mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
41 lines
1.1 KiB
Rust
41 lines
1.1 KiB
Rust
//! Demonstrates how to use transparency in 2D.
|
|
//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
let sprite_handle = asset_server.load("branding/icon.png");
|
|
|
|
commands.spawn(SpriteBundle {
|
|
texture: sprite_handle.clone(),
|
|
..default()
|
|
});
|
|
commands.spawn(SpriteBundle {
|
|
sprite: Sprite {
|
|
// Alpha channel of the color controls transparency.
|
|
color: Color::rgba(0.0, 0.0, 1.0, 0.7),
|
|
..default()
|
|
},
|
|
texture: sprite_handle.clone(),
|
|
transform: Transform::from_xyz(100.0, 0.0, 0.0),
|
|
..default()
|
|
});
|
|
commands.spawn(SpriteBundle {
|
|
sprite: Sprite {
|
|
color: Color::rgba(0.0, 1.0, 0.0, 0.3),
|
|
..default()
|
|
},
|
|
texture: sprite_handle,
|
|
transform: Transform::from_xyz(200.0, 0.0, 0.0),
|
|
..default()
|
|
});
|
|
}
|