bevy/examples/asset/embedded_asset.rs
Clar Fon efda7f3f9c
Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this
comment:
https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300

See #15375 for more reasoning/motivation.

## Rebasing (rerunning)

```rust
git switch simpler-lint-fixes
git reset --hard main
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "rustfmt"
cargo clippy --workspace --all-targets --all-features --fix
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "clippy"
git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887
```
2024-09-24 11:42:59 +00:00

55 lines
1.7 KiB
Rust

//! Example of loading an embedded asset.
use bevy::{
asset::{embedded_asset, io::AssetSourceId, AssetPath},
prelude::*,
};
use std::path::Path;
fn main() {
App::new()
.add_plugins((DefaultPlugins, EmbeddedAssetPlugin))
.add_systems(Startup, setup)
.run();
}
struct EmbeddedAssetPlugin;
impl Plugin for EmbeddedAssetPlugin {
fn build(&self, app: &mut App) {
// We get to choose some prefix relative to the workspace root which
// will be ignored in "embedded://" asset paths.
let omit_prefix = "examples/asset";
// Path to asset must be relative to this file, because that's how
// include_bytes! works.
embedded_asset!(app, omit_prefix, "files/bevy_pixel_light.png");
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
// Each example is its own crate (with name from [[example]] in Cargo.toml).
let crate_name = "embedded_asset";
// The actual file path relative to workspace root is
// "examples/asset/files/bevy_pixel_light.png".
//
// We omit the "examples/asset" from the embedded_asset! call and replace it
// with the crate name.
let path = Path::new(crate_name).join("files/bevy_pixel_light.png");
let source = AssetSourceId::from("embedded");
let asset_path = AssetPath::from_path(&path).with_source(source);
// You could also parse this URL-like string representation for the asset
// path.
assert_eq!(
asset_path,
"embedded://embedded_asset/files/bevy_pixel_light.png".into()
);
commands.spawn(SpriteBundle {
texture: asset_server.load(asset_path),
..default()
});
}