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https://github.com/bevyengine/bevy
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afaf4ad3da
Changes to get Bevy to compile with wgpu master. With this, on a Mac: * 2d examples look fine * ~~3d examples crash with an error specific to metal about a compilation error~~ * 3d examples work fine after enabling feature `wgpu/cross` Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826 |
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.. | ||
3d_scene.rs | ||
load_gltf.rs | ||
msaa.rs | ||
orthographic.rs | ||
parenting.rs | ||
pbr.rs | ||
render_to_texture.rs | ||
spawner.rs | ||
texture.rs | ||
update_gltf_scene.rs | ||
wireframe.rs | ||
z_sort_debug.rs |