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https://github.com/bevyengine/bevy
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# Objective The `WgpuSettings` resource is only used during plugin build. Move it into the `RenderPlugin` struct. Changing these settings requires re-initializing the render context, which is currently not supported. If it is supported in the future it should probably be more explicit than changing a field on a resource, maybe something similar to the `CreateWindow` event. ## Migration Guide ```rust // Before (0.9) App::new() .insert_resource(WgpuSettings { .. }) .add_plugins(DefaultPlugins) // After (0.10) App::new() .add_plugins(DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { .. }, })) ``` Co-authored-by: devil-ira <justthecooldude@gmail.com>
21 lines
560 B
Rust
21 lines
560 B
Rust
//! An application that runs with default plugins and displays an empty
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//! window, but without an actual renderer.
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//! This can be very useful for integration tests or CI.
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//!
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//! See also the `headless` example which does not display a window.
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use bevy::{
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prelude::*,
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render::{settings::WgpuSettings, RenderPlugin},
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(RenderPlugin {
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wgpu_settings: WgpuSettings {
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backends: None,
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..default()
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},
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}))
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.run();
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}
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