bevy/examples/2d/mesh2d.rs
Rob Parrett 9c972f037e
Fix missed explicit conversions in examples (#11261)
# Objective

A few of these were missed in #10878

## Solution

Fix em
2024-01-09 00:44:24 +00:00

26 lines
729 B
Rust

//! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene.
//!
//! [`Quad`]: shape::Quad
use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Quad::default()).into(),
transform: Transform::default().with_scale(Vec3::splat(128.)),
material: materials.add(Color::PURPLE),
..default()
});
}