mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 11:33:06 +00:00
32acbfb632
Added `set_minimized` and `set_position` to `Window`
456 lines
13 KiB
Rust
456 lines
13 KiB
Rust
use bevy_math::{IVec2, Vec2};
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use bevy_utils::Uuid;
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct WindowId(Uuid);
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impl WindowId {
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pub fn new() -> Self {
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WindowId(Uuid::new_v4())
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}
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pub fn primary() -> Self {
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WindowId(Uuid::from_u128(0))
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}
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pub fn is_primary(&self) -> bool {
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*self == WindowId::primary()
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}
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}
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use std::fmt;
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impl fmt::Display for WindowId {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.to_simple().fmt(f)
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}
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}
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impl Default for WindowId {
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fn default() -> Self {
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WindowId::primary()
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}
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}
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/// An operating system window that can present content and receive user input.
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///
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/// ## Window Sizes
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///
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/// There are three sizes associated with a window. The physical size which is
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/// the height and width in physical pixels on the monitor. The logical size
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/// which is the physical size scaled by an operating system provided factor to
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/// account for monitors with differing pixel densities or user preference. And
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/// the requested size, measured in logical pixels, which is the value submitted
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/// to the API when creating the window, or requesting that it be resized.
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///
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/// The actual size, in logical pixels, of the window may not match the
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/// requested size due to operating system limits on the window size, or the
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/// quantization of the logical size when converting the physical size to the
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/// logical size through the scaling factor.
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#[derive(Debug)]
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pub struct Window {
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id: WindowId,
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requested_width: f32,
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requested_height: f32,
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physical_width: u32,
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physical_height: u32,
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position: Option<IVec2>,
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scale_factor_override: Option<f64>,
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backend_scale_factor: f64,
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title: String,
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vsync: bool,
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resizable: bool,
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decorations: bool,
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cursor_visible: bool,
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cursor_locked: bool,
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cursor_position: Option<Vec2>,
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mode: WindowMode,
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#[cfg(target_arch = "wasm32")]
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pub canvas: Option<String>,
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command_queue: Vec<WindowCommand>,
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}
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#[derive(Debug)]
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pub enum WindowCommand {
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SetWindowMode {
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mode: WindowMode,
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resolution: (u32, u32),
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},
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SetTitle {
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title: String,
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},
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SetScaleFactor {
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scale_factor: f64,
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},
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SetResolution {
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logical_resolution: (f32, f32),
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scale_factor: f64,
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},
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SetVsync {
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vsync: bool,
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},
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SetResizable {
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resizable: bool,
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},
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SetDecorations {
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decorations: bool,
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},
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SetCursorLockMode {
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locked: bool,
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},
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SetCursorVisibility {
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visible: bool,
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},
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SetCursorPosition {
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position: Vec2,
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},
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SetMaximized {
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maximized: bool,
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},
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SetMinimized {
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minimized: bool,
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},
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SetPosition {
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position: IVec2,
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},
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}
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/// Defines the way a window is displayed
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/// The use_size option that is used in the Fullscreen variant
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/// defines whether a videomode is chosen that best fits the width and height
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/// in the Window structure, or if these are ignored.
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/// E.g. when use_size is set to false the best video mode possible is chosen.
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#[derive(Debug, Clone, Copy)]
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pub enum WindowMode {
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Windowed,
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BorderlessFullscreen,
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Fullscreen { use_size: bool },
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}
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impl Window {
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pub fn new(
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id: WindowId,
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window_descriptor: &WindowDescriptor,
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physical_width: u32,
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physical_height: u32,
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scale_factor: f64,
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position: Option<IVec2>,
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) -> Self {
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Window {
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id,
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requested_width: window_descriptor.width,
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requested_height: window_descriptor.height,
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position,
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physical_width,
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physical_height,
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scale_factor_override: window_descriptor.scale_factor_override,
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backend_scale_factor: scale_factor,
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title: window_descriptor.title.clone(),
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vsync: window_descriptor.vsync,
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resizable: window_descriptor.resizable,
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decorations: window_descriptor.decorations,
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cursor_visible: window_descriptor.cursor_visible,
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cursor_locked: window_descriptor.cursor_locked,
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cursor_position: None,
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mode: window_descriptor.mode,
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#[cfg(target_arch = "wasm32")]
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canvas: window_descriptor.canvas.clone(),
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command_queue: Vec::new(),
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}
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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self.id
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}
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/// The current logical width of the window's client area.
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#[inline]
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pub fn width(&self) -> f32 {
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(self.physical_width as f64 / self.scale_factor()) as f32
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}
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/// The current logical height of the window's client area.
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#[inline]
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pub fn height(&self) -> f32 {
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(self.physical_height as f64 / self.scale_factor()) as f32
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}
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/// The requested window client area width in logical pixels from window
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/// creation or the last call to [set_resolution](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_width(&self) -> f32 {
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self.requested_width
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}
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/// The requested window client area height in logical pixels from window
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/// creation or the last call to [set_resolution](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_height(&self) -> f32 {
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self.requested_height
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}
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/// The window's client area width in physical pixels.
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#[inline]
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pub fn physical_width(&self) -> u32 {
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self.physical_width
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}
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/// The window's client area height in physical pixels.
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#[inline]
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pub fn physical_height(&self) -> u32 {
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self.physical_height
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}
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/// The window's client position in physical pixels.
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#[inline]
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pub fn position(&self) -> Option<IVec2> {
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self.position
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}
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#[inline]
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pub fn set_maximized(&mut self, maximized: bool) {
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self.command_queue
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.push(WindowCommand::SetMaximized { maximized });
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}
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/// Sets the window to minimized or back.
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///
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/// # Platform-specific
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/// - iOS / Android / Web: Unsupported.
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/// - Wayland: Un-minimize is unsupported.
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#[inline]
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pub fn set_minimized(&mut self, minimized: bool) {
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self.command_queue
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.push(WindowCommand::SetMinimized { minimized });
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}
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/// Modifies the position of the window in physical pixels.
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///
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/// Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors,
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/// the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop. This automatically un-maximizes
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/// the window if it's maximized.
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///
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/// # Platform-specific
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///
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/// - iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
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/// - Web: Sets the top-left coordinates relative to the viewport.
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/// - Android / Wayland: Unsupported.
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#[inline]
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pub fn set_position(&mut self, position: IVec2) {
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self.command_queue
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.push(WindowCommand::SetPosition { position })
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}
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/// Request the OS to resize the window such the the client area matches the
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/// specified width and height.
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#[allow(clippy::float_cmp)]
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pub fn set_resolution(&mut self, width: f32, height: f32) {
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if self.requested_width == width && self.requested_height == height {
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return;
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}
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self.requested_width = width;
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self.requested_height = height;
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self.command_queue.push(WindowCommand::SetResolution {
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logical_resolution: (self.requested_width, self.requested_height),
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scale_factor: self.scale_factor(),
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});
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}
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/// Override the os-reported scaling factor
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#[allow(clippy::float_cmp)]
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pub fn set_scale_factor_override(&mut self, scale_factor: Option<f64>) {
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if self.scale_factor_override == scale_factor {
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return;
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}
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self.scale_factor_override = scale_factor;
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self.command_queue.push(WindowCommand::SetScaleFactor {
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scale_factor: self.scale_factor(),
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});
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self.command_queue.push(WindowCommand::SetResolution {
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logical_resolution: (self.requested_width, self.requested_height),
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scale_factor: self.scale_factor(),
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});
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_scale_factor_from_backend(&mut self, scale_factor: f64) {
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self.backend_scale_factor = scale_factor;
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_actual_size_from_backend(&mut self, physical_width: u32, physical_height: u32) {
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self.physical_width = physical_width;
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self.physical_height = physical_height;
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_actual_position_from_backend(&mut self, position: IVec2) {
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self.position = Some(position);
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}
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/// The ratio of physical pixels to logical pixels
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///
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/// `physical_pixels = logical_pixels * scale_factor`
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pub fn scale_factor(&self) -> f64 {
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self.scale_factor_override
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.unwrap_or(self.backend_scale_factor)
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}
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/// The window scale factor as reported by the window backend.
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/// This value is unaffected by scale_factor_override.
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#[inline]
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pub fn backend_scale_factor(&self) -> f64 {
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self.backend_scale_factor
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}
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#[inline]
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pub fn scale_factor_override(&self) -> Option<f64> {
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self.scale_factor_override
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}
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#[inline]
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pub fn title(&self) -> &str {
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&self.title
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}
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pub fn set_title(&mut self, title: String) {
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self.title = title.to_string();
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self.command_queue.push(WindowCommand::SetTitle { title });
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}
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#[inline]
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pub fn vsync(&self) -> bool {
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self.vsync
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}
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#[inline]
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pub fn set_vsync(&mut self, vsync: bool) {
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self.vsync = vsync;
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self.command_queue.push(WindowCommand::SetVsync { vsync });
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}
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#[inline]
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pub fn resizable(&self) -> bool {
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self.resizable
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}
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pub fn set_resizable(&mut self, resizable: bool) {
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self.resizable = resizable;
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self.command_queue
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.push(WindowCommand::SetResizable { resizable });
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}
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#[inline]
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pub fn decorations(&self) -> bool {
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self.decorations
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}
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pub fn set_decorations(&mut self, decorations: bool) {
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self.decorations = decorations;
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self.command_queue
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.push(WindowCommand::SetDecorations { decorations });
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}
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#[inline]
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pub fn cursor_locked(&self) -> bool {
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self.cursor_locked
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}
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pub fn set_cursor_lock_mode(&mut self, lock_mode: bool) {
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self.cursor_locked = lock_mode;
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self.command_queue
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.push(WindowCommand::SetCursorLockMode { locked: lock_mode });
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}
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#[inline]
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pub fn cursor_visible(&self) -> bool {
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self.cursor_visible
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}
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pub fn set_cursor_visibility(&mut self, visibile_mode: bool) {
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self.cursor_visible = visibile_mode;
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self.command_queue.push(WindowCommand::SetCursorVisibility {
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visible: visibile_mode,
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});
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}
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#[inline]
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pub fn cursor_position(&self) -> Option<Vec2> {
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self.cursor_position
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}
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pub fn set_cursor_position(&mut self, position: Vec2) {
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self.command_queue
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.push(WindowCommand::SetCursorPosition { position });
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}
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#[allow(missing_docs)]
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#[inline]
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pub fn update_cursor_position_from_backend(&mut self, cursor_position: Option<Vec2>) {
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self.cursor_position = cursor_position;
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}
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#[inline]
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pub fn mode(&self) -> WindowMode {
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self.mode
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}
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pub fn set_mode(&mut self, mode: WindowMode) {
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self.mode = mode;
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self.command_queue.push(WindowCommand::SetWindowMode {
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mode,
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resolution: (self.physical_width, self.physical_height),
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});
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}
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#[inline]
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pub fn drain_commands(&mut self) -> impl Iterator<Item = WindowCommand> + '_ {
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self.command_queue.drain(..)
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}
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}
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#[derive(Debug, Clone)]
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pub struct WindowDescriptor {
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pub width: f32,
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pub height: f32,
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pub scale_factor_override: Option<f64>,
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pub title: String,
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pub vsync: bool,
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pub resizable: bool,
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pub decorations: bool,
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pub cursor_visible: bool,
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pub cursor_locked: bool,
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pub mode: WindowMode,
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#[cfg(target_arch = "wasm32")]
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pub canvas: Option<String>,
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}
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impl Default for WindowDescriptor {
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fn default() -> Self {
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WindowDescriptor {
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title: "bevy".to_string(),
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width: 1280.,
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height: 720.,
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scale_factor_override: None,
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vsync: true,
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resizable: true,
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decorations: true,
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cursor_locked: false,
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cursor_visible: true,
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mode: WindowMode::Windowed,
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#[cfg(target_arch = "wasm32")]
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canvas: None,
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}
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}
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}
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