bevy/crates
Jakob Hellermann b2090e3a8d add Resources::iter to iterate over all resource IDs (#6592)
# Objective

In bevy 0.8 you could list all resources using `world.archetypes().resource().components()`. As far as I can tell the resource archetype has been replaced with the `Resources` storage, and it would be nice if it could be used to iterate over all resource component IDs as well.

## Solution

- add `fn Resources::iter(&self) -> impl Iterator<Item = (ComponentId, &ResourceData)>`
2022-11-14 23:08:27 +00:00
..
bevy_animation Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_app Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_asset Derive clone and debug for AssetPlugin (#6583) 2022-11-14 23:08:26 +00:00
bevy_audio Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core_pipeline Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_diagnostic Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ecs add Resources::iter to iterate over all resource IDs (#6592) 2022-11-14 23:08:27 +00:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gilrs Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gltf Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_hierarchy bevy_scene: Add missing registration for SmallVec<[Entity; 8]> (#6578) 2022-11-14 23:08:23 +00:00
bevy_input Correct docs for ButtonSettingsError to read 0.0..=1.0 (#6570) 2022-11-12 22:59:49 +00:00
bevy_internal [Fixes #6030] Bevy scene optional serde (#6076) 2022-11-14 23:08:22 +00:00
bevy_log Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_macro_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_math Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ptr Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_reflect Add safe constructors for untyped pointers Ptr and PtrMut (#6539) 2022-11-14 22:53:50 +00:00
bevy_render Add AutoMax next to ScalingMode::AutoMin (#6496) 2022-11-14 22:34:28 +00:00
bevy_scene [Fixes #6030] Bevy scene optional serde (#6076) 2022-11-14 23:08:22 +00:00
bevy_sprite Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_tasks Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_text Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_time Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_transform Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ui Flip UI image (#6292) 2022-11-14 21:59:17 +00:00
bevy_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_window Make WindowId::primary() const (#6582) 2022-11-14 23:08:24 +00:00
bevy_winit Expose winit always_on_top (#6527) 2022-11-14 22:34:29 +00:00