..
animate_shader.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
array_texture.wgsl
double sided normals: fix apply_normal_mapping calls ( #10330 )
2023-11-01 16:40:25 +00:00
circle_shader.wgsl
Add UI Materials ( #9506 )
2023-11-03 22:33:01 +00:00
cubemap_unlit.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
custom_gltf_2d.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
custom_material.frag
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
custom_material.vert
fix shader_material_glsl example ( #9513 )
2023-08-21 07:58:21 +00:00
custom_material.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
custom_material_2d.wgsl
Add shader_material_2d example ( #10542 )
2023-11-14 02:18:25 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
custom_vertex_attribute.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
extended_material.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
fallback_image_test.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
game_of_life.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
instancing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
line_material.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
post_processing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
shader_defs.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
show_prepass.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
texture_binding_array.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
tonemapping_test_patterns.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00