..
bevy_animation
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_app
Remove App::add_sub_app ( #7290 )
2023-01-24 21:24:25 +00:00
bevy_asset
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_audio
AudioOutput is actually a normal resource now, not a non-send resource ( #7262 )
2023-01-18 17:20:26 +00:00
bevy_core
Increment FrameCount in CoreStage::Last. ( #7477 )
2023-02-02 21:06:29 +00:00
bevy_core_pipeline
Extract component derive ( #7399 )
2023-01-30 18:12:16 +00:00
bevy_derive
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_diagnostic
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Add a wrapper around Entity
for RemovedComponents
( #7503 )
2023-02-05 15:37:07 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add ReplaceChildren and ClearChildren EntityCommands ( #6035 )
2023-01-16 21:24:15 +00:00
bevy_input
Reduce internal system order ambiguities, and add an example explaining them ( #7383 )
2023-01-31 01:47:00 +00:00
bevy_internal
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Update toml_edit to 0.18 ( #7370 )
2023-01-26 18:09:43 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Better cascades config defaults + builder, tweak example configs ( #7456 )
2023-02-05 08:06:32 +00:00
bevy_ptr
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_reflect
Follow up on Todo in bevy_reflect_derive ( #7461 )
2023-02-02 04:37:32 +00:00
bevy_reflect_compile_fail_tests
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_render
add OpenGL and DX11 backends ( #7481 )
2023-02-04 23:20:20 +00:00
bevy_scene
bevy_ecs: ReflectComponentFns without World ( #7206 )
2023-02-03 05:53:58 +00:00
bevy_sprite
Only compute sprite color once per quad ( #7498 )
2023-02-04 08:36:21 +00:00
bevy_tasks
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_text
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. ( #7283 )
2023-01-21 00:17:11 +00:00
bevy_time
re-enable tests on apple silicon ( #7400 )
2023-01-28 19:00:27 +00:00
bevy_transform
Reduce internal system order ambiguities, and add an example explaining them ( #7383 )
2023-01-31 01:47:00 +00:00
bevy_ui
Remove broken DoubleEndedIterator
impls on event iterators ( #7469 )
2023-02-05 15:18:19 +00:00
bevy_utils
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_window
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_winit
Replace RemovedComponents<T>
backing with Events<Entity>
( #5680 )
2023-02-04 20:53:37 +00:00