bevy/examples/shader
Jakob Hellermann b1476015d9 add some more pipelined-rendering shader examples (#3041)
based on #3031 

Adds some examples showing of how to use the new pipelined rendering for custom shaders.

- a minimal shader example which doesn't use render assets
- the same but using glsl
- an example showing how to render instanced data
- a shader which uses the seconds since startup to animate some textures


Instancing shader:
![grafik](https://user-images.githubusercontent.com/22177966/139299294-e176b62a-53d1-4287-9a66-02fb55affc02.png)
Animated shader:
![animate_shader](https://user-images.githubusercontent.com/22177966/139299718-2940c0f3-8480-4ee0-98d7-b6ba40dc1472.gif)
(the gif makes it look a bit ugly)

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-01-05 19:43:11 +00:00
..
animate_shader.rs add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
compute_shader_game_of_life.rs add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
shader_defs.rs make sub_app return an &App and add sub_app_mut() -> &mut App (#3309) 2021-12-24 06:57:30 +00:00
shader_instancing.rs add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
shader_material.rs Materials and MaterialPlugin (#3428) 2021-12-25 21:45:43 +00:00
shader_material_glsl.rs add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00