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22 lines
491 B
Rust
22 lines
491 B
Rust
use bevy_math::Vec2;
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/// A rectangle defined by two points. There is no defined origin, so 0,0 could be anywhere
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/// (top-left, bottom-left, etc)
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#[repr(C)]
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#[derive(Default, Clone, Copy, Debug)]
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pub struct Rect {
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/// The beginning point of the rect
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pub min: Vec2,
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/// The ending point of the rect
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pub max: Vec2,
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}
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impl Rect {
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pub fn width(&self) -> f32 {
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self.max.x - self.min.x
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}
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pub fn height(&self) -> f32 {
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self.max.y - self.min.y
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}
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}
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