mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 03:53:06 +00:00
30d84519a2
# Objective Bevy seems to want to standardize on "American English" spellings. Not sure if this is laid out anywhere in writing, but see also #15947. While perusing the docs for `typos`, I noticed that it has a `locale` config option and tried it out. ## Solution Switch to `en-us` locale in the `typos` config and run `typos -w` ## Migration Guide The following methods or fields have been renamed from `*dependants*` to `*dependents*`. - `ProcessorAssetInfo::dependants` - `ProcessorAssetInfos::add_dependant` - `ProcessorAssetInfos::non_existent_dependants` - `AssetInfo::dependants_waiting_on_load` - `AssetInfo::dependants_waiting_on_recursive_dep_load` - `AssetInfos::loader_dependants` - `AssetInfos::remove_dependants_and_labels`
117 lines
4.8 KiB
Rust
117 lines
4.8 KiB
Rust
//! This example illustrates the different ways you can employ component lifecycle hooks.
|
|
//!
|
|
//! Whenever possible, prefer using Bevy's change detection or Events for reacting to component changes.
|
|
//! Events generally offer better performance and more flexible integration into Bevy's systems.
|
|
//! Hooks are useful to enforce correctness but have limitations (only one hook per component,
|
|
//! less ergonomic than events).
|
|
//!
|
|
//! Here are some cases where components hooks might be necessary:
|
|
//!
|
|
//! - Maintaining indexes: If you need to keep custom data structures (like a spatial index) in
|
|
//! sync with the addition/removal of components.
|
|
//!
|
|
//! - Enforcing structural rules: When you have systems that depend on specific relationships
|
|
//! between components (like hierarchies or parent-child links) and need to maintain correctness.
|
|
|
|
use bevy::{
|
|
ecs::component::{ComponentHooks, StorageType},
|
|
prelude::*,
|
|
};
|
|
use std::collections::HashMap;
|
|
|
|
#[derive(Debug)]
|
|
/// Hooks can also be registered during component initialization by
|
|
/// using [`Component`] derive macro:
|
|
/// ```no_run
|
|
/// #[derive(Component)]
|
|
/// #[component(on_add = ..., on_insert = ..., on_replace = ..., on_remove = ...)]
|
|
/// ```
|
|
struct MyComponent(KeyCode);
|
|
|
|
impl Component for MyComponent {
|
|
const STORAGE_TYPE: StorageType = StorageType::Table;
|
|
|
|
/// Hooks can also be registered during component initialization by
|
|
/// implementing `register_component_hooks`
|
|
fn register_component_hooks(_hooks: &mut ComponentHooks) {
|
|
// Register hooks...
|
|
}
|
|
}
|
|
|
|
#[derive(Resource, Default, Debug, Deref, DerefMut)]
|
|
struct MyComponentIndex(HashMap<KeyCode, Entity>);
|
|
|
|
#[derive(Event)]
|
|
struct MyEvent;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, trigger_hooks)
|
|
.init_resource::<MyComponentIndex>()
|
|
.add_event::<MyEvent>()
|
|
.run();
|
|
}
|
|
|
|
fn setup(world: &mut World) {
|
|
// In order to register component hooks the component must:
|
|
// - not be currently in use by any entities in the world
|
|
// - not already have a hook of that kind registered
|
|
// This is to prevent overriding hooks defined in plugins and other crates as well as keeping things fast
|
|
world
|
|
.register_component_hooks::<MyComponent>()
|
|
// There are 4 component lifecycle hooks: `on_add`, `on_insert`, `on_replace` and `on_remove`
|
|
// A hook has 3 arguments:
|
|
// - a `DeferredWorld`, this allows access to resource and component data as well as `Commands`
|
|
// - the entity that triggered the hook
|
|
// - the component id of the triggering component, this is mostly used for dynamic components
|
|
//
|
|
// `on_add` will trigger when a component is inserted onto an entity without it
|
|
.on_add(|mut world, entity, component_id| {
|
|
// You can access component data from within the hook
|
|
let value = world.get::<MyComponent>(entity).unwrap().0;
|
|
println!("Component: {component_id:?} added to: {entity:?} with value {value:?}");
|
|
// Or access resources
|
|
world
|
|
.resource_mut::<MyComponentIndex>()
|
|
.insert(value, entity);
|
|
// Or send events
|
|
world.send_event(MyEvent);
|
|
})
|
|
// `on_insert` will trigger when a component is inserted onto an entity,
|
|
// regardless of whether or not it already had it and after `on_add` if it ran
|
|
.on_insert(|world, _, _| {
|
|
println!("Current Index: {:?}", world.resource::<MyComponentIndex>());
|
|
})
|
|
// `on_replace` will trigger when a component is inserted onto an entity that already had it,
|
|
// and runs before the value is replaced.
|
|
// Also triggers when a component is removed from an entity, and runs before `on_remove`
|
|
.on_replace(|mut world, entity, _| {
|
|
let value = world.get::<MyComponent>(entity).unwrap().0;
|
|
world.resource_mut::<MyComponentIndex>().remove(&value);
|
|
})
|
|
// `on_remove` will trigger when a component is removed from an entity,
|
|
// since it runs before the component is removed you can still access the component data
|
|
.on_remove(|mut world, entity, component_id| {
|
|
let value = world.get::<MyComponent>(entity).unwrap().0;
|
|
println!("Component: {component_id:?} removed from: {entity:?} with value {value:?}");
|
|
// You can also issue commands through `.commands()`
|
|
world.commands().entity(entity).despawn();
|
|
});
|
|
}
|
|
|
|
fn trigger_hooks(
|
|
mut commands: Commands,
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
index: Res<MyComponentIndex>,
|
|
) {
|
|
for (key, entity) in index.iter() {
|
|
if !keys.pressed(*key) {
|
|
commands.entity(*entity).remove::<MyComponent>();
|
|
}
|
|
}
|
|
for key in keys.get_just_pressed() {
|
|
commands.spawn(MyComponent(*key));
|
|
}
|
|
}
|