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In `bevy_mod_picking` events are driven by several interlocking state machines, which read and write events, and share state in a few common resources. When I merged theses state machines into one to make event ordering work properly, I combined this state and hid it in a `Local`. This PR exposes the state in a resource again. Also adds a simple little API for it. Useful for adding debug UI. |
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.. | ||
mesh_picking | ||
backend.rs | ||
events.rs | ||
focus.rs | ||
input.rs | ||
lib.rs | ||
pointer.rs |