mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
38 lines
993 B
Rust
38 lines
993 B
Rust
//! Displays touch presses, releases, and cancels.
|
|
|
|
use bevy::{input::touch::*, prelude::*};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_system(touch_system)
|
|
.run();
|
|
}
|
|
|
|
fn touch_system(touches: Res<Touches>) {
|
|
for touch in touches.iter_just_pressed() {
|
|
info!(
|
|
"just pressed touch with id: {:?}, at: {:?}",
|
|
touch.id(),
|
|
touch.position()
|
|
);
|
|
}
|
|
|
|
for touch in touches.iter_just_released() {
|
|
info!(
|
|
"just released touch with id: {:?}, at: {:?}",
|
|
touch.id(),
|
|
touch.position()
|
|
);
|
|
}
|
|
|
|
for touch in touches.iter_just_cancelled() {
|
|
info!("cancelled touch with id: {:?}", touch.id());
|
|
}
|
|
|
|
// you can also iterate all current touches and retrieve their state like this:
|
|
for touch in touches.iter() {
|
|
info!("active touch: {:?}", touch);
|
|
info!(" just_pressed: {}", touches.just_pressed(touch.id()));
|
|
}
|
|
}
|