mirror of
https://github.com/bevyengine/bevy
synced 2024-12-11 13:52:37 +00:00
07ed1d053e
This implements the most minimal variant of #1843 - a derive for marker trait. This is a prerequisite to more complicated features like statically defined storage type or opt-out component reflection. In order to make component struct's purpose explicit and avoid misuse, it must be annotated with `#[derive(Component)]` (manual impl is discouraged for compatibility). Right now this is just a marker trait, but in the future it might be expanded. Making this change early allows us to make further changes later without breaking backward compatibility for derive macro users. This already prevents a lot of issues, like using bundles in `insert` calls. Primitive types are no longer valid components as well. This can be easily worked around by adding newtype wrappers and deriving `Component` for them. One funny example of prevented bad code (from our own tests) is when an newtype struct or enum variant is used. Previously, it was possible to write `insert(Newtype)` instead of `insert(Newtype(value))`. That code compiled, because function pointers (in this case newtype struct constructor) implement `Send + Sync + 'static`, so we allowed them to be used as components. This is no longer the case and such invalid code will trigger a compile error. Co-authored-by: = <=> Co-authored-by: TheRawMeatball <therawmeatball@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
204 lines
6.7 KiB
Rust
204 lines
6.7 KiB
Rust
use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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prelude::*,
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};
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/// This example is for debugging text layout
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fn main() {
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App::new()
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.insert_resource(WindowDescriptor {
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vsync: false,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin)
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.add_startup_system(infotext_system)
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.add_system(change_text_system)
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.run();
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}
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#[derive(Component)]
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struct TextChanges;
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fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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commands.spawn_bundle(UiCameraBundle::default());
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commands.spawn_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: Rect {
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top: Val::Px(5.0),
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left: Val::Px(15.0),
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..Default::default()
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},
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..Default::default()
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},
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text: Text::with_section(
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"This is\ntext with\nline breaks\nin the top left",
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TextStyle {
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font: font.clone(),
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font_size: 50.0,
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color: Color::WHITE,
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},
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Default::default(),
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),
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..Default::default()
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});
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commands.spawn_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: Rect {
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top: Val::Px(5.0),
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right: Val::Px(15.0),
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..Default::default()
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},
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max_size: Size {
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width: Val::Px(400.),
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height: Val::Undefined,
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},
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..Default::default()
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},
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text: Text::with_section(
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"This text is very long, has a limited width, is centred, is positioned in the top right and is also coloured pink.",
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TextStyle {
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font: font.clone(),
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font_size: 50.0,
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color: Color::rgb(0.8, 0.2, 0.7),
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},
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TextAlignment {
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horizontal: HorizontalAlign::Center,
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vertical: VerticalAlign::Center,
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},
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),
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..Default::default()
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});
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commands
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.spawn_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: Rect {
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bottom: Val::Px(5.0),
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right: Val::Px(15.0),
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..Default::default()
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},
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..Default::default()
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},
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text: Text {
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sections: vec![
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TextSection {
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value: "This text changes in the bottom right".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::WHITE,
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},
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},
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TextSection {
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value: "\nThis text changes in the bottom right - ".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::RED,
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::ORANGE_RED,
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},
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},
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TextSection {
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value: " fps, ".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::YELLOW,
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::GREEN,
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},
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},
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TextSection {
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value: " ms/frame".to_string(),
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style: TextStyle {
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font: font.clone(),
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font_size: 30.0,
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color: Color::BLUE,
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},
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},
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],
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alignment: Default::default(),
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},
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..Default::default()
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})
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.insert(TextChanges);
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commands.spawn_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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position_type: PositionType::Absolute,
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position: Rect {
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bottom: Val::Px(5.0),
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left: Val::Px(15.0),
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..Default::default()
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},
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size: Size {
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width: Val::Px(200.0),
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..Default::default()
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},
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..Default::default()
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},
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text: Text::with_section(
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"This\ntext has\nline breaks and also a set width in the bottom left".to_string(),
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TextStyle {
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font,
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font_size: 50.0,
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color: Color::WHITE,
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},
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Default::default(),
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),
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..Default::default()
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});
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}
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fn change_text_system(
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time: Res<Time>,
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diagnostics: Res<Diagnostics>,
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mut query: Query<&mut Text, With<TextChanges>>,
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) {
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for mut text in query.iter_mut() {
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let mut fps = 0.0;
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if let Some(fps_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(fps_avg) = fps_diagnostic.average() {
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fps = fps_avg;
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}
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}
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let mut frame_time = time.delta_seconds_f64();
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if let Some(frame_time_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FRAME_TIME)
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{
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if let Some(frame_time_avg) = frame_time_diagnostic.average() {
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frame_time = frame_time_avg;
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}
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}
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text.sections[0].value = format!(
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"This text changes in the bottom right - {:.1} fps, {:.3} ms/frame",
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fps,
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frame_time * 1000.0,
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);
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text.sections[2].value = format!("{:.1}", fps);
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text.sections[4].value = format!("{:.3}", frame_time * 1000.0);
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}
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}
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