bevy/examples/3d
François afaf4ad3da update for wgpu 0.8 (#1959)
Changes to get Bevy to compile with wgpu master.

With this, on a Mac:
* 2d examples look fine
* ~~3d examples crash with an error specific to metal about a compilation error~~
* 3d examples work fine after enabling feature `wgpu/cross`


Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826
2021-05-02 20:45:25 +00:00
..
3d_scene.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
load_gltf.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
msaa.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
orthographic.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
parenting.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
pbr.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
render_to_texture.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
spawner.rs Doctest improvments (#1937) 2021-04-16 19:13:08 +00:00
texture.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
update_gltf_scene.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
wireframe.rs Rename Light => PointLight and remove unused properties (#1778) 2021-04-13 02:21:24 +00:00
z_sort_debug.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00