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https://github.com/bevyengine/bevy
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aba8e81481
# Objective Fix #7544. Update docs for `Window::transparent` regarding Windows 11 platform support. Following the update to winit 0.28, this has been fixed. ## Solution Remove the mention in the docs.
827 lines
28 KiB
Rust
827 lines
28 KiB
Rust
use bevy_ecs::{
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entity::{Entity, EntityMap, MapEntities, MapEntitiesError},
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prelude::{Component, ReflectComponent},
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};
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use bevy_math::{DVec2, IVec2, Vec2};
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use bevy_reflect::{std_traits::ReflectDefault, FromReflect, Reflect};
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#[cfg(feature = "serialize")]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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use bevy_utils::tracing::warn;
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use crate::CursorIcon;
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/// Marker component for the window considered the primary window.
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///
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/// Currently this is assumed to only exist on 1 entity at a time.
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#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, Reflect)]
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#[reflect(Component)]
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pub struct PrimaryWindow;
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/// Reference to a window, whether it be a direct link to a specific entity or
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/// a more vague defaulting choice.
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#[repr(C)]
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#[derive(Default, Copy, Clone, Debug, Reflect, FromReflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum WindowRef {
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/// This will be linked to the primary window that is created by default
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/// in the [`WindowPlugin`](crate::WindowPlugin::primary_window).
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#[default]
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Primary,
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/// A more direct link to a window entity.
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///
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/// Use this if you want to reference a secondary/tertiary/... window.
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///
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/// To create a new window you can spawn an entity with a [`Window`],
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/// then you can use that entity here for usage in cameras.
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Entity(Entity),
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}
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impl WindowRef {
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/// Normalize the window reference so that it can be compared to other window references.
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pub fn normalize(&self, primary_window: Option<Entity>) -> Option<NormalizedWindowRef> {
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let entity = match self {
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Self::Primary => primary_window,
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Self::Entity(entity) => Some(*entity),
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};
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entity.map(NormalizedWindowRef)
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}
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}
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impl MapEntities for WindowRef {
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fn map_entities(&mut self, entity_map: &EntityMap) -> Result<(), MapEntitiesError> {
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match self {
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Self::Entity(entity) => {
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*entity = entity_map.get(*entity)?;
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Ok(())
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}
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Self::Primary => Ok(()),
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}
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}
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}
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/// A flattened representation of a window reference for equality/hashing purposes.
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///
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/// For most purposes you probably want to use the unnormalized version [`WindowRef`].
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#[repr(C)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Reflect, FromReflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct NormalizedWindowRef(Entity);
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impl NormalizedWindowRef {
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/// Fetch the entity of this window reference
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pub fn entity(&self) -> Entity {
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self.0
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}
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}
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/// Define how a window will be created and how it will behave.
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#[derive(Component, Debug, Clone, Reflect, FromReflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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#[reflect(Component, Default)]
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pub struct Window {
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/// The cursor of this window.
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pub cursor: Cursor,
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/// What presentation mode to give the window.
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pub present_mode: PresentMode,
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/// Which fullscreen or windowing mode should be used?
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pub mode: WindowMode,
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/// Where the window should be placed.
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pub position: WindowPosition,
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/// What resolution the window should have.
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pub resolution: WindowResolution,
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/// Stores the title of the window.
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pub title: String,
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/// How the alpha channel of textures should be handled while compositing.
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pub composite_alpha_mode: CompositeAlphaMode,
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/// Which size limits to give the window.
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pub resize_constraints: WindowResizeConstraints,
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/// Should the window be resizable?
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///
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/// Note: This does not stop the program from fullscreening/setting
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/// the size programmatically.
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pub resizable: bool,
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/// Should the window have decorations enabled?
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///
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/// (Decorations are the minimize, maximize, and close buttons on desktop apps)
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///
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// ## Platform-specific
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//
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// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
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pub decorations: bool,
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/// Should the window be transparent?
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///
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/// Defines whether the background of the window should be transparent.
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///
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/// ## Platform-specific
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/// - iOS / Android / Web: Unsupported.
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/// - macOS X: Not working as expected.
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/// macOS X transparent works with winit out of the box, so this issue might be related to: <https://github.com/gfx-rs/wgpu/issues/687>
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pub transparent: bool,
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/// Should the window start focused?
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pub focused: bool,
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/// Should the window always be on top of other windows?
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///
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/// ## Platform-specific
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///
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/// - iOS / Android / Web / Wayland: Unsupported.
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pub window_level: WindowLevel,
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/// The "html canvas" element selector.
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///
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/// If set, this selector will be used to find a matching html canvas element,
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/// rather than creating a new one.
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/// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
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///
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/// This value has no effect on non-web platforms.
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pub canvas: Option<String>,
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/// Whether or not to fit the canvas element's size to its parent element's size.
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///
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/// **Warning**: this will not behave as expected for parents that set their size according to the size of their
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/// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
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/// feature, ensure the parent's size is not affected by its children.
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///
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/// This value has no effect on non-web platforms.
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pub fit_canvas_to_parent: bool,
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/// Whether or not to stop events from propagating out of the canvas element
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///
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/// When `true`, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc.
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/// from performing their default behavior while the bevy app has focus.
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///
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/// This value has no effect on non-web platforms.
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pub prevent_default_event_handling: bool,
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/// Stores internal state that isn't directly accessible.
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pub internal: InternalWindowState,
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/// Should the window use Input Method Editor?
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///
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/// If enabled, the window will receive [`Ime`](crate::Ime) events instead of
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/// [`ReceivedCharacter`](crate::ReceivedCharacter) or
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/// [`KeyboardInput`](bevy_input::keyboard::KeyboardInput).
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///
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/// IME should be enabled during text input, but not when you expect to get the exact key pressed.
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///
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/// ## Platform-specific
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///
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/// - iOS / Android / Web: Unsupported.
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pub ime_enabled: bool,
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/// Sets location of IME candidate box in client area coordinates relative to the top left.
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///
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/// ## Platform-specific
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///
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/// - iOS / Android / Web: Unsupported.
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pub ime_position: Vec2,
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}
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impl Default for Window {
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fn default() -> Self {
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Self {
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title: "Bevy App".to_owned(),
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cursor: Default::default(),
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present_mode: Default::default(),
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mode: Default::default(),
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position: Default::default(),
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resolution: Default::default(),
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internal: Default::default(),
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composite_alpha_mode: Default::default(),
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resize_constraints: Default::default(),
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ime_enabled: Default::default(),
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ime_position: Default::default(),
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resizable: true,
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decorations: true,
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transparent: false,
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focused: true,
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window_level: Default::default(),
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fit_canvas_to_parent: false,
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prevent_default_event_handling: true,
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canvas: None,
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}
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}
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}
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impl Window {
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/// Setting this to true will attempt to maximize the window.
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///
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/// Setting it to false will attempt to un-maximize the window.
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pub fn set_maximized(&mut self, maximized: bool) {
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self.internal.maximize_request = Some(maximized);
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}
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/// Setting this to true will attempt to minimize the window.
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///
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/// Setting it to false will attempt to un-minimize the window.
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pub fn set_minimized(&mut self, minimized: bool) {
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self.internal.minimize_request = Some(minimized);
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}
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/// The window's client area width in logical pixels.
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#[inline]
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pub fn width(&self) -> f32 {
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self.resolution.width()
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}
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/// The window's client area height in logical pixels.
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#[inline]
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pub fn height(&self) -> f32 {
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self.resolution.height()
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}
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/// The window's client area width in physical pixels.
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#[inline]
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pub fn physical_width(&self) -> u32 {
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self.resolution.physical_width()
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}
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/// The window's client area height in physical pixels.
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#[inline]
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pub fn physical_height(&self) -> u32 {
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self.resolution.physical_height()
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}
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/// The window's scale factor.
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#[inline]
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pub fn scale_factor(&self) -> f64 {
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self.resolution.scale_factor()
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}
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/// The cursor position in this window
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#[inline]
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pub fn cursor_position(&self) -> Option<Vec2> {
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self.cursor
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.physical_position
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.map(|position| (position / self.scale_factor()).as_vec2())
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}
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/// The physical cursor position in this window
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#[inline]
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pub fn physical_cursor_position(&self) -> Option<Vec2> {
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self.cursor
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.physical_position
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.map(|position| position.as_vec2())
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}
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/// Set the cursor position in this window
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pub fn set_cursor_position(&mut self, position: Option<Vec2>) {
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self.cursor.physical_position = position.map(|p| p.as_dvec2() * self.scale_factor());
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}
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/// Set the physical cursor position in this window
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pub fn set_physical_cursor_position(&mut self, position: Option<DVec2>) {
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self.cursor.physical_position = position;
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}
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}
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/// The size limits on a window.
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///
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/// These values are measured in logical pixels, so the user's
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/// scale factor does affect the size limits on the window.
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/// Please note that if the window is resizable, then when the window is
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/// maximized it may have a size outside of these limits. The functionality
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/// required to disable maximizing is not yet exposed by winit.
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#[derive(Debug, Clone, Copy, PartialEq, Reflect, FromReflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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#[reflect(Debug, PartialEq, Default)]
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pub struct WindowResizeConstraints {
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/// The minimum width the window can have.
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pub min_width: f32,
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/// The minimum height the window can have.
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pub min_height: f32,
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/// The maximum width the window can have.
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pub max_width: f32,
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/// The maximum height the window can have.
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pub max_height: f32,
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}
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impl Default for WindowResizeConstraints {
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fn default() -> Self {
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Self {
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min_width: 180.,
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min_height: 120.,
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max_width: f32::INFINITY,
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max_height: f32::INFINITY,
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}
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}
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}
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impl WindowResizeConstraints {
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/// Checks if the constraints are valid.
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///
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/// Will output warnings if it isn't.
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#[must_use]
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pub fn check_constraints(&self) -> Self {
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let WindowResizeConstraints {
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mut min_width,
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mut min_height,
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mut max_width,
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mut max_height,
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} = self;
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min_width = min_width.max(1.);
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min_height = min_height.max(1.);
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if max_width < min_width {
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warn!(
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"The given maximum width {} is smaller than the minimum width {}",
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max_width, min_width
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);
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max_width = min_width;
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}
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if max_height < min_height {
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warn!(
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"The given maximum height {} is smaller than the minimum height {}",
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max_height, min_height
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);
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max_height = min_height;
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}
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WindowResizeConstraints {
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min_width,
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min_height,
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max_width,
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max_height,
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}
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}
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}
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/// Stores data about the window's cursor.
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#[derive(Debug, Copy, Clone, Reflect, FromReflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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#[reflect(Debug, Default)]
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pub struct Cursor {
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/// Get the current [`CursorIcon`] while inside the window.
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pub icon: CursorIcon,
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/// Whether the cursor is visible or not.
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///
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/// ## Platform-specific
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///
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/// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window.
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/// To stop the cursor from leaving the window, change [`Cursor::grab_mode`] to [`CursorGrabMode::Locked`] or [`CursorGrabMode::Confined`]
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/// - **`macOS`**: The cursor is hidden only when the window is focused.
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/// - **`iOS`** and **`Android`** do not have cursors
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pub visible: bool,
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/// Whether or not the cursor is locked.
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///
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/// ## Platform-specific
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///
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/// - **`Windows`** doesn't support [`CursorGrabMode::Locked`]
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/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
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/// - **`iOS/Android`** don't have cursors.
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///
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/// Since `Windows` and `macOS` have different [`CursorGrabMode`] support, we first try to set the grab mode that was asked for. If it doesn't work then use the alternate grab mode.
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pub grab_mode: CursorGrabMode,
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/// Set whether or not mouse events within *this* window are captured or fall through to the Window below.
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///
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/// ## Platform-specific
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///
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/// - iOS / Android / Web / X11: Unsupported.
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pub hit_test: bool,
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/// The position of this window's cursor.
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physical_position: Option<DVec2>,
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}
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impl Default for Cursor {
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fn default() -> Self {
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Cursor {
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icon: CursorIcon::Default,
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visible: true,
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grab_mode: CursorGrabMode::None,
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hit_test: true,
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physical_position: None,
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}
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}
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}
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|
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/// Defines where window should be placed at on creation.
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Reflect, FromReflect)]
|
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#[cfg_attr(
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feature = "serialize",
|
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derive(serde::Serialize, serde::Deserialize),
|
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reflect(Serialize, Deserialize)
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)]
|
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#[reflect(Debug, PartialEq)]
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pub enum WindowPosition {
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/// Position will be set by the window manager
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#[default]
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Automatic,
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/// Window will be centered on the selected monitor
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///
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/// Note that this does not account for window decorations.
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Centered(MonitorSelection),
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/// The window's top-left corner will be placed at the specified position (in physical pixels)
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///
|
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/// (0,0) represents top-left corner of screen space.
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At(IVec2),
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}
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|
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impl WindowPosition {
|
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/// Creates a new [`WindowPosition`] at a position.
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pub fn new(position: IVec2) -> Self {
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Self::At(position)
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}
|
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|
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/// Set the position to a specific point.
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pub fn set(&mut self, position: IVec2) {
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*self = WindowPosition::At(position);
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}
|
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|
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/// Set the window to a specific monitor.
|
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pub fn center(&mut self, monitor: MonitorSelection) {
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*self = WindowPosition::Centered(monitor);
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}
|
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}
|
|
|
|
/// ## Window Sizes
|
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///
|
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/// There are three sizes associated with a window. The physical size which is
|
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/// the height and width in physical pixels on the monitor. The logical size
|
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/// which is the physical size scaled by an operating system provided factor to
|
|
/// account for monitors with differing pixel densities or user preference. And
|
|
/// the requested size, measured in logical pixels, which is the value submitted
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/// to the API when creating the window, or requesting that it be resized.
|
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///
|
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/// The actual size, in logical pixels, of the window may not match the
|
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/// requested size due to operating system limits on the window size, or the
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/// quantization of the logical size when converting the physical size to the
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/// logical size through the scaling factor.
|
|
#[derive(Debug, Clone, PartialEq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq, Default)]
|
|
pub struct WindowResolution {
|
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physical_width: u32,
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physical_height: u32,
|
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scale_factor_override: Option<f64>,
|
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scale_factor: f64,
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}
|
|
|
|
impl Default for WindowResolution {
|
|
fn default() -> Self {
|
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WindowResolution {
|
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physical_width: 1280,
|
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physical_height: 720,
|
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scale_factor_override: None,
|
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scale_factor: 1.0,
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}
|
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}
|
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}
|
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|
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impl WindowResolution {
|
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/// Creates a new [`WindowResolution`].
|
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pub fn new(logical_width: f32, logical_height: f32) -> Self {
|
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Self {
|
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physical_width: logical_width as u32,
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physical_height: logical_height as u32,
|
|
..Default::default()
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}
|
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}
|
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|
|
/// Builder method for adding a scale factor override to the resolution.
|
|
pub fn with_scale_factor_override(mut self, scale_factor_override: f64) -> Self {
|
|
self.scale_factor_override = Some(scale_factor_override);
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self
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}
|
|
|
|
/// The window's client area width in logical pixels.
|
|
#[inline]
|
|
pub fn width(&self) -> f32 {
|
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(self.physical_width() as f64 / self.scale_factor()) as f32
|
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}
|
|
|
|
/// The window's client area width in logical pixels.
|
|
#[inline]
|
|
pub fn height(&self) -> f32 {
|
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(self.physical_height() as f64 / self.scale_factor()) as f32
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}
|
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|
|
/// The window's client area width in physical pixels.
|
|
#[inline]
|
|
pub fn physical_width(&self) -> u32 {
|
|
self.physical_width
|
|
}
|
|
|
|
/// The window's client area height in physical pixels.
|
|
#[inline]
|
|
pub fn physical_height(&self) -> u32 {
|
|
self.physical_height
|
|
}
|
|
|
|
/// The ratio of physical pixels to logical pixels
|
|
///
|
|
/// `physical_pixels = logical_pixels * scale_factor`
|
|
pub fn scale_factor(&self) -> f64 {
|
|
self.scale_factor_override
|
|
.unwrap_or_else(|| self.base_scale_factor())
|
|
}
|
|
|
|
/// The window scale factor as reported by the window backend.
|
|
///
|
|
/// This value is unaffected by [`WindowResolution::scale_factor_override`].
|
|
#[inline]
|
|
pub fn base_scale_factor(&self) -> f64 {
|
|
self.scale_factor
|
|
}
|
|
|
|
/// The scale factor set with [`WindowResolution::set_scale_factor_override`].
|
|
///
|
|
/// This value may be different from the scale factor reported by the window backend.
|
|
#[inline]
|
|
pub fn scale_factor_override(&self) -> Option<f64> {
|
|
self.scale_factor_override
|
|
}
|
|
|
|
/// Set the window's logical resolution.
|
|
#[inline]
|
|
pub fn set(&mut self, width: f32, height: f32) {
|
|
self.set_physical_resolution(
|
|
(width as f64 * self.scale_factor()) as u32,
|
|
(height as f64 * self.scale_factor()) as u32,
|
|
);
|
|
}
|
|
|
|
/// Set the window's physical resolution.
|
|
///
|
|
/// This will ignore the scale factor setting, so most of the time you should
|
|
/// prefer to use [`WindowResolution::set`].
|
|
#[inline]
|
|
pub fn set_physical_resolution(&mut self, width: u32, height: u32) {
|
|
self.physical_width = width;
|
|
self.physical_height = height;
|
|
}
|
|
|
|
/// Set the window's scale factor, this may get overridden by the backend.
|
|
#[inline]
|
|
pub fn set_scale_factor(&mut self, scale_factor: f64) {
|
|
let (width, height) = (self.width(), self.height());
|
|
self.scale_factor = scale_factor;
|
|
self.set(width, height);
|
|
}
|
|
|
|
/// Set the window's scale factor, this will be used over what the backend decides.
|
|
#[inline]
|
|
pub fn set_scale_factor_override(&mut self, scale_factor_override: Option<f64>) {
|
|
let (width, height) = (self.width(), self.height());
|
|
self.scale_factor_override = scale_factor_override;
|
|
self.set(width, height);
|
|
}
|
|
}
|
|
|
|
impl<I> From<(I, I)> for WindowResolution
|
|
where
|
|
I: Into<f32>,
|
|
{
|
|
fn from((width, height): (I, I)) -> WindowResolution {
|
|
WindowResolution::new(width.into(), height.into())
|
|
}
|
|
}
|
|
|
|
impl<I> From<[I; 2]> for WindowResolution
|
|
where
|
|
I: Into<f32>,
|
|
{
|
|
fn from([width, height]: [I; 2]) -> WindowResolution {
|
|
WindowResolution::new(width.into(), height.into())
|
|
}
|
|
}
|
|
|
|
impl From<bevy_math::Vec2> for WindowResolution {
|
|
fn from(res: bevy_math::Vec2) -> WindowResolution {
|
|
WindowResolution::new(res.x, res.y)
|
|
}
|
|
}
|
|
|
|
impl From<bevy_math::DVec2> for WindowResolution {
|
|
fn from(res: bevy_math::DVec2) -> WindowResolution {
|
|
WindowResolution::new(res.x as f32, res.y as f32)
|
|
}
|
|
}
|
|
|
|
/// Defines if and how the cursor is grabbed.
|
|
///
|
|
/// ## Platform-specific
|
|
///
|
|
/// - **`Windows`** doesn't support [`CursorGrabMode::Locked`]
|
|
/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
|
|
/// - **`iOS/Android`** don't have cursors.
|
|
///
|
|
/// Since `Windows` and `macOS` have different [`CursorGrabMode`] support, we first try to set the grab mode that was asked for. If it doesn't work then use the alternate grab mode.
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq, Default)]
|
|
pub enum CursorGrabMode {
|
|
/// The cursor can freely leave the window.
|
|
#[default]
|
|
None,
|
|
/// The cursor is confined to the window area.
|
|
Confined,
|
|
/// The cursor is locked inside the window area to a certain position.
|
|
Locked,
|
|
}
|
|
|
|
/// Stores internal state that isn't directly accessible.
|
|
#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq, Default)]
|
|
pub struct InternalWindowState {
|
|
/// If this is true then next frame we will ask to minimize the window.
|
|
minimize_request: Option<bool>,
|
|
/// If this is true then next frame we will ask to maximize/un-maximize the window depending on `maximized`.
|
|
maximize_request: Option<bool>,
|
|
}
|
|
|
|
impl InternalWindowState {
|
|
/// Consumes the current maximize request, if it exists. This should only be called by window backends.
|
|
pub fn take_maximize_request(&mut self) -> Option<bool> {
|
|
self.maximize_request.take()
|
|
}
|
|
|
|
/// Consumes the current minimize request, if it exists. This should only be called by window backends.
|
|
pub fn take_minimize_request(&mut self) -> Option<bool> {
|
|
self.minimize_request.take()
|
|
}
|
|
}
|
|
|
|
/// Defines which monitor to use.
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq)]
|
|
pub enum MonitorSelection {
|
|
/// Uses current monitor of the window.
|
|
///
|
|
/// Will fall back to the system default if the window has not yet been created.
|
|
Current,
|
|
/// Uses primary monitor of the system.
|
|
Primary,
|
|
/// Uses monitor with the specified index.
|
|
Index(usize),
|
|
}
|
|
|
|
/// Presentation mode for a window.
|
|
///
|
|
/// The presentation mode specifies when a frame is presented to the window. The `Fifo`
|
|
/// option corresponds to a traditional `VSync`, where the framerate is capped by the
|
|
/// display refresh rate. Both `Immediate` and `Mailbox` are low-latency and are not
|
|
/// capped by the refresh rate, but may not be available on all platforms. Tearing
|
|
/// may be observed with `Immediate` mode, but will not be observed with `Mailbox` or
|
|
/// `Fifo`.
|
|
///
|
|
/// `AutoVsync` or `AutoNoVsync` will gracefully fallback to `Fifo` when unavailable.
|
|
///
|
|
/// `Immediate` or `Mailbox` will panic if not supported by the platform.
|
|
#[repr(C)]
|
|
#[derive(Default, Copy, Clone, Debug, PartialEq, Eq, Hash, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq, Hash)]
|
|
#[doc(alias = "vsync")]
|
|
pub enum PresentMode {
|
|
/// Chooses FifoRelaxed -> Fifo based on availability.
|
|
///
|
|
/// Because of the fallback behavior, it is supported everywhere.
|
|
AutoVsync = 0,
|
|
/// Chooses Immediate -> Mailbox -> Fifo (on web) based on availability.
|
|
///
|
|
/// Because of the fallback behavior, it is supported everywhere.
|
|
AutoNoVsync = 1,
|
|
/// The presentation engine does **not** wait for a vertical blanking period and
|
|
/// the request is presented immediately. This is a low-latency presentation mode,
|
|
/// but visible tearing may be observed. Not optimal for mobile.
|
|
///
|
|
/// Selecting this variant will panic if not supported, it is preferred to use
|
|
/// [`PresentMode::AutoNoVsync`].
|
|
Immediate = 2,
|
|
/// The presentation engine waits for the next vertical blanking period to update
|
|
/// the current image, but frames may be submitted without delay. This is a low-latency
|
|
/// presentation mode and visible tearing will **not** be observed. Not optimal for mobile.
|
|
///
|
|
/// Selecting this variant will panic if not supported, it is preferred to use
|
|
/// [`PresentMode::AutoNoVsync`].
|
|
Mailbox = 3,
|
|
/// The presentation engine waits for the next vertical blanking period to update
|
|
/// the current image. The framerate will be capped at the display refresh rate,
|
|
/// corresponding to the `VSync`. Tearing cannot be observed. Optimal for mobile.
|
|
#[default]
|
|
Fifo = 4, // NOTE: The explicit ordinal values mirror wgpu.
|
|
}
|
|
|
|
/// Specifies how the alpha channel of the textures should be handled during compositing.
|
|
#[repr(C)]
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq, Hash)]
|
|
pub enum CompositeAlphaMode {
|
|
/// Chooses either `Opaque` or `Inherit` automatically, depending on the
|
|
/// `alpha_mode` that the current surface can support.
|
|
#[default]
|
|
Auto = 0,
|
|
/// The alpha channel, if it exists, of the textures is ignored in the
|
|
/// compositing process. Instead, the textures is treated as if it has a
|
|
/// constant alpha of 1.0.
|
|
Opaque = 1,
|
|
/// The alpha channel, if it exists, of the textures is respected in the
|
|
/// compositing process. The non-alpha channels of the textures are
|
|
/// expected to already be multiplied by the alpha channel by the
|
|
/// application.
|
|
PreMultiplied = 2,
|
|
/// The alpha channel, if it exists, of the textures is respected in the
|
|
/// compositing process. The non-alpha channels of the textures are not
|
|
/// expected to already be multiplied by the alpha channel by the
|
|
/// application; instead, the compositor will multiply the non-alpha
|
|
/// channels of the texture by the alpha channel during compositing.
|
|
PostMultiplied = 3,
|
|
/// The alpha channel, if it exists, of the textures is unknown for processing
|
|
/// during compositing. Instead, the application is responsible for setting
|
|
/// the composite alpha blending mode using native WSI command. If not set,
|
|
/// then a platform-specific default will be used.
|
|
Inherit = 4,
|
|
}
|
|
|
|
/// Defines the way a window is displayed
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq)]
|
|
pub enum WindowMode {
|
|
/// Creates a window that uses the given size.
|
|
#[default]
|
|
Windowed,
|
|
/// Creates a borderless window that uses the full size of the screen.
|
|
BorderlessFullscreen,
|
|
/// Creates a fullscreen window that will render at desktop resolution. The app will use the closest supported size
|
|
/// from the given size and scale it to fit the screen.
|
|
SizedFullscreen,
|
|
/// Creates a fullscreen window that uses the maximum supported size.
|
|
Fullscreen,
|
|
}
|
|
|
|
/// A window level groups windows with respect to their z-position.
|
|
///
|
|
/// The relative ordering between windows in different window levels is fixed.
|
|
/// The z-order of a window within the same window level may change dynamically on user interaction.
|
|
///
|
|
/// ## Platform-specific
|
|
///
|
|
/// - **iOS / Android / Web / Wayland:** Unsupported.
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Reflect, FromReflect)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
#[reflect(Debug, PartialEq)]
|
|
pub enum WindowLevel {
|
|
/// The window will always be below normal windows.
|
|
///
|
|
/// This is useful for a widget-based app.
|
|
AlwaysOnBottom,
|
|
/// The default.
|
|
#[default]
|
|
Normal,
|
|
/// The window will always be on top of normal windows.
|
|
AlwaysOnTop,
|
|
}
|