mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
9c972f037e
# Objective A few of these were missed in #10878 ## Solution Fix em
206 lines
7.2 KiB
Rust
206 lines
7.2 KiB
Rust
//! Illustrates bloom post-processing in 2d.
|
|
|
|
use bevy::{
|
|
core_pipeline::{
|
|
bloom::{BloomCompositeMode, BloomSettings},
|
|
tonemapping::Tonemapping,
|
|
},
|
|
prelude::*,
|
|
sprite::MaterialMesh2dBundle,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_bloom_settings)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
asset_server: Res<AssetServer>,
|
|
) {
|
|
commands.spawn((
|
|
Camera2dBundle {
|
|
camera: Camera {
|
|
hdr: true, // 1. HDR is required for bloom
|
|
..default()
|
|
},
|
|
tonemapping: Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
|
|
..default()
|
|
},
|
|
BloomSettings::default(), // 3. Enable bloom for the camera
|
|
));
|
|
|
|
// Sprite
|
|
commands.spawn(SpriteBundle {
|
|
texture: asset_server.load("branding/bevy_bird_dark.png"),
|
|
sprite: Sprite {
|
|
color: Color::rgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
|
|
custom_size: Some(Vec2::splat(160.0)),
|
|
..default()
|
|
},
|
|
..default()
|
|
});
|
|
|
|
// Circle mesh
|
|
commands.spawn(MaterialMesh2dBundle {
|
|
mesh: meshes.add(shape::Circle::new(100.)).into(),
|
|
// 4. Put something bright in a dark environment to see the effect
|
|
material: materials.add(Color::rgb(7.5, 0.0, 7.5)),
|
|
transform: Transform::from_translation(Vec3::new(-200., 0., 0.)),
|
|
..default()
|
|
});
|
|
|
|
// Hexagon mesh
|
|
commands.spawn(MaterialMesh2dBundle {
|
|
mesh: meshes.add(shape::RegularPolygon::new(100., 6)).into(),
|
|
// 4. Put something bright in a dark environment to see the effect
|
|
material: materials.add(Color::rgb(6.25, 9.4, 9.1)),
|
|
transform: Transform::from_translation(Vec3::new(200., 0., 0.)),
|
|
..default()
|
|
});
|
|
|
|
// UI
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"",
|
|
TextStyle {
|
|
font_size: 18.0,
|
|
color: Color::WHITE,
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(10.0),
|
|
left: Val::Px(10.0),
|
|
..default()
|
|
}),
|
|
);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
fn update_bloom_settings(
|
|
mut camera: Query<(Entity, Option<&mut BloomSettings>), With<Camera>>,
|
|
mut text: Query<&mut Text>,
|
|
mut commands: Commands,
|
|
keycode: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
) {
|
|
let bloom_settings = camera.single_mut();
|
|
let mut text = text.single_mut();
|
|
let text = &mut text.sections[0].value;
|
|
|
|
match bloom_settings {
|
|
(entity, Some(mut bloom_settings)) => {
|
|
*text = "BloomSettings (Toggle: Space)\n".to_string();
|
|
text.push_str(&format!("(Q/A) Intensity: {}\n", bloom_settings.intensity));
|
|
text.push_str(&format!(
|
|
"(W/S) Low-frequency boost: {}\n",
|
|
bloom_settings.low_frequency_boost
|
|
));
|
|
text.push_str(&format!(
|
|
"(E/D) Low-frequency boost curvature: {}\n",
|
|
bloom_settings.low_frequency_boost_curvature
|
|
));
|
|
text.push_str(&format!(
|
|
"(R/F) High-pass frequency: {}\n",
|
|
bloom_settings.high_pass_frequency
|
|
));
|
|
text.push_str(&format!(
|
|
"(T/G) Mode: {}\n",
|
|
match bloom_settings.composite_mode {
|
|
BloomCompositeMode::EnergyConserving => "Energy-conserving",
|
|
BloomCompositeMode::Additive => "Additive",
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(Y/H) Threshold: {}\n",
|
|
bloom_settings.prefilter_settings.threshold
|
|
));
|
|
text.push_str(&format!(
|
|
"(U/J) Threshold softness: {}\n",
|
|
bloom_settings.prefilter_settings.threshold_softness
|
|
));
|
|
|
|
if keycode.just_pressed(KeyCode::Space) {
|
|
commands.entity(entity).remove::<BloomSettings>();
|
|
}
|
|
|
|
let dt = time.delta_seconds();
|
|
|
|
if keycode.pressed(KeyCode::KeyA) {
|
|
bloom_settings.intensity -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyQ) {
|
|
bloom_settings.intensity += dt / 10.0;
|
|
}
|
|
bloom_settings.intensity = bloom_settings.intensity.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyS) {
|
|
bloom_settings.low_frequency_boost -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyW) {
|
|
bloom_settings.low_frequency_boost += dt / 10.0;
|
|
}
|
|
bloom_settings.low_frequency_boost = bloom_settings.low_frequency_boost.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyD) {
|
|
bloom_settings.low_frequency_boost_curvature -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyE) {
|
|
bloom_settings.low_frequency_boost_curvature += dt / 10.0;
|
|
}
|
|
bloom_settings.low_frequency_boost_curvature =
|
|
bloom_settings.low_frequency_boost_curvature.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyF) {
|
|
bloom_settings.high_pass_frequency -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyR) {
|
|
bloom_settings.high_pass_frequency += dt / 10.0;
|
|
}
|
|
bloom_settings.high_pass_frequency = bloom_settings.high_pass_frequency.clamp(0.0, 1.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyG) {
|
|
bloom_settings.composite_mode = BloomCompositeMode::Additive;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyT) {
|
|
bloom_settings.composite_mode = BloomCompositeMode::EnergyConserving;
|
|
}
|
|
|
|
if keycode.pressed(KeyCode::KeyH) {
|
|
bloom_settings.prefilter_settings.threshold -= dt;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyY) {
|
|
bloom_settings.prefilter_settings.threshold += dt;
|
|
}
|
|
bloom_settings.prefilter_settings.threshold =
|
|
bloom_settings.prefilter_settings.threshold.max(0.0);
|
|
|
|
if keycode.pressed(KeyCode::KeyJ) {
|
|
bloom_settings.prefilter_settings.threshold_softness -= dt / 10.0;
|
|
}
|
|
if keycode.pressed(KeyCode::KeyU) {
|
|
bloom_settings.prefilter_settings.threshold_softness += dt / 10.0;
|
|
}
|
|
bloom_settings.prefilter_settings.threshold_softness = bloom_settings
|
|
.prefilter_settings
|
|
.threshold_softness
|
|
.clamp(0.0, 1.0);
|
|
}
|
|
|
|
(entity, None) => {
|
|
*text = "Bloom: Off (Toggle: Space)".to_string();
|
|
|
|
if keycode.just_pressed(KeyCode::Space) {
|
|
commands.entity(entity).insert(BloomSettings::default());
|
|
}
|
|
}
|
|
}
|
|
}
|