bevy/crates
Robert Swain b333386271 Add reusable shader functions for transforming position/normal/tangent (#4901)
# Objective

- Add reusable shader functions for transforming positions / normals / tangents between local and world / clip space for 2D and 3D so that they are done in a simple and correct way
- The next step in #3969 so check there for more details.

## Solution

- Add `bevy_pbr::mesh_functions` and `bevy_sprite::mesh2d_functions` shader imports
  - These contain `mesh_` and `mesh2d_` versions of the following functions:
    - `mesh_position_local_to_world`
    - `mesh_position_world_to_clip`
    - `mesh_position_local_to_clip`
    - `mesh_normal_local_to_world`
    - `mesh_tangent_local_to_world`
- Use them everywhere where it is appropriate
  - Notably not in the sprite and UI shaders where `mesh2d_position_world_to_clip` could have been used, but including all the functions depends on the mesh binding so I chose to not use the function there
- NOTE: The `mesh_` and `mesh2d_` functions are currently identical. However, if I had defined only `bevy_pbr::mesh_functions` and used that in bevy_sprite, then bevy_sprite would have a runtime dependency on bevy_pbr, which seems undesirable. I also expect that when we have a proper 2D rendering API, these functions will diverge between 2D and 3D.

---

## Changelog

- Added: `bevy_pbr::mesh_functions` and `bevy_sprite::mesh2d_functions` shader imports containing `mesh_` and `mesh2d_` versions of the following functions:
  - `mesh_position_local_to_world`
  - `mesh_position_world_to_clip`
  - `mesh_position_local_to_clip`
  - `mesh_normal_local_to_world`
  - `mesh_tangent_local_to_world`

## Migration Guide

- The `skin_tangents` function from the `bevy_pbr::skinning` shader import has been replaced with the `mesh_tangent_local_to_world` function from the `bevy_pbr::mesh_functions` shader import
2022-06-14 00:32:33 +00:00
..
bevy_animation Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_app Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_asset Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_audio Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_core Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_core_pipeline Fix wasm examples (#4967) 2022-06-11 20:10:13 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Replace ReadOnlyFetch with ReadOnlyWorldQuery (#4626) 2022-06-13 23:35:54 +00:00
bevy_ecs_compile_fail_tests Replace ReadOnlyFetch with ReadOnlyWorldQuery (#4626) 2022-06-13 23:35:54 +00:00
bevy_encase_derive Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_gilrs Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_gltf Change default Image FilterMode to Linear (#4465) 2022-06-11 09:13:37 +00:00
bevy_hierarchy add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
bevy_input Update keyboard.rs docs in bevy_input (#4517) 2022-05-17 04:16:54 +00:00
bevy_internal Fix wasm examples (#4967) 2022-06-11 20:10:13 +00:00
bevy_log bevy_log: upgrade to tracing-tracy 0.10.0 (#4991) 2022-06-13 22:40:29 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_mikktspace Generate vertex tangents using mikktspace (#3872) 2022-05-31 22:53:54 +00:00
bevy_pbr Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
bevy_ptr Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_reflect bevy_reflect: Add statically available type info for reflected types (#4042) 2022-06-09 21:18:15 +00:00
bevy_render Fix wasm examples (#4967) 2022-06-11 20:10:13 +00:00
bevy_scene add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
bevy_sprite Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
bevy_tasks Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_text Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_time Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_transform Nightly clippy fixes (#3491) 2022-05-17 04:38:03 +00:00
bevy_ui Overflow::Hidden doesn't work correctly with scale_factor_override (#3854) 2022-06-12 19:14:48 +00:00
bevy_utils Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_window Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_winit Fix wasm examples (#4967) 2022-06-11 20:10:13 +00:00