_queue
.push(WindowCommand::SetResizable { resizable });
}
/// Get whether or not decorations are enabled.
///
/// (Decorations are the minimize, maximize, and close buttons on desktop apps)
///
/// ## Platform-specific
///
/// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
#[inline]
pub fn decorations(&self) -> bool {
self.decorations
}
/// Set whether or not decorations are enabled.
///
/// (Decorations are the minimize, maximize, and close buttons on desktop apps)
///
/// ## Platform-specific
///
/// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
pub fn set_decorations(&mut self, decorations: bool) {
self.decorations = decorations;
self.command_queue
.push(WindowCommand::SetDecorations { decorations });
}
/// Get whether or how the cursor is grabbed.
///
/// ## Platform-specific
///
/// - **`Windows`** doesn't support [`CursorGrabMode::Locked`]
/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
/// - **`iOS/Android`** don't have cursors.
///
/// Since `Windows` and `macOS` have different [`CursorGrabMode`] support, it's possible the value returned here is not the same as the one actually sent to winit.
#[inline]
pub fn cursor_grab_mode(&self) -> CursorGrabMode {
self.cursor_grab_mode
}
/// Set whether and how the cursor is grabbed.
///
/// This doesn't hide the cursor. For that, use [`set_cursor_visibility`](Window::set_cursor_visibility)
///
/// ## Platform-specific
///
/// - **`Windows`** doesn't support [`CursorGrabMode::Locked`]
/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
/// - **`iOS/Android`** don't have cursors.
///
/// Since `Windows` and `macOS` have different [`CursorGrabMode`] support, we first try to set the grab mode that was asked for. If it doesn't work then use the alternate grab mode.
pub fn set_cursor_grab_mode(&mut self, grab_mode: CursorGrabMode) {
self.cursor_grab_mode = grab_mode;
self.command_queue
.push(WindowCommand::SetCursorGrabMode { grab_mode });
}
/// Get whether or not the cursor is visible.
///
/// ## Platform-specific
///
/// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window. To stop the cursor from leaving the window, use [`set_cursor_grab_mode`](Window::set_cursor_grab_mode).
/// - **`macOS`**: The cursor is hidden only when the window is focused.
/// - **`iOS`** and **`Android`** do not have cursors
#[inline]
pub fn cursor_visible(&self) -> bool {
self.cursor_visible
}
/// Set whether or not the cursor is visible.
///
/// ## Platform-specific
///
/// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window. To stop the cursor from leaving the window, use [`set_cursor_grab_mode`](Window::set_cursor_grab_mode).
/// - **`macOS`**: The cursor is hidden only when the window is focused.
/// - **`iOS`** and **`Android`** do not have cursors
pub fn set_cursor_visibility(&mut self, visible_mode: bool) {
self.cursor_visible = visible_mode;
self.command_queue.push(WindowCommand::SetCursorVisibility {
visible: visible_mode,
});
}
/// Get the current [`CursorIcon`]
#[inline]
pub fn cursor_icon(&self) -> CursorIcon {
self.cursor_icon
}
/// Set the [`CursorIcon`]
pub fn set_cursor_icon(&mut self, icon: CursorIcon) {
self.command_queue
.push(WindowCommand::SetCursorIcon { icon });
}
/// The current mouse position, in physical pixels.
#[inline]
pub fn physical_cursor_position(&self) -> Option<DVec2> {
self.physical_cursor_position
}
/// The current mouse position, in logical pixels, taking into account the screen scale factor.
#[inline]
#[doc(alias = "mouse position")]
pub fn cursor_position(&self) -> Option<Vec2> {
self.physical_cursor_position
.map(|p| (p / self.scale_factor()).as_vec2())
}
/// Set the cursor's position
pub fn set_cursor_position(&mut self, position: Vec2) {
self.command_queue
.push(WindowCommand::SetCursorPosition { position });
}
/// Modifies whether the window catches cursor events.
///
/// If true, the window will catch the cursor events.
/// If false, events are passed through the window such that any other window behind it receives them. By default hittest is enabled.
pub fn set_cursor_hittest(&mut self, hittest: bool) {
self.hittest = hittest;
self.command_queue
.push(WindowCommand::SetCursorHitTest { hittest });
}
/// Get whether or not the hittest is active.
#[inline]
pub fn hittest(&self) -> bool {
self.hittest
}
#[allow(missing_docs)]
#[inline]
pub fn update_focused_status_from_backend(&mut self, focused: bool) {
self.focused = focused;
}
#[allow(missing_docs)]
#[inline]
pub fn update_cursor_physical_position_from_backend(&mut self, cursor_position: Option<DVec2>) {
self.physical_cursor_position = cursor_position;
}
/// Get the window's [`WindowMode`]
#[inline]
pub fn mode(&self) -> WindowMode {
self.mode
}
/// Set the window's [`WindowMode`]
pub fn set_mode(&mut self, mode: WindowMode) {
self.mode = mode;
self.command_queue.push(WindowCommand::SetWindowMode {
mode,
resolution: UVec2::new(self.physical_width, self.physical_height),
});
}
/// Get whether or not the window is always on top.
#[inline]
pub fn always_on_top(&self) -> bool {
self.always_on_top
}
/// Set whether of not the window is always on top.
pub fn set_always_on_top(&mut self, always_on_top: bool) {
self.always_on_top = always_on_top;
self.command_queue
.push(WindowCommand::SetAlwaysOnTop { always_on_top });
}
/// Close the operating system window corresponding to this [`Window`].
///
/// This will also lead to this [`Window`] being removed from the
/// [`Windows`] resource.
///
/// If the default [`WindowPlugin`] is used, when no windows are
/// open, the [app will exit](bevy_app::AppExit).
/// To disable this behaviour, set `exit_on_all_closed` on the [`WindowPlugin`]
/// to `false`
///
/// [`Windows`]: crate::Windows
/// [`WindowPlugin`]: crate::WindowPlugin
pub fn close(&mut self) {
self.command_queue.push(WindowCommand::Close);
}
#[inline]
pub fn drain_commands(&mut self) -> impl Iterator<Item = WindowCommand> + '_ {
self.command_queue.drain(..)
}
/// Get whether or not the window has focus.
///
/// A window loses focus when the user switches to another window, and regains focus when the user uses the window again
#[inline]
pub fn is_focused(&self) -> bool {
self.focused
}
/// Get the [`RawHandleWrapper`] corresponding to this window if set.
///
/// During normal use, this can be safely unwrapped; the value should only be [`None`] when synthetically constructed for tests.
pub fn raw_handle(&self) -> Option<RawHandleWrapper> {
self.raw_handle.as_ref().cloned()
}
/// The "html canvas" element selector.
///
/// If set, this selector will be used to find a matching html canvas element,
/// rather than creating a new one.
/// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
///
/// This value has no effect on non-web platforms.
#[inline]
pub fn canvas(&self) -> Option<&str> {
self.canvas.as_deref()
}
/// Whether or not to fit the canvas element's size to its parent element's size.
///
/// **Warning**: this will not behave as expected for parents that set their size according to the size of their
/// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
/// feature, ensure the parent's size is not affected by its children.
///
/// This value has no effect on non-web platforms.
#[inline]
pub fn fit_canvas_to_parent(&self) -> bool {
self.fit_canvas_to_parent
}
}
/// Defines where window should be placed at on creation.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum WindowPosition {
/// The position will be set by the window manager.
Automatic,
/// Center the window on the monitor.
///
/// The monitor to center the window on can be selected with the `monitor` field in `WindowDescriptor`.
Centered,
/// The window's top-left corner will be placed at the specified position in pixels.
///
/// (0,0) represents top-left corner of the monitor.
///
/// The monitor to position the window on can be selected with the `monitor` field in `WindowDescriptor`.
At(Vec2),
}
/// Defines which monitor to use.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub enum MonitorSelection {
/// Uses current monitor of the window.
///
/// Will fall back to the system default if the window has not yet been created.
Current,
/// Uses primary monitor of the system.
Primary,
/// Uses monitor with the specified index.
Index(usize),
}
/// Describes the information needed for creating a window.
///
/// This should be set up before adding the [`WindowPlugin`](crate::WindowPlugin).
/// Most of these settings can also later be configured through the [`Window`](crate::Window) resource.
///
/// See [`examples/window/window_settings.rs`] for usage.
///
/// [`examples/window/window_settings.rs`]: https://github.com/bevyengine/bevy/blob/latest/examples/window/window_settings.rs
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
pub struct WindowDescriptor {
/// The requested logical width of the window's client area.
///
/// May vary from the physical width due to different pixel density on different monitors.
pub width: f32,
/// The requested logical height of the window's client area.
///
/// May vary from the physical height due to different pixel density on different monitors.
pub height: f32,
/// The position on the screen that the window will be placed at.
///
/// The monitor to place the window on can be selected with the `monitor` field.
///
/// Ignored if `mode` is set to something other than [`WindowMode::Windowed`]
///
/// `WindowPosition::Automatic` will be overridden with `WindowPosition::At(Vec2::ZERO)` if a specific monitor is selected.
pub position: WindowPosition,
/// The monitor to place the window on.
pub monitor: MonitorSelection,
/// Sets minimum and maximum resize limits.
pub resize_constraints: WindowResizeConstraints,
/// Overrides the window's ratio of physical pixels to logical pixels.
///
/// If there are some scaling problems on X11 try to set this option to `Some(1.0)`.
pub scale_factor_override: Option<f64>,
/// Sets the title that displays on the window top bar, on the system task bar and other OS specific places.
///
/// ## Platform-specific
/// - Web: Unsupported.
pub title: String,
/// Controls when a frame is presented to the screen.
#[doc(alias = "vsync")]
/// The window's [`PresentMode`].
///
/// Used to select whether or not VSync is used
pub present_mode: PresentMode,
/// Sets whether the window is resizable.
///
/// ## Platform-specific
/// - iOS / Android / Web: Unsupported.
pub resizable: bool,
/// Sets whether the window should have borders and bars.
pub decorations: bool,
/// Sets whether the cursor is visible when the window has focus.
pub cursor_visible: bool,
/// Sets whether and how the window grabs the cursor.
pub cursor_grab_mode: CursorGrabMode,
/// Sets whether or not the window listens for 'hits' of mouse activity over _this_ window.
pub hittest: bool,
/// Sets the [`WindowMode`](crate::WindowMode).
///
/// The monitor to go fullscreen on can be selected with the `monitor` field.
pub mode: WindowMode,
/// Sets whether the background of the window should be transparent.
///
/// ## Platform-specific
/// - iOS / Android / Web: Unsupported.
/// - macOS: Not working as expected. See [Bevy #6330](https://github.com/bevyengine/bevy/issues/6330).
/// - Linux (Wayland): Not working as expected. See [Bevy #5779](https://github.com/bevyengine/bevy/issues/5779).
pub transparent: bool,
/// The "html canvas" element selector.
///
/// If set, this selector will be used to find a matching html canvas element,
/// rather than creating a new one.
/// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
///
/// This value has no effect on non-web platforms.
pub canvas: Option<String>,
/// Whether or not to fit the canvas element's size to its parent element's size.
///
/// **Warning**: this will not behave as expected for parents that set their size according to the size of their
/// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
/// feature, ensure the parent's size is not affected by its children.
///
/// This value has no effect on non-web platforms.
pub fit_canvas_to_parent: bool,
/// Specifies how the alpha channel of the textures should be handled during compositing.
pub alpha_mode: CompositeAlphaMode,
/// Sets the window to always be on top of other windows.
///
/// ## Platform-specific
/// - iOS / Android / Web: Unsupported.
/// - Linux (Wayland): Unsupported.
pub always_on_top: bool,
}
impl Default for WindowDescriptor {
fn default() -> Self {
WindowDescriptor {
title: "app".to_string(),
width: 1280.,
height: 720.,
position: WindowPosition::Automatic,
monitor: MonitorSelection::Current,
resize_constraints: WindowResizeConstraints::default(),
scale_factor_override: None,
present_mode: PresentMode::Fifo,
resizable: true,
decorations: true,
cursor_grab_mode: CursorGrabMode::None,
cursor_visible: true,
hittest: true,
mode: WindowMode::Windowed,
transparent: false,
canvas: None,
fit_canvas_to_parent: false,
alpha_mode: CompositeAlphaMode::Auto,
always_on_top: false,
}
}
}