mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 08:58:04 +00:00
af9b073b0f
# Objective Mostly covers the first point in https://github.com/bevyengine/bevy/issues/13713#issuecomment-2364786694 The idea here is that a lot of people want to load their own texture atlases, and many of them do this by deserializing some custom version of `TextureAtlasLayout`. This makes that a little easier by providing `serde` impls for them. ## Solution In order to make `TextureAtlasLayout` serializable, the custom texture mappings that are added by `TextureAtlasBuilder` were separated into their own type, `TextureAtlasSources`. The inner fields are made public so people can create their own version of this type, although because it embeds asset IDs, it's not as easily serializable. In particular, atlases that are loaded directly (e.g. sprite sheets) will not have a copy of this map, and so, don't need to construct it at all. As an aside, since this is the very first thing in `bevy_sprite` with `serde` impls, I've added a `serialize` feature to the crate and made sure it gets activated when the `serialize` feature is enabled on the parent `bevy` crate. ## Testing I was kind of shocked that there isn't anywhere in the code besides a single example that actually used this functionality, so, it was relatively straightforward to do. In #13713, among other places, folks have mentioned adding custom serialization into their pipelines. It would be nice to hear from people whether this change matches what they're doing in their code, and if it's relatively seamless to adapt to. I suspect that the answer is yes, but, that's mainly the only other kind of testing that can be added. ## Migration Guide `TextureAtlasBuilder` no longer stores a mapping back to the original images in `TextureAtlasLayout`; that functionality has been added to a new struct, `TextureAtlasSources`, instead. This also means that the signature for `TextureAtlasBuilder::finish` has changed, meaning that calls of the form: ```rust let (atlas_layout, image) = builder.build()?; ``` Will now change to the form: ```rust let (atlas_layout, atlas_sources, image) = builder.build()?; ``` And instead of performing a reverse-lookup from the layout, like so: ```rust let atlas_layout_handle = texture_atlases.add(atlas_layout.clone()); let index = atlas_layout.get_texture_index(&my_handle); let handle = TextureAtlas { layout: atlas_layout_handle, index, }; ``` You can perform the lookup from the sources instead: ```rust let atlas_layout = texture_atlases.add(atlas_layout); let index = atlas_sources.get_texture_index(&my_handle); let handle = TextureAtlas { layout: atlas_layout, index, }; ``` Additionally, `TextureAtlasSources` also has a convenience method, `handle`, which directly combines the index and an existing `TextureAtlasLayout` handle into a new `TextureAtlas`: ```rust let atlas_layout = texture_atlases.add(atlas_layout); let handle = atlas_sources.handle(atlas_layout, &my_handle); ``` ## Extra notes In the future, it might make sense to combine the three types returned by `TextureAtlasBuilder` into their own struct, just so that people don't need to assign variable names to all three parts. In particular, when creating a version that can be loaded directly (like #11873), we could probably use this new type.
269 lines
9.2 KiB
TOML
269 lines
9.2 KiB
TOML
[package]
|
|
name = "bevy_internal"
|
|
version = "0.15.0-dev"
|
|
edition = "2021"
|
|
description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
|
|
homepage = "https://bevyengine.org"
|
|
repository = "https://github.com/bevyengine/bevy"
|
|
license = "MIT OR Apache-2.0"
|
|
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
|
|
categories = ["game-engines", "graphics", "gui", "rendering"]
|
|
|
|
[features]
|
|
trace = [
|
|
"bevy_app/trace",
|
|
"bevy_asset?/trace",
|
|
"bevy_core_pipeline?/trace",
|
|
"bevy_ecs/trace",
|
|
"bevy_log/trace",
|
|
"bevy_pbr?/trace",
|
|
"bevy_render?/trace",
|
|
"bevy_hierarchy/trace",
|
|
"bevy_winit?/trace",
|
|
]
|
|
trace_chrome = ["bevy_log/tracing-chrome"]
|
|
trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
|
|
trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
|
|
detailed_trace = ["bevy_utils/detailed_trace"]
|
|
|
|
sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
|
|
|
|
# Image format support for texture loading (PNG and HDR are enabled by default)
|
|
exr = ["bevy_render/exr"]
|
|
hdr = ["bevy_render/hdr"]
|
|
png = ["bevy_render/png"]
|
|
tga = ["bevy_render/tga"]
|
|
jpeg = ["bevy_render/jpeg"]
|
|
bmp = ["bevy_render/bmp"]
|
|
webp = ["bevy_render/webp"]
|
|
basis-universal = ["bevy_render/basis-universal"]
|
|
dds = ["bevy_render/dds", "bevy_core_pipeline/dds", "bevy_gltf/dds"]
|
|
pnm = ["bevy_render/pnm"]
|
|
ktx2 = ["bevy_render/ktx2"]
|
|
# For ktx2 supercompression
|
|
zlib = ["bevy_render/zlib"]
|
|
zstd = ["bevy_render/zstd"]
|
|
|
|
# Enable SPIR-V passthrough
|
|
spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"]
|
|
|
|
# Include tonemapping LUT KTX2 files.
|
|
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
|
|
|
|
# Include SMAA LUT KTX2 Files
|
|
smaa_luts = ["bevy_core_pipeline/smaa_luts"]
|
|
|
|
# Audio format support (vorbis is enabled by default)
|
|
flac = ["bevy_audio/flac"]
|
|
mp3 = ["bevy_audio/mp3"]
|
|
vorbis = ["bevy_audio/vorbis"]
|
|
wav = ["bevy_audio/wav"]
|
|
minimp3 = ["bevy_audio/minimp3"]
|
|
symphonia-aac = ["bevy_audio/symphonia-aac"]
|
|
symphonia-all = ["bevy_audio/symphonia-all"]
|
|
symphonia-flac = ["bevy_audio/symphonia-flac"]
|
|
symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
|
|
symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
|
|
symphonia-wav = ["bevy_audio/symphonia-wav"]
|
|
|
|
# Shader formats
|
|
shader_format_glsl = [
|
|
"bevy_render/shader_format_glsl",
|
|
"bevy_pbr?/shader_format_glsl",
|
|
]
|
|
shader_format_spirv = ["bevy_render/shader_format_spirv"]
|
|
|
|
serialize = [
|
|
"bevy_color?/serialize",
|
|
"bevy_core/serialize",
|
|
"bevy_ecs/serialize",
|
|
"bevy_input/serialize",
|
|
"bevy_math/serialize",
|
|
"bevy_scene?/serialize",
|
|
"bevy_sprite?/serialize",
|
|
"bevy_time/serialize",
|
|
"bevy_transform/serialize",
|
|
"bevy_ui?/serialize",
|
|
"bevy_window/serialize",
|
|
"bevy_winit?/serialize",
|
|
]
|
|
multi_threaded = [
|
|
"bevy_asset?/multi_threaded",
|
|
"bevy_ecs/multi_threaded",
|
|
"bevy_render?/multi_threaded",
|
|
"bevy_tasks/multi_threaded",
|
|
]
|
|
async-io = ["bevy_tasks/async-io"]
|
|
|
|
# Display server protocol support (X11 is enabled by default)
|
|
wayland = ["bevy_winit/wayland"]
|
|
x11 = ["bevy_winit/x11"]
|
|
|
|
# Transmission textures in `StandardMaterial`:
|
|
pbr_transmission_textures = [
|
|
"bevy_pbr?/pbr_transmission_textures",
|
|
"bevy_gltf?/pbr_transmission_textures",
|
|
]
|
|
|
|
# Multi-layer material textures in `StandardMaterial`:
|
|
pbr_multi_layer_material_textures = [
|
|
"bevy_pbr?/pbr_multi_layer_material_textures",
|
|
"bevy_gltf?/pbr_multi_layer_material_textures",
|
|
]
|
|
|
|
# Anisotropy texture in `StandardMaterial`:
|
|
pbr_anisotropy_texture = [
|
|
"bevy_pbr?/pbr_anisotropy_texture",
|
|
"bevy_gltf?/pbr_anisotropy_texture",
|
|
]
|
|
|
|
# Optimise for WebGL2
|
|
webgl = [
|
|
"bevy_core_pipeline?/webgl",
|
|
"bevy_pbr?/webgl",
|
|
"bevy_render?/webgl",
|
|
"bevy_gizmos?/webgl",
|
|
"bevy_sprite?/webgl",
|
|
]
|
|
|
|
webgpu = [
|
|
"bevy_core_pipeline?/webgpu",
|
|
"bevy_pbr?/webgpu",
|
|
"bevy_render?/webgpu",
|
|
"bevy_gizmos?/webgpu",
|
|
"bevy_sprite?/webgpu",
|
|
]
|
|
|
|
# enable systems that allow for automated testing on CI
|
|
bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
|
|
|
|
# Enable animation support, and glTF animation loading
|
|
animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
|
|
|
|
bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
|
|
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
|
|
|
|
# Used to disable code that is unsupported when Bevy is dynamically linked
|
|
dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
|
|
|
|
# Enable using a shared stdlib for cxx on Android.
|
|
android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
|
|
|
|
# Enable AccessKit on Unix backends (currently only works with experimental
|
|
# screen readers and forks.)
|
|
accesskit_unix = ["bevy_winit/accesskit_unix"]
|
|
|
|
bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
|
|
|
|
bevy_render = [
|
|
"dep:bevy_render",
|
|
"bevy_scene?/bevy_render",
|
|
"bevy_gizmos?/bevy_render",
|
|
]
|
|
|
|
# Enable assertions to check the validity of parameters passed to glam
|
|
glam_assert = ["bevy_math/glam_assert"]
|
|
|
|
# Enable assertions in debug builds to check the validity of parameters passed to glam
|
|
debug_glam_assert = ["bevy_math/debug_glam_assert"]
|
|
|
|
default_font = ["bevy_text?/default_font"]
|
|
|
|
# Enables the built-in asset processor for processed assets.
|
|
asset_processor = ["bevy_asset?/asset_processor"]
|
|
|
|
# Enables watching the filesystem for Bevy Asset hot-reloading
|
|
file_watcher = ["bevy_asset?/file_watcher"]
|
|
|
|
# Enables watching embedded files for Bevy Asset hot-reloading
|
|
embedded_watcher = ["bevy_asset?/embedded_watcher"]
|
|
|
|
# Enable system stepping support
|
|
bevy_debug_stepping = [
|
|
"bevy_ecs/bevy_debug_stepping",
|
|
"bevy_app/bevy_debug_stepping",
|
|
]
|
|
|
|
# Enables the meshlet renderer for dense high-poly scenes (experimental)
|
|
meshlet = ["bevy_pbr?/meshlet"]
|
|
|
|
# Enables processing meshes into meshlet meshes for bevy_pbr
|
|
meshlet_processor = ["bevy_pbr?/meshlet_processor"]
|
|
|
|
# Provides a collection of developer tools
|
|
bevy_dev_tools = ["dep:bevy_dev_tools"]
|
|
|
|
# Enable support for the Bevy Remote Protocol
|
|
bevy_remote = ["dep:bevy_remote"]
|
|
|
|
# Provides a picking functionality
|
|
bevy_picking = [
|
|
"dep:bevy_picking",
|
|
"bevy_ui?/bevy_picking",
|
|
"bevy_sprite?/bevy_picking",
|
|
]
|
|
|
|
# Enable support for the ios_simulator by downgrading some rendering capabilities
|
|
ios_simulator = ["bevy_pbr?/ios_simulator", "bevy_render?/ios_simulator"]
|
|
|
|
# Enable built in global state machines
|
|
bevy_state = ["dep:bevy_state"]
|
|
|
|
# Enables source location tracking for change detection, which can assist with debugging
|
|
track_change_detection = ["bevy_ecs/track_change_detection"]
|
|
|
|
# Enable function reflection
|
|
reflect_functions = [
|
|
"bevy_reflect/functions",
|
|
"bevy_app/reflect_functions",
|
|
"bevy_ecs/reflect_functions",
|
|
]
|
|
|
|
[dependencies]
|
|
# bevy
|
|
bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" }
|
|
bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
|
|
bevy_core = { path = "../bevy_core", version = "0.15.0-dev" }
|
|
bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
|
|
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" }
|
|
bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
|
|
bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" }
|
|
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
|
|
bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
|
|
bevy_log = { path = "../bevy_log", version = "0.15.0-dev" }
|
|
bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
|
|
bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
|
|
bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
|
|
"bevy",
|
|
] }
|
|
bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
|
|
bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
|
|
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
|
|
bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
|
|
bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
|
|
# bevy (optional)
|
|
bevy_animation = { path = "../bevy_animation", optional = true, version = "0.15.0-dev" }
|
|
bevy_asset = { path = "../bevy_asset", optional = true, version = "0.15.0-dev" }
|
|
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.15.0-dev" }
|
|
bevy_color = { path = "../bevy_color", optional = true, version = "0.15.0-dev" }
|
|
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.15.0-dev" }
|
|
bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.15.0-dev" }
|
|
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.15.0-dev" }
|
|
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.15.0-dev", default-features = false }
|
|
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.15.0-dev" }
|
|
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.15.0-dev" }
|
|
bevy_picking = { path = "../bevy_picking", optional = true, version = "0.15.0-dev" }
|
|
bevy_remote = { path = "../bevy_remote", optional = true, version = "0.15.0-dev" }
|
|
bevy_render = { path = "../bevy_render", optional = true, version = "0.15.0-dev" }
|
|
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.15.0-dev" }
|
|
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.15.0-dev" }
|
|
bevy_text = { path = "../bevy_text", optional = true, version = "0.15.0-dev" }
|
|
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.15.0-dev" }
|
|
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.15.0-dev" }
|
|
|
|
[lints]
|
|
workspace = true
|
|
|
|
[package.metadata.docs.rs]
|
|
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
|
|
all-features = true
|