bevy/crates/bevy_sprite
Jakob Hellermann 19368441f3 fix ambiguities in render schedule (#7725)
# Objective

- ambiguities bad

## Solution

- solve ambiguities
  - by either ignoring (e.g. on `queue_mesh_view_bind_groups` since `LightMeta` access is different)
  - by introducing a dependency (`prepare_windows -> prepare_*` because the latter use the fallback Msaa)
- make `prepare_assets` public so that we can do a proper `.after`
2023-02-20 00:16:47 +00:00
..
src fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
Cargo.toml Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00