mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
61 lines
1.7 KiB
Rust
61 lines
1.7 KiB
Rust
//! This example illustrates how to load and play an audio file, and control how it's played.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, (update_speed, pause, volume))
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.run();
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}
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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audio: Res<Audio>,
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audio_sinks: Res<Assets<AudioSink>>,
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) {
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let music = asset_server.load("sounds/Windless Slopes.ogg");
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let handle = audio_sinks.get_handle(audio.play(music));
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commands.insert_resource(MusicController(handle));
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}
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#[derive(Resource)]
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struct MusicController(Handle<AudioSink>);
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fn update_speed(
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audio_sinks: Res<Assets<AudioSink>>,
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music_controller: Res<MusicController>,
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time: Res<Time>,
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) {
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if let Some(sink) = audio_sinks.get(&music_controller.0) {
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sink.set_speed(((time.elapsed_seconds() / 5.0).sin() + 1.0).max(0.1));
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}
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}
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fn pause(
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keyboard_input: Res<Input<KeyCode>>,
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audio_sinks: Res<Assets<AudioSink>>,
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music_controller: Res<MusicController>,
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) {
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if keyboard_input.just_pressed(KeyCode::Space) {
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if let Some(sink) = audio_sinks.get(&music_controller.0) {
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sink.toggle();
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}
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}
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}
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fn volume(
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keyboard_input: Res<Input<KeyCode>>,
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audio_sinks: Res<Assets<AudioSink>>,
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music_controller: Res<MusicController>,
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) {
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if let Some(sink) = audio_sinks.get(&music_controller.0) {
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if keyboard_input.just_pressed(KeyCode::Plus) {
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sink.set_volume(sink.volume() + 0.1);
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} else if keyboard_input.just_pressed(KeyCode::Minus) {
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sink.set_volume(sink.volume() - 0.1);
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}
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}
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}
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