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# Objective Closes #15799. Many rendering people and maintainers are in favor of reverting default mesh materials added in #15524, especially as the migration to required component is already large and heavily breaking. ## Solution Revert default mesh materials, and adjust docs accordingly. - Remove `extract_default_materials` - Remove `clear_material_instances`, and move the logic back into `extract_mesh_materials` - Remove `HasMaterial2d` and `HasMaterial3d` - Change default material handles back to pink instead of white - 2D uses `Color::srgb(1.0, 0.0, 1.0)`, while 3D uses `Color::srgb(1.0, 0.0, 0.5)`. Not sure if this is intended. There is now no indication at all about missing materials for `Mesh2d` and `Mesh3d`. Having a mesh without a material renders nothing. ## Testing I ran `2d_shapes`, `mesh2d_manual`, and `3d_shapes`, with and without mesh material components. |
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