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# Objective Closes #6202. The default background color for `NodeBundle` is currently white. However, it's very rare that you actually want a white background color. Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes). ## Solution `Default` is not derived for `NodeBundle` anymore, but explicitly specified. The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious. --- ## Changelog - Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`). ## Migration Guide If you want a `NodeBundle` with a white background color, you must explicitly specify it: Before: ```rust let node = NodeBundle { ..default() } ``` After: ```rust let node = NodeBundle { background_color: Color::WHITE.into(), ..default() } ```
80 lines
2.8 KiB
Rust
80 lines
2.8 KiB
Rust
//! This example illustrates how to override the window scale factor imposed by the
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//! operating system.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.insert_resource(WindowDescriptor {
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width: 500.,
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height: 300.,
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..default()
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})
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(toggle_override)
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.add_system(change_scale_factor)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// camera
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commands.spawn(Camera2dBundle::default());
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// root node
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commands
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.spawn(NodeBundle {
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style: Style {
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size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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justify_content: JustifyContent::SpaceBetween,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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// left vertical fill (border)
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parent
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.spawn(NodeBundle {
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style: Style {
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size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
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border: UiRect::all(Val::Px(2.0)),
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..default()
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},
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background_color: Color::rgb(0.65, 0.65, 0.65).into(),
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..default()
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})
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.with_children(|parent| {
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parent.spawn(
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TextBundle::from_section(
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"Example text",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 30.0,
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color: Color::WHITE,
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},
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)
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.with_style(Style {
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align_self: AlignSelf::FlexEnd,
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..default()
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}),
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);
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});
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});
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}
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/// This system toggles scale factor overrides when enter is pressed
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fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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let window = windows.primary_mut();
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if input.just_pressed(KeyCode::Return) {
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window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
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}
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}
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/// This system changes the scale factor override when up or down is pressed
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fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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let window = windows.primary_mut();
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if input.just_pressed(KeyCode::Up) {
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window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
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} else if input.just_pressed(KeyCode::Down) {
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window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
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}
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}
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