.. |
bevy_animation
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Smooth Transition between Animations (#6922)
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2023-01-09 19:24:51 +00:00 |
bevy_app
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
bevy_asset
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
bevy_audio
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Expose symphonia features from rodio in bevy_audio and bevy (#6388)
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2023-01-09 19:05:30 +00:00 |
bevy_core
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Break CorePlugin into TaskPoolPlugin , TypeRegistrationPlugin , FrameCountPlugin . (#7083)
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2023-01-05 11:42:35 +00:00 |
bevy_core_pipeline
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Reduce branching in TrackedRenderPass (#7053)
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2023-01-09 19:24:56 +00:00 |
bevy_derive
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Fix ndk-macro link (#7027)
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2022-12-25 05:06:03 +00:00 |
bevy_diagnostic
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_dylib
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Release 0.9.0 (#6568)
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2022-11-12 20:01:29 +00:00 |
bevy_dynamic_plugin
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Adapt path type of dynamically_load_plugin (#6734)
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2022-12-05 23:39:43 +00:00 |
bevy_ecs
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Mark TableRow and TableId as repr(transparent) (#7166)
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2023-01-11 23:31:22 +00:00 |
bevy_ecs_compile_fail_tests
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Fix clippy lints and failed test with Rust 1.66 (#6945)
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2022-12-15 18:05:15 +00:00 |
bevy_encase_derive
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add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164)
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2023-01-11 21:12:02 +00:00 |
bevy_gilrs
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Gamepad events refactor (#6965)
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2023-01-09 19:24:52 +00:00 |
bevy_gltf
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |
bevy_hierarchy
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Add an extension trait to EntityCommands to update hierarchy while preserving GlobalTransform (#7024)
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2023-01-12 18:46:11 +00:00 |
bevy_input
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Added Ref to allow immutable access with change detection (#7097)
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2023-01-11 15:41:54 +00:00 |
bevy_internal
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Expose symphonia features from rodio in bevy_audio and bevy (#6388)
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2023-01-09 19:05:30 +00:00 |
bevy_log
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Fix suppression of all console logs when trace_tracy is enabled (#6955)
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2022-12-20 23:45:43 +00:00 |
bevy_macro_utils
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add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164)
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2023-01-11 21:12:02 +00:00 |
bevy_math
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Improve code/comments for Ray::intersect_plane and its tests (#6823)
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2022-12-05 22:49:06 +00:00 |
bevy_mikktspace
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Release 0.9.0 (#6568)
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2022-11-12 20:01:29 +00:00 |
bevy_pbr
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
bevy_ptr
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Ensure Ptr/PtrMut/OwningPtr are aligned when casting in debug builds (#7117)
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2023-01-11 23:12:20 +00:00 |
bevy_reflect
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bevy_reflect: Add simple enum support to reflection paths (#6560)
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2023-01-11 16:46:27 +00:00 |
bevy_reflect_compile_fail_tests
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bevy_reflect: Add compile fail tests for bevy_reflect (#7041)
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2023-01-02 21:07:33 +00:00 |
bevy_render
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Improve render phase documentation (#7016)
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2023-01-12 15:11:58 +00:00 |
bevy_scene
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Fix beta clippy lints (#7154)
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2023-01-11 09:51:22 +00:00 |
bevy_sprite
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_tasks
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Thread executor for running tasks on specific threads. (#7087)
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2023-01-10 22:32:42 +00:00 |
bevy_text
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Use Ref instead of &T and Changed<T> (#7175)
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2023-01-12 22:39:59 +00:00 |
bevy_time
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_transform
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Use Ref instead of &T and Changed<T> (#7175)
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2023-01-12 22:39:59 +00:00 |
bevy_ui
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Change default FocusPolicy to Pass (#7161)
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2023-01-12 17:15:20 +00:00 |
bevy_utils
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_window
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Fix various typos (#7096)
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2023-01-06 00:43:30 +00:00 |
bevy_winit
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fix cursor grab issue (#7010)
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2023-01-04 23:00:12 +00:00 |