bevy/examples/2d
Robert Walter b446374392
Dedicated primitive example (#11697)
I just implemented this to record a video for the new blog post, but I
figured it would also make a good dedicated example. This also allows us
to remove a lot of code from the 2d/3d gizmo examples since it
supersedes this portion of code.

Depends on: https://github.com/bevyengine/bevy/pull/11699
2024-02-14 16:55:44 +00:00
..
2d_gizmos.rs Dedicated primitive example (#11697) 2024-02-14 16:55:44 +00:00
2d_shapes.rs Implement meshing for Capsule2d (#11639) 2024-02-03 18:03:43 +00:00
2d_viewport_to_world.rs Add example for Camera::viewport_to_world (#7179) 2023-09-11 18:52:11 +00:00
bloom_2d.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
bounding_2d.rs Add example for bounding volumes and intersection tests (#11666) 2024-02-03 17:11:01 +00:00
custom_gltf_vertex_attribute.rs Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
mesh2d.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
mesh2d_manual.rs Mesh insert indices (#11745) 2024-02-06 23:31:48 +00:00
mesh2d_vertex_color_texture.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
rotation.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Call a TextureAtlasLayout a layout and not an atlas (#11783) 2024-02-13 16:08:03 +00:00
sprite_slice.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
sprite_tile.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
text2d.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
texture_atlas.rs Call a TextureAtlasLayout a layout and not an atlas (#11783) 2024-02-13 16:08:03 +00:00
transparency_2d.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00