bevy/examples/3d/wireframe.rs
MinerSebas 8f363544ad Reorder Imports in Examples (#1598)
This only affected 2 Examples:
* `generic_reflection`: For some reason, a `pub use` statement was used. This was removed, and alphabetically ordered.
* `wireframe`: This example used the `bevy_internal` crate directly. Changed to use `bevy` instead.

All other Example Imports are correct.

One potential subjective change is the `removel_detection` example. 
Unlike all other Examples, it has its (first) explanatory comment before the Imports.
2021-03-09 01:07:01 +00:00

58 lines
1.9 KiB
Rust

use bevy::{
prelude::*,
render::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
wgpu::{WgpuFeature, WgpuFeatures, WgpuOptions},
};
fn main() {
App::build()
.insert_resource(Msaa { samples: 4 })
.insert_resource(WgpuOptions {
features: WgpuFeatures {
// The Wireframe requires NonFillPolygonMode feature
features: vec![WgpuFeature::NonFillPolygonMode],
},
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(WireframePlugin)
.add_startup_system(setup.system())
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut wireframe_config: ResMut<WireframeConfig>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// To draw the wireframe on all entities, set this to 'true'
wireframe_config.global = false;
// add entities to the world
commands
// plane
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
})
// cube
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.with(Wireframe) // This enables wireframe drawing on this entity
// light
.spawn(LightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}