bevy/examples/audio/audio_control.rs
Carter Anderson aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00

61 lines
1.7 KiB
Rust

//! This example illustrates how to load and play an audio file, and control how it's played.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (update_speed, pause, volume))
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
audio: Res<Audio>,
audio_sinks: Res<Assets<AudioSink>>,
) {
let music = asset_server.load("sounds/Windless Slopes.ogg");
let handle = audio_sinks.get_handle(audio.play(music));
commands.insert_resource(MusicController(handle));
}
#[derive(Resource)]
struct MusicController(Handle<AudioSink>);
fn update_speed(
audio_sinks: Res<Assets<AudioSink>>,
music_controller: Res<MusicController>,
time: Res<Time>,
) {
if let Some(sink) = audio_sinks.get(&music_controller.0) {
sink.set_speed(((time.elapsed_seconds() / 5.0).sin() + 1.0).max(0.1));
}
}
fn pause(
keyboard_input: Res<Input<KeyCode>>,
audio_sinks: Res<Assets<AudioSink>>,
music_controller: Res<MusicController>,
) {
if keyboard_input.just_pressed(KeyCode::Space) {
if let Some(sink) = audio_sinks.get(&music_controller.0) {
sink.toggle();
}
}
}
fn volume(
keyboard_input: Res<Input<KeyCode>>,
audio_sinks: Res<Assets<AudioSink>>,
music_controller: Res<MusicController>,
) {
if let Some(sink) = audio_sinks.get(&music_controller.0) {
if keyboard_input.just_pressed(KeyCode::Plus) {
sink.set_volume(sink.volume() + 0.1);
} else if keyboard_input.just_pressed(KeyCode::Minus) {
sink.set_volume(sink.volume() - 0.1);
}
}
}