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# Objective Fixes issue #12613 - the RNG used in examples is _deterministic_, but its implementation is not _portable_ across platforms. We want to switch to using a portable RNG that does not vary across platforms, to ensure certain examples play out the same way every time. ## Solution Replace all occurences of `rand::rngs::StdRng` with `rand_chacha::ChaCha8Rng`, as recommended in issue #12613 --- ## Changelog - Add `rand_chacha` as a new dependency (controversial?) - Replace all occurences of `rand::rngs::StdRng` with `rand_chacha::ChaCha8Rng` |
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animated_fox.rs | ||
animated_transform.rs | ||
animation_graph.rs | ||
color_animation.rs | ||
cubic_curve.rs | ||
custom_skinned_mesh.rs | ||
gltf_skinned_mesh.rs | ||
morph_targets.rs |